Author Topic: Article about Latency....See Thread  (Read 358 times)

Offline Terror

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Article about Latency....See Thread
« on: May 25, 2001, 10:38:00 AM »

See this thread about First Person Shooter Latency...
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum39/HTML/000399.html

It has a link to article about FPS latency...

Maybe completly worthless, but I found it interesting...

Terror

Offline Fastbikkel

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Article about Latency....See Thread
« Reply #1 on: May 25, 2001, 10:49:00 AM »
Read the article, i have played quake and won with over 400 ms.

Realy, when i get a 280ms ping, this is fine.
So the article claims that pings over 150 ms are unacceptable  
All pings here are at least 200ms.


Just wanted to let you know this, thanks.


Jg5FaBi.

SeaWulfe

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Article about Latency....See Thread
« Reply #2 on: May 25, 2001, 11:48:00 AM »
Hmmm I dunno... I played QIII with a 56K modem and did very well with it. I could rail people no problem and if I got my hands on the rocket launcher, I could tear it up.

Lower ping times just means that he can see you faster than you can see him (and he can hit you faster than you can hit him)
-SW

Offline Lephturn

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Article about Latency....See Thread
« Reply #3 on: May 25, 2001, 12:06:00 PM »
Guys, I don't think Q3 and AH use anything close to similar for a networking system.

What I mean is, I don't believe Q3 does all the hit detection on the client and I don't think it uses client side prediction like we do.  I believe AH is FAR more tolerant of lag than most FPS shooters.

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SeaWulfe

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Article about Latency....See Thread
« Reply #4 on: May 25, 2001, 01:25:00 PM »
The only time it matters is in a head on Leph.

His hits impact you on his FE, his data gets sent faster and you lose your parts quicker. However, if you manage to get off enough rounds and hit him enough... both of you will go down so it really doesn't matter too much.
-SW

funked

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Article about Latency....See Thread
« Reply #5 on: May 25, 2001, 02:16:00 PM »
If you are interested in learning how latency affects our game, read the following link.  It was written for WarBirds by Hoof of WWII Online fame, but it still applies to Aces High and probably to WWIIOL as well.
 http://www.rdrop.com/users/hoofj/netlag.htm

[This message has been edited by funked (edited 05-25-2001).]

Offline juzz

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Article about Latency....See Thread
« Reply #6 on: May 25, 2001, 11:09:00 PM »
Thanks funked. I was looking for that, but my BBS search didn't find it.  

Offline Gunslayer

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Article about Latency....See Thread
« Reply #7 on: May 26, 2001, 07:07:00 AM »
I have to totally disagree with fastbikkels statement "All pings here are over 200."
That just is not the case. I geta 40 ms ping to the HTC server and my buddy deez gets 20 ms. Because of the way aces high caculates hits (ie what they see is what they hit) I don't know if there is any clear advantage.

What you do gain from both poeple in a fight having a good ping is a more realistic dogfight. IF you connection is good you won't warp as much on his screen and he won't warp as much on yours. Deezcamp and I used to practice dogfighting each other all the time when he was on a 56k and he was always about half a second back on my screen from where he really was. This lead to situations where it looked like he HOed me but he had actually turned, but i never saw it because of his lag.

As for Seawulfes statement, no offense, but if you were doing well in Q3 or any FPS on line with a 56k , the other guys weren't very good. You can't even come close to competing nowadays in a FPS with out cable or better connection. It boils down to the way FPS handle the info. The guy that gets the kill is the guy whose information got to the server faster in FPS games. If 2 guys look at each other and both shoot at the same time but one has a 20ms connect and the other has a 200ms connect, they guy with the 20ms connect will get the kill. His info just gets to the server faster.

SeaWulfe

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Article about Latency....See Thread
« Reply #8 on: May 26, 2001, 02:36:00 PM »
I went up against some pretty good guys, a lot of LPBs too.

As long as you don't get shot first, then it's all good. Besides, my ping times were regularly 100-130ms. Not bad for a 56K.
-SW

Offline bloom25

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Article about Latency....See Thread
« Reply #9 on: May 26, 2001, 05:13:00 PM »
I'm in the interesting position that I play Ah on 2 different computers.  One connects via a modem, the other is networked.  The networked computer gets a ping of anywhere from 25 - 80 ms.  The modem will run anywhere from 150 - 300 ms.

Both methods are equally playable, but there are some differences:

On the networked connection you LOSE every HO.

On the plus side the other planes move smoother, so deflection/tracking shots are easier.



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Offline Lephturn

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Article about Latency....See Thread
« Reply #10 on: May 27, 2001, 09:49:00 AM »
There is one other time that latency matters.

When you are trying to judge if a fellow has lead to shoot you.  The more lag there is between you and him, the larger the difference in angle between what he sees and what you see.  In extreme cases, you can sometimes be shot when it doesn't look like he is within 20 degrees of you.

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Sean "Lephturn" Conrad - Aces High Chief Trainer

A proud member of the mighty Flying Pigs
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Check out Lephturn's Aerodrome for AH articles and training info!