Hi All,

Congratulation for all AH team.
After a long time (1 year) out of cockpit, two weeks ago, without pretention, I download AH new version and tried play online.
With an old joystick (with HAT and one fire buttom of TM Topgun still broken) I enter main arena to get a better evaluation about AH flight model against real enemies and remember the greatfull time when I flew for VMF-58 Wildcards in WB2.
Although a machine upgrade is on the road, inside actual WB3's hardware requirements, will be impossible fly it with my 16 MB Voodoo and a PIII 450 on a reasonable manner.
Like a passionate Spitfire driver I choosed an suggestive initial Game ID -Spitix- and start my 2 free weeks.
(In an opportune moment i will talk and ask some guys about why they call all spit pilot a dweeb)
This plane need more respect

I would like to write my AH spitfire impressions in the future, too.
AH is impressive. That's all I can say... and I didn't hesitate to formalize my account when free evaluation time expired.
From now on my definitive ID is -chefer-.
Like article posted by -Beet1e-(Scrmbl), 12-13-2001, I was curious to know how those guys put down easily so hard acks and PTs too!
But my big surprise about AH was the really whole of intelligent concepts adopted for the game.
Beside the point question or any diminutive comparison with WB, now I understand some reasons why the old friends -Fradim- and -Andres- never goes back.
Particular considerations!

1- The "voiced" 6 call is outstanding.
2- The red icon for all cons and green for friends is a concept so simple than noone could think about. A great equality in combat.
3- Overall (more fast than WB) relative speed between planes or over the ground looks more real.
4- With some skill, a better pilot can defeat an inferior bandit with a superior plane or look for a path to disengage and survive for a new one opportunity.
5- Although some discos last week, the connection by modem looks more stable. Meet only a few warps boogies.
6- RPM engine control got to us the option to save fuel at a right hour or more quickly refresh engine after long WEP time. I''m right?
7- Winds !!!
8- Clouds!!! (Ohhhhh. My old Voodoo is burning)
9- Flight model looks well and we don't meet up dweebs shaking the stick and thinking he will survive in such a manner.
But I have some questions too: :onfused:
1- All planes avaliable entirely in the course of TOD seem unreal to me. On SE we can fly allied X axis planes?
2- Because the more fast enviroment the lag is biggest than WB or it's only my impressions? Sometimes was needed to open fire with enemy under plane nose (belly side) to ping em. For the present i'll set tracers always on

3- I'll need redesign my gunsight because it doesn't work here (the same reasons typed above) and practice deflection shot again. Any suggestions?
I miss the company of all my Wildcards squad friends of WB, mainly because all that I learned about CM they teach me.
Maybe soon (1 or 2 months) I will recover my practice and feel me well again inside my spitfire cockpit. And running not so much.

I hope have a good and long time here.
Sorry any english errors

Have a good one
chefer