dolomite;
cc
Thanks for your reply.

Now I envision most fighters grabbing to 38k. Patroling the unstable skies at this altitude (Everyone loves to fly the 109), buff hunting. Or, I imagine fighters (Nice role for the P-51) making high speed "Lighting Runs", braving base ack, destroying the NME BUFF "Toy Airplanes". Plus knowing if you fail, you get the chance to fly for another team or just log off for awhile.
Any body but me, dislike trying to manuver at 38k against a plane that is quite comfortable there and shoots back like a
Damn Porcupine? Drop a wing 5 degrees too far and down to 30k you go. "Grabbing" to high altitudes, is not really the funnest thing I enjoy about AH. Sorry!

What is so wrong with a "Good Ole Furball"? Lots of action, stress, enjoyment and yes lots of taking off with no landing. Agreeably not so realistic, but I am not sure where exactly realism figures into any of this anyway.

The elements you describe, IMO are already in the game. This "Toy Airplane Concept" seems to me would have more of an unbalancing effect. I believe many other facets of the AH strategic game would need to be changed, for it NOT to have a significant unbalancing effect.
However, I would be willing to try it. Sounds interesting.

Merry Christmas!
Mino