Author Topic: a plea regarding the spit14 and f4u-4  (Read 2732 times)

Offline Batz

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a plea regarding the spit14 and f4u-4
« Reply #30 on: March 08, 2004, 03:49:46 PM »
lmao

Offline LWACE

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a plea regarding the spit14 and f4u-4
« Reply #31 on: March 08, 2004, 03:53:11 PM »
Then, why not make all the planes that way? instead of 109 and 190 etc, make it 190A5, 190A8,190F,190D,109E,F,G6 and G10.

That way for the people that dont have laser super vision, and cant make out what plane is what at great distances, then people know what theyre up against before its to late.

Offline straffo

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a plea regarding the spit14 and f4u-4
« Reply #32 on: March 08, 2004, 04:01:40 PM »
Quote
Originally posted by hitech
The different names are there so they can be hunted.

HiTech


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Offline Karnak

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a plea regarding the spit14 and f4u-4
« Reply #33 on: March 08, 2004, 04:21:07 PM »
Quote
Originally posted by hitech
The different names are there so they can be hunted.

HiTech


Yes, that is why I would like to see the Spit XIV be modeled with +25 boost.  That way it might actually have a fighting chance while being hunted.

The F4U-4 and Ta152 also have this problem, though to a lesser degree.
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Offline GODO

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a plea regarding the spit14 and f4u-4
« Reply #34 on: March 08, 2004, 05:59:37 PM »
Quote
Originally posted by Karnak
The F4U-4 and Ta152 also have this problem, though to a lesser degree.


Have you really compared Ta152 climb/speed charts against SpitXIV ones? SpitXIV outperforms the Ta clearly up to 25k.

Offline Pongo

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a plea regarding the spit14 and f4u-4
« Reply #35 on: March 08, 2004, 06:23:52 PM »
Icons are too simplistic and the perk tag is just a by product
Should be nation and classification only from 10k till 4k and only show range in 1000 yard increments.

IE Rook symbol with B7K or F6K

At 4000 yards it could switch to generic type and 500 yard intervals

Rook Symbol and P51 3.5k

At 1000 yards it could turn to precise type and 100 yard counters.

Rook P51D600

It is important that the enemy know they are fighting a Spit XIV and not a Spit I at least 1000 yards out.

Generic terms are LAG, YAK, SPIT, 109
Specific terms are LA5, LA5FN, LA7, LA7B20, Spit XIV Spit IX, 109G2, 109G10, 109F4

Etc.
The game should just be that way or  very close to it.

Offline Smuz

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a plea regarding the spit14 and f4u-4
« Reply #36 on: March 08, 2004, 06:32:41 PM »
I would agree with Bozon, except for medium range-------- forget it. Use long range to short for country Icon (5.9k to 1k) short for plane ID (1k to 0 ). That way no one would have a range advantage for the plane ID until they meet it.








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Offline Karnak

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a plea regarding the spit14 and f4u-4
« Reply #37 on: March 08, 2004, 06:50:04 PM »
Quote
Originally posted by GODO
Have you really compared Ta152 climb/speed charts against SpitXIV ones? SpitXIV outperforms the Ta clearly up to 25k.

Ta152 is faster and has twice the WEP duration.  Look at the Spit XIV's numbers without WEP.  They're mediocre at best.
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Offline AcId

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a plea regarding the spit14 and f4u-4
« Reply #38 on: March 08, 2004, 07:09:36 PM »
well....if they are tagged to be hunted then how about some consistancy among perk tags? Why not change the F4U-1C icon?

Offline F4UDOA

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a plea regarding the spit14 and f4u-4
« Reply #39 on: March 08, 2004, 07:30:16 PM »
The number 1 reason perk tags should be removed.

REALISM

If you could't tell in real life if it was an F4U-4, Spit XIV or TA152 from 500 yards then why on earth should we see it here?

It's just gamey.

Offline Rafe35

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a plea regarding the spit14 and f4u-4
« Reply #40 on: March 08, 2004, 08:01:06 PM »
Quote
Originally posted by F4UDOA
The number 1 reason perk tags should be removed.

REALISM

If you could't tell in real life if it was an F4U-4, Spit XIV or TA152 from 500 yards then why on earth should we see it here?

It's just gamey.
Since you know so much about F4U-4, Im going ask you one little question.  Did really F4U-4 carry two tiny tim rocket during Okinawa in 1945 before War ended?  I just saw some picture that F4U-4 with Tiny Tim and i forgot the link.  :D
Rafe35
Former member of VF-17 "Jolly Rogers"

Offline F4UDOA

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a plea regarding the spit14 and f4u-4
« Reply #41 on: March 09, 2004, 02:31:57 PM »
I am not sure if they ever fired two in combat but they certainly could carry them.

Here is a pic.


Offline wetrat

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a plea regarding the spit14 and f4u-4
« Reply #42 on: March 09, 2004, 04:08:42 PM »
Quote
Originally posted by Karnak
My suggestion would be to remodel the Spitfire Mk XIV with +25 Boost on 150 octane fuel.  That would give it a deck speed of ~390mph and that speed would give it a shot at surviving in the hands of a non-maesto.

I don't know enough about the F4U-4, but there might be a similar solution for it.
150 Octane, woah. That's some expensive juice right there.
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Offline Shuckins

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a plea regarding the spit14 and f4u-4
« Reply #43 on: March 09, 2004, 05:02:03 PM »
I agree with F4UDOA.  If you could not tell the difference between an F4U-1 and an F4U-4 in real life then why should it be any different in this game.  I've never found the F4U-4 to be dangerous enough to warrant the perk price.  Bounce one with a significant altitude advantage and it'll wind up being toast, unless there is a hot stick at the controls.

Personally, I think the suggestion that the -4's icon only be identifiable at short range is a good one.  The same could be done for the Spit XIV. I don't believe it should be that hard to program into the game.  I'm for any suggestion that promotes realism.

Regards, Shuckins/Leggern

Offline Zanth

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a plea regarding the spit14 and f4u-4
« Reply #44 on: March 09, 2004, 08:03:05 PM »
Not a complicated issue.  Icons (for ALL planes) should be applied consistently - nothing more, nothing less.