Just a few notes for you guys.
I have heavily revised the number of "scenery aircraft", so that most people are now getting normal fps. Extreme low end machines may still get poor fps, but its alot better than it was.
Ping, I thought of that, but its difficult to do, because depending on which year your simulating, the owners of the airfields change. For instance Tunis. In 1941 its should have Italian aircraft, In 1942 German, in 43-45 American & British. Plus that also means that every field would then be different and have to be seperately debugged. In the future when I have a few spare days to work on it, I may go back and work on it a little, but for now I just used "generic" aircraft.
Raubvogel, yes... and no

Your clipboard map in the game is literally a bitmap (bmp) of the arena or terrain, that has additional graphics overlayed onto it for fields markers and such.
The adobe pdf map I made came originally from the same bmp but was heavily modified.
So both maps have a common ancestor file way back when I started, but both have changed heavily over time.
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Vermillion
**MOL**, Men of Leisure
"Real Men fly Radials, Nancy Boys fly Spitfires"