RPM = revolutions per minute, Not decible or volume per minute....

It is very odd...I agree....even in a car your engine doesn't get quite when you reduce power. It's does loose some volume - guestimating around 6db, but it doesnt have the severe lose of volume as currently the case with new patch. A step in the right direction - guess you could say "right street - wrong address"
Imagine it would be hard to sync audible revolutions of the engine to correspond with throttle changes in the game..not sure - leave that stuff to the programmers...lol
But - Engine sounds should be more of "half-way doppler effect" Oscilating up with pitch as power applied (some volume) and decresing pitch as throttle released (with slight decrease in volume). Hopefully not to much pitch increase as to where the planes sound like ricers on a saturday night at taco bell.....
A prop plane flying at 1000ft is about 88 decibles - about as loud as a garbage diposal. I'm guessing due to proximity - that would equate to roughly 92-98db in cockpit. A jet flying at 1000ft is around 102 dbs. Currently if full power in AH is set to roughly 98dbs - when you throttle back, it sounds as if it drops 45 decibles to 53db - almost to the sound of a dish washer in comparison. It seems that it should only drop a quarter of that or less. (10-12db from full power to off)