Im trying to set up an offline terrain with a vbase surrounded by all the different gvs in front-side-rear orientations for target practice and experimentation with different weapons. But each gv seems to appear on the terrain as a structure with identical hardness as all the others, i.e., a truck has same hardness as a Tiger (all at .3125, same as any factory structure), even tho we know the same vehicles spawned by players would drastically differ in hardness. Is there any way to get realistic hardness ratings into terrain parked target vehicles, or even better, the same hardness characteristics as player spawned vehicles??
Another question, can the drone drivers be made to drive gvs around instead of flying P-51's?