Author Topic: Dang, already having troubles skinning  (Read 509 times)

Offline Kweassa

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Dang, already having troubles skinning
« on: January 22, 2004, 06:51:04 PM »
Okay, I tried using old skin files from AH1 (in this case, my old SpitV trop colors) to display in AH2.

 I am well aware of the format differences, so I converted them into indexed colors, saved in 1024x1024x256mb file BMP.

 Created a "Spit51" folder, placed in a "Spit5.txt" for description, and placed the converted "SPIT5SD.bmp" and "SPIT5WNG.bmp" file into that folder. (I notice the file names are the same as AH1..)

 ..

 Now, is there something else I must do?

 Because, when I get AH2 running and go to the hangar screen, I can see the new skin name in the Skin dropbox. I can select it, but nothing is happening.

 It'd be actually relieving if the skins were causing crashes - that usually meant the skin color format was wrong in AH1. But I can see the new skin up, select it, but nothing.

 
 Need some advice! :)

Offline LWACE

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Dang, already having troubles skinning
« Reply #1 on: January 22, 2004, 07:08:38 PM »
Making skins looks heck of complicated, so ill leave that up to all you pros, hope to see some good stuff!:D

Offline acepilot2

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Dang, already having troubles skinning
« Reply #2 on: January 22, 2004, 07:32:09 PM »
Same problem. I made a "test" red c47 with test written all over it in the cockpit (did it just to see if I could get it working) but it didn't appear in the actual gameplay...just the same ol c47.

Offline hitech

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Dang, already having troubles skinning
« Reply #3 on: January 22, 2004, 07:52:40 PM »
Kweassa: Found the bug, as a work around until next patch
make a file called SPIT5SD.htx for each bmp. If that files exsit it will then load the spit5sd.bmp


HiTech

Offline Kweassa

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Dang, already having troubles skinning
« Reply #4 on: January 22, 2004, 07:55:48 PM »
Thanx! :)

Offline Octavius

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Dang, already having troubles skinning
« Reply #5 on: January 22, 2004, 08:29:24 PM »
i spent the last 3 hours skinning only to find it doesnt work :D

I will try this workaround.  thanks!
octavius
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Offline acepilot2

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Dang, already having troubles skinning
« Reply #6 on: January 22, 2004, 08:49:00 PM »
Okay, so as a test I am modifying the "no hand hold" on the p51-with photoshop I have been giving it some leathery-looking effects and such.  Anyway, so in the p51d1 file I have p51d.txt and K14SITE which is a bmp file.  Okay...so now how do I create an html extension (.htx) file, and what do I put in it?

I have only done a few skins for FPS game; so bear with me here.

Offline Octavius

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Dang, already having troubles skinning
« Reply #7 on: January 22, 2004, 08:52:17 PM »
Hmm, still not working.

In the working directory "\aces high II\skins\109g101" I created "109G10.htx" and "109G102.htx" from the 256-color modified .bmp.

The program crashed the first time I tried loading the skin in AH2.  I found that one of the modified .bmp's was 3.00MB and not in 256 color mode.  

I changed it back to 256 (1.00MB now), re-created the ".htx" files.  Ingame, nothing happens... not even a 'studder' when loading a new texture.
octavius
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Offline Octavius

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Dang, already having troubles skinning
« Reply #8 on: January 22, 2004, 09:13:18 PM »
OK!  Got the P51D to work using HT's method.  

I noticed one thing though.  After creating the "p51d1" folder, I edited the P51DSID.bmp again to show a big red "TEST" (see below), but, after saving the REmodified bitmap in "p51d1" folder, AH2 still loaded the first modification (original).  That file didnt exist anymore, I had overwritten it.  

octavius
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Offline vorticon

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Dang, already having troubles skinning
« Reply #9 on: January 22, 2004, 09:33:29 PM »
hmm...first ah2 fan made skin...hope your happy octavius...not much better we could have hoped for i guess

Offline BenDover

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Dang, already having troubles skinning
« Reply #10 on: January 22, 2004, 10:01:40 PM »
Quote
Originally posted by Octavius

"What happens when you let a child on the air strip."

Offline Kweassa

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Dang, already having troubles skinning
« Reply #11 on: January 22, 2004, 10:30:28 PM »
Converted Spit5 Trop, circa 1942 North Africa!

 Looking good in 1024x1024! :)


Offline Octavius

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Dang, already having troubles skinning
« Reply #12 on: January 22, 2004, 11:01:24 PM »
Quote
Originally posted by vorticon
hmm...first ah2 fan made skin...hope your happy octavius...not much better we could have hoped for i guess


hehe.  I forgot to mention this was made in less than 30 seconds :D

The original 109g10 looks much much better... if I can get it to work :)

[edit]:  Victory.  Just a slight color change from the original.  Not historical.



[/edit].
« Last Edit: January 22, 2004, 11:52:19 PM by Octavius »
octavius
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Offline Wmaker

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Dang, already having troubles skinning
« Reply #13 on: January 23, 2004, 06:59:22 AM »
WooooHoooo Kweassa!!! :)

Looking great!! :)
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Thank you for the Brewster HTC!

Offline Fidd

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Dang, already having troubles skinning
« Reply #14 on: January 27, 2004, 05:09:34 PM »
Do you mean that we rename the SPIT5SD.bmp to SPIT5SD.htx, or that we create an entirely new (text?) file with the suffix .htx??

Fidd


Quote
Originally posted by hitech
Kweassa: Found the bug, as a work around until next patch
make a file called SPIT5SD.htx for each bmp. If that files exsit it will then load the spit5sd.bmp


HiTech