Author Topic: Vehicles In General  (Read 13039 times)

Offline Dingy

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Vehicles In General
« on: October 16, 2000, 02:17:00 PM »
I cant put my finger on it but it seems with the new map, the main arena is FILLED with a plethora of tank and ostdweebs who endless respawn taking down hangers and shooting planes as they leave the runway.
Although I would prefer (as some others would) to COMPLETELY remove vehicles from the game, that the spawn points be moved further away from enemy bases. As it stands right now, vehicles spawn almost immediately within range of enemy bases, whereas planes have to spend at least 5 - 10 minutes climbing to alt.

PLEASEEE do something about it...I was online for 3 hours today and had 1 furball...rest of the time was spent either defending my base from ostys or attacking other VHs to keep them away. This is NO FUN AT ALL!

-Ding

Offline Maverick

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« Reply #1 on: October 16, 2000, 02:21:00 PM »
Ding,

Imagine what it would be like with "perk" vehicles!!!


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Offline Udie

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« Reply #2 on: October 16, 2000, 03:42:00 PM »
I like it the way it is now myself.  We've had some major tank battles the last few days.  Last night at 21 we fought for like 2 hours.  It was awesome looking...


Udie

Offline ra

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« Reply #3 on: October 16, 2000, 03:59:00 PM »
Your job is to jabo the vehicle fields.  That way you won't have a problem with osties spawning near your runway.

ra

funked

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« Reply #4 on: October 16, 2000, 04:10:00 PM »
War is hell.

If you don't like the ground units attacking your airfields, secure the enemy vehicle bases.  Or grab a tank.  Panzers make mincemeat out of Ostwinds.

When I'm attacking an airfield in an armored vehicle, the goal is not to kill aircraft.  But if one comes on the runway I have two options.
1.  Let him take off and quite likely attack me.  If he kills me I've got a 5 minute drive back to the base again, which pretty much ruins the attack.  BZZZZT not an option.
2.  Kill him before he gets off the ground.  That way he can't attack me, and if he is just a score potato fighter puke he will probably choose another airfield for his next sortie to avoid further damage to his pretty little score sheet.

[This message has been edited by funked (edited 10-16-2000).]

Offline Dingy

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« Reply #5 on: October 16, 2000, 04:24:00 PM »
 
Quote
Originally posted by ra:
Your job is to jabo the vehicle fields.  That way you won't have a problem with osties spawning near your runway.

ra


Wrong!

My job is to manage a group of 5 Sales Engineer and make sure they provide the support to my companies sales staff.  I do this because I get paid to do it.

My pasttime is Aces High which I play because I enjoy the thrill of air to air combat.  That has been lacking recently because as SOME have stated, my "job" is to Jabo.  I do not get paid or reimbursed in any way for it.  

I'll pass.

-Ding


[This message has been edited by Dingy (edited 10-16-2000).]

funked

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« Reply #6 on: October 16, 2000, 04:29:00 PM »
If you want a furball only arena, maybe try WarBirds or H2H.

Offline Dingy

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« Reply #7 on: October 16, 2000, 04:46:00 PM »
 
Quote
Originally posted by funked:
When I'm attacking an airfield in an armored vehicle, the goal is not to kill aircraft.  But if one comes on the runway I have two options.

So why were you using an Osty to kill the field hangers last nite?  Because you can cause more damage at less cost to yourself in an Osty which can defend itself against air attack better than a Panzer yet can still close a field by itself.  Thats the first item that needs to be fixed.


 
Quote
1.  Let him take off and quite likely attack me.  If he kills me I've got a 5 minute drive back to the base again, which pretty much ruins the attack.  BZZZZT not an option.

5 minutes....Now does this sound even?  If I wanted to keep you from reupping, odds are I would have to FLY at least 15 minutes to get to the VH you are attacking from.  Yeah...thats fair :/  

Move the vehicle spawn points further away from enemy fields so that these continuous respawns dont throw off the balance of play.
This is the second vehicle item that needs to be changed.

 
Quote
2.  Kill him before he gets off the ground.  That way he can't attack me, and if he is just a score potato fighter puke he will probably choose another airfield for his next sortie to avoid further damage to his pretty little score sheet.

With this argument, AH has just changed from an air to air combat sim to a ground based quaketank fest.  If I were to just ignore the osties to try to close their VH, they can reap a HELLUVA lot more damage in a shorter period of time to my base than I can to theirs in a fighter.  Because of this damage discrepancy, Aces High has changed its face (which IMHO is not for the better).  

