Originally posted by Rasmuth
What is the basic breakdown of the teams? Is there any particular team that needs more help than others. Are there any peace treatys in effect between any groups?
I flew last night for the first time (been 5 years since I flew on AirWarrior) and managed to get a kill...felt good.
Just wondering what the breakdown is for this war.
It's kind of like it was in AWFR.
Bishops are like the Az were, they like to milkrun undefended bases, pork and auger habitually, and generally battle buildings more than anything else. In the face of a contested fight Bishops tend to just quit and go find an undefended base on the other side of the map to milkrun.
Rooks are ALOT like Bz were in AWFR. They generally don't care alot about the land grab game, they will take a furball over a base capture every time and generally look to kill stuff in fighters first and foremost.
Knights are kind of a blend of the two like Cz in AWFR, probably leaning more toward the Rook end of the spectrum in terms of their affinity toward air combat vs. building battling. Knights are noted for a lack of teamwork relative to the other two which probably accounts for their generally lower numbers.
This is a gross generalization of course but it will give you a general idea of the 'feel' of each country, I play on all three.
As far as alliances and such, there are none. Generally speaking Rooks OWN Sundays, so get tag teamed then. Bishops usually have numbers every other time except the peak US prime time hours (8pm to 10pm CST), so are usually the flavor of choice during that period. Lately Knights have been lowest in numbers almost 24/7 except possibly West coast US prime time when they have a slight advantage.
If you enjoy milkrunning and pork and augering I'd join Bishops. If you enjoy fighter combat more than anything I'd join Rooks. If you like helping the underdog team I'd join Knights. My recommendation to you is to try all three while you are learning and you will soon find where you fit in best.
Zazen