Author Topic: As always, the devolpers listen  (Read 186 times)

Offline moose

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As always, the devolpers listen
« on: May 23, 2001, 09:11:00 PM »
I'm sure this was already brought up, but if you look at the list of updates most of them were suggestions by us pile-its!

I think even one was me? Either way, thanks for listening..

moose
(who is going to be thrown out of the assassins unless he shows up for squad night next week he bets)  
<----ASSASSINS---->

Offline hblair

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As always, the devolpers listen
« Reply #1 on: May 23, 2001, 09:52:00 PM »
WoooHooo! This pile-it is ready for some NOE mish-uns!

Offline Citabria

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As always, the devolpers listen
« Reply #2 on: May 23, 2001, 10:29:00 PM »
and thou shalt not pass beyond the holy nonbarometric AGL reading of 500 least ye be passing to yon lower levels of 4,3,2 and 1.

0 is right out.

if thy quest is true and thy luck plentiful thou shalt remain under the sacred blanket of NOE and thy secretive lurkings and destination a mystery to thy foe.

whence upon thy quest is at an end and the sacred grail of HQ is in thy midst thou shalt pop up and smite thy foe with the holy 4000lb demolition bomb of Antioch.

if thy aim is true and thy foe slugish you shalt escape with great haste back under the sacred blanket of NOE and shalt sneakest back to thy lair and celebrate thy triumph  

Fester was my in game name until September 2013

SeaWulfe

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As always, the devolpers listen
« Reply #3 on: May 23, 2001, 10:34:00 PM »
Now I understand why Cit has been so mellow lately.

He's got himself a morphine hook up.
-SW

Offline Tac

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As always, the devolpers listen
« Reply #4 on: May 23, 2001, 10:58:00 PM »
I hope it is 500ft from ground, not on altimeter. would hate to have to fly noe on 1000ft raised terrain and have the dar scream my position.

Offline Jekyll

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As always, the devolpers listen
« Reply #5 on: May 24, 2001, 04:29:00 AM »
 

Of course, they are stone deaf on some issues  

Offline Lephturn

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As always, the devolpers listen
« Reply #6 on: May 24, 2001, 09:10:00 AM »
That's not true, they've acknowledged some problems with roll rates.  They may not have had time to fix 'em yet, but they aren't deaf to the problems.  I'm confident they'll get to it.  They clearly had a REALLY big list of things to do in this release, so the roll thing may not have made the list this version.

Also... you never know what other things might be fixed in 1.07.  Pyro said it wasn't a complete list.  

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