A game like Quake2 is based on a story with its own logic. If you wanna adjust the gameplay, you can put in a double barreled freeze gun with poison titanium nails - no problem! - Because it fits fine into the story and universe that Quake2 is build on.
- But that dosent mean that you can put anything in there! A Spitfire eg. would look very strange and distort the whole gameplay and internal logic of the game.
IMHO the difference between a game and a simulation, is that a game can be based on any story. It can be siencefiction pulpfiction, fantasy, D&D You name it!
A simulation is different from other kinds of games because it gotta be related some way to real life. And a historic sim like AH gotta be as closely related to the history as it was as posible. - Else its not a sim but just another game.
I want a simulation on all levels. I want the planes modelled right, I want the battles modelled right. I want to take bases as bases were taken in World War II. - With tanks,fighterbombers and strafing fighters.
I dont want to see Bombers overmodelled to make people fly them more, I dont want to see Bombers (which in real war could hit with 44% of the bombs within a square of 1000 feet) hit a 1*1 yard area with 100 % precision.
But offcourse HTC gotta think about gameplay too. It gotta be fun to play AcesHigh. But I think that its possible to do both: A fun and motivating game´, based as much on historical facts as possible.
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GrinBird