Deja you say the mission strips a 3rd of the countries players but guess what WE CAPTURE BASES!
Ah... OK... doesn't matter that 2 people could most likely have done the same thing. Just sit back and congradulate yourself on using the right amount of resources to accomplish the task.
One of the primary flaws in the MA right now is a simple concept: excess is best.
Excess in regards to offense. Excess in regards to defense. Excess in regards to what is needed where.
- Respawning excessively
- Bringing 40 planes to hit an undefended base
- 10 planes hovering over a PT spawn point waiting for another boat to spawn (see first point)
- 8 planes chasing 1 con
- 20 people responding to a call for help after the attack has been fought off and nobody is left (wow.. amazing how fast "defending" gets boring when done like that)
- buffs at 35k still hanging out after bombing a target
- 10 dorks chasing 1 buff at 35k after he's bombed the target
The list could go on. "I'm going to do whatever I like a whole lot". Yep.. that's a winning formula. No need for variety here... everyone please disperse in one group.
What do you do all day in AH? furball?
No. And I definately don't spend all day in the arena under the illusion that flying along with 40 people to capture a base in hopes that I can get at least one ground target or spawning aircraft before the capture is a blast.
If you want to define a waste of a countries resourses in planes/pilots then a mass furball between 2 bases is probably the BIGGEST waste of all.
Ah... the argument over which is a bigger waste of resources.
Here's something I teach my techs: If you are confronted about something and have to resort to "well... what about them!" for a defense... you've lost already.
I've made my points on endless furballing pretty clear. But this thread isn't about that.
I would agree with you AKDeja if these missions involved no thought or were pointless but you are wrong.
I never said they required no thought.
I never said they were pointless.
I said they were excessive.
Sometimes the ONLY way to break out from 2 countries ganging up on yours is to ORGANISE a break out capture or mass sweep.
Wow.. even you have to resort to using the word "sometimes". Of course, this is a tactic only used by a country that is in the hole. Its never used by two other countries to put one in the hole. Yep... its so saintly its frightening.
Its not all the fault of mission planners, nor participants or even furballers. Its the fault of a strat model based on one objective and zero guidance. I can't even really blame HTC for that... because I don't think many people actually want that. Its basically a no-win situation.
I say <S> the mission builders,they are by no means easy to get filled up.
I say <S> to the mission builders that take the time to plan practical missions. <S> to the mission builders that know what "too much" means. <S> to the mission builders that are so good at planning these types of missions that filling them is not a problem.
The tone of the original thread is that <S> and success are deserved purely based on how big your missions are. It is flawed to the core. Its like saying that the 90 DMD that fly missions together make them the best squad in AH... all because their missions are so huge.
And Muck,
Making the missions relevant and practical is the key. When Rip does that then <S>. The gist behind this pick is the shear number of people participating makes it a success. I'll disagree with that forever. Hell.. more would have been accomplished with a pic of 4 Typhoons flying in formation with 4 Bombers in the background... or 4 P-51s escorting 2 lancs.... or three flights of attack craft on the horizon. Make em emersive. Make em practical. Make them smart. If you can only do this by using huge ammounts of aircraft... then what does that say?
AKDejaVu