People seem to already be polarizing on the issue of submarines being added.
First, has anyone from HTC even mentioned adding submarines any time soon? I wouldn't whine about them wasting time adding submarines until they actually mention the possibility.
Second, after serving 8 years on submarines, I have very little desire to simulate being submerged. Of course, maybe I could put some of my professional target motion analysis skills to good use generating accurate solutions and killing carriers.
Third, for those who think submarines do not belong in a WWII flight sim: Submarines were exceptionally effective in WWII. They sank far more ships (especially in terms of tonnage) than planes and warships combined. The result of which was a determined effort to kill submarines. Submarines had the highest casualty rate of any service (even unescorted B-17s on deep daylight raids had better odds of survival). The number one killer of submarines by a large margin: aircraft. PBYs, TBFs, and even F4Fs/F6Fs from escort carriers were used to great effect to locate and destroy subs.
I would rather see the planeset grow first, but a sub is essentially a slow PT boat that can hide just beneath the surface. Aside from adding "depth" to the water and the ship artwork, I don't see where it would take a whole lot of time to add them. Without question, they most certainly belong in any WWII flight sim that includes naval aspects.
Note: In the name of realism, those that choose to use later German U-boats should be forced to surface, announce their position on the channel one buffer before attacking, and wait for allied aircraft to attack them. This simulates actual German tactics (report to HQ so a wolfpack could form to fight a convoy) and the fact that the allies broke their code and immediately dispatched patrolling aircraft to that position
