Author Topic: Skin Limits  (Read 436 times)

Offline Sixpence

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Skin Limits
« on: January 29, 2004, 12:21:43 AM »
How many skins can be installed in the game? And will squads be able to submit their own skins?
"My grandaddy always told me, "There are three things that'll put a good man down: Losin' a good woman, eatin' bad possum, or eatin' good possum."" - Holden McGroin

(and I still say he wasn't trying to spell possum!)

Offline Kweassa

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Skin Limits
« Reply #1 on: January 29, 2004, 01:35:10 AM »
All in the News forums, m8.

 So far, we know that 15 custom skins + 1 Default, will be available to use.

Offline Batz

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Skin Limits
« Reply #2 on: January 29, 2004, 01:37:27 AM »
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And will squads be able to submit their own skins?


All skins will be available to everyone.

Pyro's original announcement

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Plane skins
A new feature that we're going to implement in AH2 that we haven't talked about before is user made plane skins. Players will be able to modify the plane skins for offline use. If a player would like to see one of his skins used online, he can then submit it to us and if it meets our criteria, we'll make it available to everyone online. This aspect pretty much works like user submitted terrains. Once a plane has more than one skin available online, any player will be able to select the skin he wants from the hangar. Please note that these are not custom skins for each individual who submits one. Once a skin is submitted and approved, all players will have the option of using that skin.

Given the tremendous amount of terrains contributed from the community, we expect that you'll see a wide assortment of skin choices available over time.


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Doug "Pyro" Balmos
HiTech Creations



From this thread

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91369&highlight=skin

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How many skins can be installed in the game?


Pyro in that same thread mentions redundancy. I am sure there will be a set number of skins allowed per plane. Look how many folks are working on P-51s so far. Hopefully, only the best of the best get chosen. Real top quality skins will mostly likely only be produced by very few. As Superfly mentioned in another thread and as Pyro states in the thread below only a few folks will be able to create quality skins. Pyro states that the skins that get approved will have to meet their criteria and be something they would add themselves.

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When I say markings based on squadron, I'm talking about actual WWII squadrons, not AH squadrons. This is not about having custom markings. Skins are not submitted for a person or squadron's private use. Forget the word "custom", that's not what this is. What it is the ability of a player to add another skin option to a particular plane that EVERYBODY can use. The purpose of submitting a skin is for everybody to use it. If that is not why someone is submitting a skin, then they shouldn't submit one. Period.

As I said, there is a criterion that must be met for us to admit a user submission. Basically, it must be something that we would add to the game ourselves. A skin may not be added for many reasons- quality, historical accuracy, redundancy, adherence to standards, usefulness, sensibility, and representation(i.e. a pink polka-dotted B-24 might be historically accurate as one did exist, but it is not representative of B-24s as it is a unique eccentric specimen nor is it useful and would not be a paint scheme that we would use). We'll talk about all of that when we get there.

The real feature here is that each plane can have a selection of skins that a player can use. The ability of a player to make and submit skins for online use is not the feature, it is the mechanism by which the real feature can be usefully implemented(I'm talking from our point of view, it is very much a feature to the skin making enthusiast, but realistically it's probably generous to say that 1 in 100 players fit that description). If we had unlimited art resources, the latter part would be unnecessary. But that is not the case and while we would like to have multiple skins for each plane, our resources are best spent in adding new models and improving existing ones rather than adding more skins. This is the means to facilitate a win-win situation between everyone who wants more skins and those who want to make them.

Pyro

Offline ramzey

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« Reply #3 on: January 29, 2004, 12:08:19 PM »
i read that as 15 skins per plane, its not bad

Offline DYGCaps

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Skin Limits
« Reply #4 on: January 30, 2004, 04:00:37 AM »
Im confused a bit here.  So we will be able to select which skin we want to use?  Like say in the hangar before a flight or something?? Or they will be preset to terrain like they are now?

Offline Gremlin

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Skin Limits
« Reply #5 on: January 30, 2004, 07:32:43 AM »
You can pre-select the skins from available choices in the hangar.


Offline ergRTC

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Skin Limits
« Reply #6 on: January 30, 2004, 11:03:19 AM »
There may be a way around this for your own viewing pleasure.  Just distribute your favorite squad skin to all of your squad mates.  Have them manually pop it into the right folder, then you will see each other in the plane skin you want.  Of course if somebody else chooses that skin (with its original content) you will see them as a squaddy.  Just make sure you write over an ugly skin that nobody likes to use.