Author Topic: Three things that could really improve the AH experience  (Read 6169 times)

Offline scJazz

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Three things that could really improve the AH experience
« Reply #105 on: January 05, 2004, 06:42:54 PM »
Quote
Originally posted by Karnak
Zooming in, as you put it, is not actually giving an unrealisticly large view of the target.  It is, in fact, give a realisticly sized target instead of the artificially small target provided by the wide angle view that is an attempt to compensate for the narrow field of view that a computer monitor occupies.

In summary, it isn't zooming, it is correcting to realistic sizes.


You know you are probably not wrong about this Karnak.

Anyone happen to remember the math to calculate apparent size?

Object 35' wide and we'll call it 9' tall at 3000'. What is this objects apparent size?

OK so far for gunnery we have...
1) Round dispersion is effectively not present in AH
2) Great big red laser range finder icons
3) Lack of nervous jitters while flying around

4) ***MAYBE*** the fact that we can Zoom in

Offline AKIron

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Three things that could really improve the AH experience
« Reply #106 on: January 05, 2004, 06:58:41 PM »
Speaking of the "zoom". Found myself in a hurry the other day and driving too fast. Saw a parked car off the highway several hundred yards ahead. My thumb moved for the zoom button, had a chuckle.
Here we put salt on Margaritas, not sidewalks.

Offline scJazz

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Three things that could really improve the AH experience
« Reply #107 on: January 05, 2004, 07:06:51 PM »
ROTFL!:aok :rofl

Offline DrDea

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Three things that could really improve the AH experience
« Reply #108 on: January 05, 2004, 09:03:31 PM »
Quote
Originally posted by AKIron
Speaking of the "zoom". Found myself in a hurry the other day and driving too fast. Saw a parked car off the highway several hundred yards ahead. My thumb moved for the zoom button, had a chuckle.


   Dont feel bad.I was pulling into the driveway to fast,Swung the doors open and poped the hatchback to throw out flaps to slow.Couldnt find the gear switch so I bailed.Im getting a new garage.
<
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Offline hitech

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Three things that could really improve the AH experience
« Reply #109 on: January 06, 2004, 08:51:34 AM »
scJazz, You might wish to use the .target command to find out how much dispersion there is.

HiTech

Offline Wanker

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Three things that could really improve the AH experience
« Reply #110 on: January 06, 2004, 11:17:32 AM »
Hiya HiTech, welcome to the thread. Care to enlighten us if we'll be seeing any more optional "realism features" like I suggested above?  Or perhaps a modified icon system?

I still think it's a shame that the blind bounce has gone the way of the dodo bird in AH. With the widespread use of voice communications in AH, is it really neccessary to retain the current neon icons?  Between the icons, the check six feature,  the voice comms and the direct six view... chances of bouncing a foe unseen is next to impossible in this day and age.

Offline hitech

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Three things that could really improve the AH experience
« Reply #111 on: January 06, 2004, 11:28:34 AM »
No chance banana. And the myth  you create that icons prevent sudden bounces is incorect. People still foreget to look back.

HiTech

Offline vorticon

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« Reply #112 on: January 06, 2004, 11:32:28 AM »
and people still think that the other team cares that there already fighting someone so they shouldent attack...

Offline Seeker

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Three things that could really improve the AH experience
« Reply #113 on: January 06, 2004, 11:38:06 AM »
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Originally posted by AKcurly
I believe for most of us (including the shed battlers), time to the fight is very important.  Therefore, any changes which increase the amount of time spent doing non-productive screwing around is bound to be unpopular with most of the MA inhabitants.


curly


Very good point; but one that opens questions:

1) Why do we want to get to the fight so quick (and I very readily admit that we do)? What are we missing that MSFS2002 offers?? People buy that specificaly to fly around aimlessly; some of them the same people that fly in AH! Why is "aimlessly flying around" fun in an MS product; but taken as being a bit dull in AH?

2) From your original point: "Therefore, any changes which increase the amount of time spent doing non-productive screwing around is bound to be unpopular with most of the MA inhabitants";

What if the non-productive screwing around is something you do to occupy the time to fight; instead of prolonging the time to flight? In that way; the subjective "empty time" becomes actually less!


After all; why do we have manual trim? I would speculate that should the question of trim ever be raised again; a large proportion of posters would be for deleting it?

Offline Wanker

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Three things that could really improve the AH experience
« Reply #114 on: January 06, 2004, 11:44:31 AM »
Quote
Originally posted by hitech
No chance banana.
HiTech


Pity, that. Ok, thanks for responding.

Offline Westy

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« Reply #115 on: January 06, 2004, 12:54:53 PM »
Damn.  One down. One left.  

I'll ask.

HiTech are any "optional "realism features" like those banana suggested above possibly coming?

Thanks,
Westy

Offline Wanker

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« Reply #116 on: January 06, 2004, 01:16:57 PM »
I think that's what Hitech meant by the "No chance".

Looks like we'll have to get our engine management fix somewhere else, Westy.

Offline Flossy

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Three things that could really improve the AH experience
« Reply #117 on: January 06, 2004, 01:24:06 PM »
Quote
Originally posted by hitech
People still foreget to look back.
Absolutely right!  How many times do you hear someone moan after being bounced by an unseen enemy "nobody gave me a Check6!"???  Whatever happened to SA?  People rely too much on the Check6 command, IMHO.... if I die to an unseen enemy, I only ever blame myself for not looking around and possibly being fixated with another enemy.  :)
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Offline artik

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ICONS
« Reply #118 on: January 06, 2004, 01:56:25 PM »
I think currect Icons settings are absolutly right and that is why:
[list=1]
  • What is your screen resolution? SVGA? XVGA maybe more? And what is your eyes resolution. In reality you can distinguish between different plane types at very large distance - can you do this in AH when the planes size is 5x3 pixels? Can you realize the distance to the target on its angle dimantions? No. But human eye can.
  • Zoom - someone can tell that this will show you the plane bigger - but if you see the enemy dot at left coner of the screen - you should move your virtual head and make zoom - human can just move his eyes - and it is done very fast
  • Some one play AH not with XVGA resolution but lower (actually I use 800x600 to increase FPS) - this become even more problematic.
  • You will never be able to get on the screen full feeling of what heppens in real eye - so you must use icons.


Probably only thing need to add is sun effect - that is currently could not be really used in tactic engagement.
Artik, 101 "Red" Squadron, Israel

Offline Westy

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Three things that could really improve the AH experience
« Reply #119 on: January 06, 2004, 02:11:13 PM »
Aye banana :(    I thought perhaps he was answering only about changes to icons. I've always been a proponant for icon evolution too and while I wasn't pleased with the reply I'd pretty much expected it as he's said the same before.
 And if it were a blanket reply regarding icon changes and the addition of more "realismz" then.  That's too bad.  But why bother providing any any manual functions? Why not just automate the whole shebang?

 Westy


(I really like the features in T:Rabaul but I can't deal with the 9fps-at-best that I get running it)