Answer:
Tail wheel + incorrect rudder adjustment.
The tail wheel is modelled in the beta. At first, the tail wheel stays straight, and the torque will force the plane to veer right. However, obviously you either applied the wrong amount of rudder to correct this, or were unable to maintain the exact amount required for the plane to go straight.
This turns the tail wheel, and your plane will start wobbling around as the tail wheel moves around.
Try moving around in one of those office chairs with wheels attached in the manner how the tail wheels are attached to these tail draggers. I am sitting in such a chair right now, and moving the chair around by dragging my butt, is actually not so easy, because the angle of the wheels twist around its axis according to my butt input.
Now, to that difficulty, add the torque factor which lifts one side of the wing before the other, during take off. Typically, during a take off run this makes you steer the plane down the runway with two wheels(one main gear, and the tail wheel, while the other main gear breaks contact with the ground). Follow the plane with a Chase view during take off, and you'll be able to see this happening. This unstable state, makes the plane even more wobbly.
And, again to that, in the old betas, a bug caused a invisible wing tip to drag against the ground, which during take offs, caused a catastrophical ground looping.
Luckily, the bug was squatted, and now it is much easier and comfortable to up Spits.
I can up the Spits and Doras with no trouble at all - just a slight veering left and right due to rudder adjustments in the start of the take off, and then it goes straight down.
I recommend either dampening the rudder input settings, or fining them out to smaller input variables.