Author Topic: Fixing HO in the game  (Read 7032 times)

Offline Sox

  • Zinc Member
  • *
  • Posts: 9
Fixing HO in the game
« on: June 26, 2001, 11:45:00 AM »
Speed up the planes, When two planes going the opposite way, going 200 300 miles and hour or what not, you should only have a Second or two, to realy have a shot, And HTC realy neeeds to modle ground speed. I think over all the planes seem to move to slow when down low on the Deck.

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Fixing HO in the game
« Reply #1 on: June 26, 2001, 11:50:00 AM »
Um... what exactly are you saying here?

What does "speed up the planes" actually refer to?

AKDejaVu

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
Fixing HO in the game
« Reply #2 on: June 26, 2001, 11:51:00 AM »
How do you fix something that's not broke.
-SW

Offline Mickey1992

  • Gold Member
  • *****
  • Posts: 3362
Fixing HO in the game
« Reply #3 on: June 26, 2001, 11:52:00 AM »
"Hopefully by next week we'll start to test some new graphics enhancements in the beta beginning with some new stuff in how the terrain textures work. That adds a nice look and really gives you a sense of speed down low."
 http://www.hitechcreations.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=3&t=000186

Ask and ye shall receive.   :D

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
Fixing HO in the game
« Reply #4 on: June 26, 2001, 11:54:00 AM »
Thanks for pointing that out Mickey.. I missed that reference earlier.

I know that ever since WW2OL came out... I've felt that there was one aspect that I really wished HTC would... um... emulate.  That is the way ground focus is used to enhance NOE velocity effects.  I really hope they are doing something similar.

AKDejaVu

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Fixing HO in the game
« Reply #5 on: June 26, 2001, 11:58:00 AM »
i think he means make the speed of the whole game faster.IMO this would kill AH completely.If you want to stop HOs dont accept the attack, avoid it.If you cant seem to avoid them you need to learn some new evasives, go to training and read some books on the subject

robert shaws book would help you out.

if you want HTC to add something to reduce them then im afraid the only thing i think would possibly help would be to either make any bullets that hit from a 12 oc position 50% effective OR if the HO shot is a kill shot make it a heavy damage shot so that its only possible to badly damage in a HO.
would everyone agree to it is the problem though.It would certainly discourage HOs if you knew you couldnt kill anyone in that way and at the very least it would mean they would have to follow up the attack with some ACM style attacks to finnish the job.

very much doubt this would be acceptable to all in the game though.

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
Fixing HO in the game
« Reply #6 on: June 26, 2001, 12:12:00 PM »
icons

its why headons are more effective than they would be otherwise
Fester was my in game name until September 2013

Offline Fatty

  • Gold Member
  • *****
  • Posts: 3885
      • http://www.fatdrunkbastards.com
Fixing HO in the game
« Reply #7 on: June 26, 2001, 12:55:00 PM »
Dunno, half my headons were from misjudging enmy's heading.  Take away range differential and you'll get me in twice as many, at least.

Offline miko2d

  • Parolee
  • Gold Member
  • *****
  • Posts: 3177
Fixing HO in the game
« Reply #8 on: June 26, 2001, 01:16:00 PM »
Quote
Originally posted by hazed-:
if you want HTC to add something to reduce them then im afraid the only thing i think would possibly help would be to either make any bullets that hit from a 12 oc position 50% effective OR if the HO shot is a kill shot make it a heavy damage shot so that its only possible to badly damage in a HO.

...It would certainly discourage HOs if you knew you couldnt kill anyone in that way

 Quite the opposite!

 This technique was used in some flight sims and is informally referred to as "forward deflector shields"
 
 Knowing that they cannot be shot down from the forward aspect makes most of the players in inferior position turn towards the enemy.
 ACM was dead and forgotten.

 miko

Offline Zippatuh

  • Silver Member
  • ****
  • Posts: 963
Fixing HO in the game
« Reply #9 on: June 26, 2001, 01:33:00 PM »
What...

Program the game so HO’s are less affective give me a break.  The only HO’s I get are the ones I want to take.  They are easily avoided and faking the HO can set up a good position later.

If you have two objects traveling toward each other at high rate of speed, then you fire projectiles from the objects with an even greater velocity, the force on impact should be tremendous.  Physics wise, a HO attack should be devastating.

