And will squads be able to submit their own skins?
Plane skins A new feature that we're going to implement in AH2 that we haven't talked about before is user made plane skins. Players will be able to modify the plane skins for offline use. If a player would like to see one of his skins used online, he can then submit it to us and if it meets our criteria, we'll make it available to everyone online. This aspect pretty much works like user submitted terrains. Once a plane has more than one skin available online, any player will be able to select the skin he wants from the hangar. Please note that these are not custom skins for each individual who submits one. Once a skin is submitted and approved, all players will have the option of using that skin. Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time.__________________Doug "Pyro" BalmosHiTech Creations
How many skins can be installed in the game?
When I say markings based on squadron, I'm talking about actual WWII squadrons, not AH squadrons. This is not about having custom markings. Skins are not submitted for a person or squadron's private use. Forget the word "custom", that's not what this is. What it is the ability of a player to add another skin option to a particular plane that EVERYBODY can use. The purpose of submitting a skin is for everybody to use it. If that is not why someone is submitting a skin, then they shouldn't submit one. Period. As I said, there is a criterion that must be met for us to admit a user submission. Basically, it must be something that we would add to the game ourselves. A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherence to standards, usefulness, sensibility, and representation(i.e. a pink polka-dotted B-24 might be historically accurate as one did exist, but it is not representative of B-24s as it is a unique eccentric specimen nor is it useful and would not be a paint scheme that we would use). We'll talk about all of that when we get there. The real feature here is that each plane can have a selection of skins that a player can use. The ability of a player to make and submit skins for online use is not the feature, it is the mechanism by which the real feature can be usefully implemented(I'm talking from our point of view, it is very much a feature to the skin making enthusiast, but realistically it's probably generous to say that 1 in 100 players fit that description). If we had unlimited art resources, the latter part would be unnecessary. But that is not the case and while we would like to have multiple skins for each plane, our resources are best spent in adding new models and improving existing ones rather than adding more skins. This is the means to facilitate a win-win situation between everyone who wants more skins and those who want to make them.Pyro