Author Topic: AutoLevel Ground Around Objects  (Read 436 times)

Offline F1Bomber

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AutoLevel Ground Around Objects
« on: January 12, 2004, 02:03:00 AM »
Today with my free time i spent it making a Autolevel application for aces high map. It will find fields and auto level them, it doesnt effect the current fields that are okay because of the coding i did. It will automaticaly place each object on a square ground. This is very usefull because when developing maps with 200+ bases on them and having to go around and re-apply leveing after you have blured the serounding fields into it.

The reason why i am asking, is because i am thinking of tiding up the code and developing a front end to the application eg. Graphical user interface. I was just wondering how many people would be intrested in a tool like this.

Its writen in java, though so you would need the Java Runtime download to actualy use the program. I can convert it over to C++ but that could take some time.

let me know what you think.

If you are desprate need you can send me a email.

clion@homesat.com.au

Offline detch01

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AutoLevel Ground Around Objects
« Reply #1 on: January 12, 2004, 09:51:59 AM »
Actually depending on the capabilities of the AH2 TE this sounds like a good tool - especially for the large maps. The AH1 TE does seem to have a limitation in the number of errors it will find on a terrain so running several consequtive checks of the terrain is a must if you're going to find all the errors on it. Any chance I could get a peek at your source?


Cheers,
asw
Latrine Attendant, 1st class
semper in excretio, solum profundum variat

Offline F1Bomber

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AutoLevel Ground Around Objects
« Reply #2 on: January 14, 2004, 08:56:10 AM »
Okay finished it all up.

You can download the autolevel application as follows.

http://www.bushtech.com.au/chads/AutoLever.exe

Comes with its own self installation program, and it pretty easy to install. After installation just double click on the exe file and you should be away.

Choose the .elv file of your terrian
Choose the .oba file of your terrian

hit go, and wait until its completed.

Go into your terrian and have a look around.

I suggest trying out a small map first to try out the application before trying it on your big maps.

Because i havent had time to edit the code correctly yet, it does take about 3 minutes to calculate everthing on big maps wiht 250 fields.

This should be fixed if the populatirty of this application increases.