Am0n,
Unfortunately, I don't think people's natures work that way.
I think that if there are major incentives to live and major incentives to get kills it would simply equate to, given my take on human nature, people flying around looking for easy kills and avoiding anything that looked risky.
In my example above, those Hurri pilots weren't diving into overwelming numbers looking for kills, they were trying to protect the United Kingdom from an enemy. Their friends, families, countrymen and women and nation. If they had simply been after kills there would be much better ways to go about it. (On the other hand, they were relying on the desires of the He111 crews to live. Trying to intimidate them into breaking up the formation, dumping bombs in the channel or open countryside and returning to France.)
There is no such incentive in the MA. I am not a Rookian defending my nation and people from the Knights and Bishops. Its just an arbitrary side in a computer game fighting against other arbitrary sides and only fighting because that is what the game is about. I have no motivation to really defend Rookland.
I am not sure that a playable balance can be found in a online flight sim between the two, and because it is a game it must err on the side of things that encourage action and combat.
That is how I see it anyways.
[ 12-14-2001: Message edited by: Karnak ]