Author Topic: GV Hardness as Target  (Read 419 times)

Offline Rasker

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GV Hardness as Target
« on: January 14, 2004, 12:41:36 AM »
Im trying to set up an offline terrain with a vbase surrounded by all the different gvs in front-side-rear orientations for target practice and experimentation with different weapons.  But each gv seems to appear on the terrain as a structure with identical hardness as all the others, i.e., a truck has same hardness as a Tiger (all at .3125,  same as any factory structure), even tho we know the same vehicles spawned by players would drastically differ in hardness.  Is there any way to get realistic hardness ratings into terrain parked target vehicles, or even better, the same hardness characteristics as player spawned vehicles??

Another question, can the drone drivers be made to drive gvs around instead of flying P-51's?
« Last Edit: January 14, 2004, 01:16:03 AM by Rasker »

Offline zmeg

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GV Hardness as Target
« Reply #1 on: January 14, 2004, 12:50:08 AM »
You can adjust the hardness in object settings but you can't make them the same as normal gv's.

Offline Rasker

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GV Hardness as Target
« Reply #2 on: January 14, 2004, 01:21:46 AM »
Thanks.

Hmm, I guess I gonna have to set up H2H network, up target veh on one puter and shooter veh on the other then, to get a semirealistic shoot. :)