Its obvious vehicles arent going to go away.  Lets just make some changes so those of us who just want to dogfite arent forced to jump in a tank to defend a field from Osties or to grab a jabo to close enemy VHs.  

-Ding


Offline Dingy

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« Reply #8 on: October 16, 2000, 04:50:00 PM »
 
Quote
Originally posted by funked:
If you want a furball only arena, maybe try WarBirds or H2H.

Thanks for your input.

I could use the same lame-brained argument for you...if you want a tank game, play Cyberstrike or wait for WWIIOnline.

To be honest, neither of the games you mentioned offer the same dynamics of play and flight model as we had before ground units got so out of whack.  Thats my only point.

-Ding

[This message has been edited by Dingy (edited 10-16-2000).]

AKSeaWulfe

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« Reply #9 on: October 16, 2000, 04:51:00 PM »
How's about an arena where the ground vehicles aren't so lame? Remove the ostwind or give it 13mm guns. See how many people drive them around then. Or set the flak's guns to a specific range and have them detonate. As it is, it's damn near impossible to bomb one if they see you. Sure.. blowing them up is nice but not when you're down to 1 wing, on fire, with your left hand down your pants scratching yourself and you've been jinxing the whole way. "lobbing" bombs at those things don't work either. Turn away, oops your belly is exposed.. BOOM you just got a 37mm enema. How does that feel? Not to mention now they spawn at all one central location. Disperse them within a mile of each other. As it is they aren't very far away from fields, then they are all in clusters, and after about 2-3 mins they're creeping within firing range of the runway. Don't take down the hangars or try to take the field.. No way that's TOO damn hard. Just kill 'em while they take off. I'm not talking about panzers, M3s or M16s here.. it's the freakin ostwind. Add recoil, no way firing a 37mm wouldn't have a lot of dispersion at long range. Especially if it's sitting stationary on the ground.

Or let the field spawn some form of automated defense. Vehicles could never get that close to an airbase in any war unless all the front line troops and second line, etc are dead.
-SW

Rojo

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« Reply #10 on: October 16, 2000, 04:51:00 PM »
A modest relocation of the spawn points to require a ten to fifteen minute drive for tankers to reach maingun range is, I think, in order.  It's fine to have them a bit closer, but not as close as they are now.  I also think a couple of anti-tank guns defending bases would be nice.  A tank currently out-ranges the light AAA that currently defends most bases.  They would have to have accuracy/lethality such that the tank has a reasonable chance of surviving long enough to kill them...so long as they don't ignore them.  Just my thoughts.

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Offline Dingy

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« Reply #11 on: October 16, 2000, 04:58:00 PM »
 
Quote
Originally posted by AKSeaWulfe:
As it is they aren't very far away from fields, then they are all in clusters, and after about 2-3 mins they're creeping within firing range of the runway.

Or let the field spawn some form of automated defense. Vehicles could never get that close to an airbase in any war unless all the front line troops and second line, etc are dead.
-SW

Some good ideas which have been reiterated elsewhere.  Best idea yet...move the spawn points further away to require a 10-15 minute drive.  If planes have to fly that far to close a VH, so should the tanks drive that far.

-Ding


funked

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« Reply #12 on: October 16, 2000, 05:03:00 PM »
Dingy - all valid points in your last two posts.  <S>

AKSeaWulfe

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« Reply #13 on: October 16, 2000, 05:09:00 PM »
 
Quote
Originally posted by Rojo:
A modest relocation of the spawn points to require a ten to fifteen minute drive for tankers to reach maingun range is, I think, in order.  It's fine to have them a bit closer, but not as close as they are now.  I also think a couple of anti-tank guns defending bases would be nice.  A tank currently out-ranges the light AAA that currently defends most bases.  They would have to have accuracy/lethality such that the tank has a reasonable chance of surviving long enough to kill them...so long as they don't ignore them.  Just my thoughts.

MORTARS!!! We need four of these located around the edges of base that can fire only 1 round ever 10 seconds, but one hit and poof no tank. This would cause them to travel in clusters. It would start firing within 10 ft of the tank, to keep them moving, the first time and then after that it would get more accurate.. only if they don't keep moving. Maybe throw in an occasional lucky hit so it strikes fear into the weenies.<G>
-SW

Offline Fishu

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« Reply #14 on: October 16, 2000, 05:19:00 PM »
I am on for having longer hangar rebuild in the fields than 15 minutes.
That would probably cure the problem.
And this would also include planes, so no dweeby spitfries would take off and roll to strafe the troops near bunker.