Um, I think it is.  So avoid it if you don’t want to be ripped to shreds by it.  With all the calls for more realism toning down the physics of bullet on a HO isn’t a very good start.

Zippatuh

Offline Nifty

  • Platinum Member
  • ******
  • Posts: 4400
Fixing HO in the game
« Reply #10 on: June 26, 2001, 02:38:00 PM »
Accept the HO and make sure he goes down too!!!  If he wants to dweeb ya, go ahead and let 'em!   :D  Seriously, the more you fly, the easier you'll find to spoil gun solutions and avoid the HO.  Everyone once in awhile I'll misjudge it and get a ping or two on me.  Nothing big unless it's a 20mm round and then I might lose a control surface.  *shrugs*   Sometimes I like to show the HO if I see a friendly behind the bandit.  They tend to fixate on the HO merge, I evade and they get shot down by the friendly.   :)   I love baiting for squaddies!
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Toad

  • Plutonium Member
  • *******
  • Posts: 18415
Fixing HO in the game
« Reply #11 on: June 26, 2001, 02:54:00 PM »
There are two top-secret weapons for avoiding death by HO.

One is the stick.

The other is the rudder.

Does the phrase "maneuver out of plane" ring any bells?

Yeah, let's beg HTC for "realistic" Star Trek forward deflector shields. When a guy shoots and hit's them we can have a "Scotty" voice come over like the "Check Six" call. "Captain, she can't take much more!"

Give me a break.

Realize it ALWAYS takes 2 to HO. Move your fargin plane out of the way if you don't like it. If you're too slow to maneuver, shoot him in the face and pray.  :D ...oh, yeah...stay faster next time, near your corner speed.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Sox

  • Zinc Member
  • *
  • Posts: 9
Fixing HO in the game
« Reply #12 on: June 26, 2001, 05:04:00 PM »
Mickey put it the right way, I didnt know it was maybe the graphics engine that made it look like you had more speed. It just seemes like planes over here go in slower motion, compared to Flyin in WW2online. Ether way I was just asking in a question format, The post maybe didnt come
across like that. No way am i tring to prove a fault in this game. I dont fly in real life and i dont pretend to know ANY THING about ACM. I just Play the game and have fun  
                                                 I just felt like there was more speed in WWonline then in AH. One other thing the gunnery is a lot harder in there than it is in here. IT is alot harder to do a HO in there for damn sure. Thanks for the Replies guys     :)

Offline Torgo

  • Zinc Member
  • *
  • Posts: 23
Fixing HO in the game
« Reply #13 on: June 26, 2001, 06:27:00 PM »
You'd also make the game less realistic by removing HOs in some sort of arbitrary manner.

If you read pilot accounts in WWII, situations where planes head at each other with guns blazing were not especially rare (and not just LW vs. Bombers. I'm talking fighter vs. fighter.)

And, in fact, there were certain aircraft matchups in terms of gunpower and maneuverability where HOs were sought out.  

People need to drop thise attitude that even attempting any front-quarter shot is being horribly immoral.

I even hear people claim proudly that they "hold their fire" in HOs and what not, as if they were demonstrating how honorable they are. What a laugh.


It's treated as being on the same moral plane as ackstarring was back in WB, or car-bombing in here. It isn't. Because HOs happened in reality, ackstarring and car-bombing didn't.

Granted, I'm sure it happened far less in WWII than it does in AH, but the only way to simulate that would be to have people getting shot down in AH getting physically shocked with electrodes or something.

[ 06-26-2001: Message edited by: Torgo ]

Offline Creamo

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5976
      • http://www.fatchicksinpartyhats.com
Fixing HO in the game
« Reply #14 on: June 26, 2001, 07:44:00 PM »
1.Turn off tracers

2. Load a 190A8 to the hilt

3. Find a "sporting chap" who want's to use the TA as a DA who will fly HO guns cold to you to set up a nice lead turn gentleman dogfight.

4. Start firing at 1.2 on a fast closing HO

5. Fly through confetti bomb fragments.

6. Grab a beer.

The HO arguments make perk crybabies seem rational.

Go to the DA for Gods sake.


----------

[ 06-26-2001: Message edited by: Creamo ]