Author Topic: flying in WWIIOL  (Read 911 times)

Offline acepilot2

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« on: March 07, 2004, 01:27:51 PM »
My mini-review of wwiionline.
flying in wwiionline is a joke.  You want some good laughs go there.  Its kinda sad though because most of the pilots there are under the impression that it is realistic flying.  

The 109 has the roll rate of an f22 and flies like ufo. Just imagine what the spit is like.

85% of the pilots are turnfiting dweebs that don't even know what a yo-yo or scissor is.

90% of the pilots there don't know what "conserving e" means.

50% don't know where or how to read the altimeter.

99% don't know what angle of attack means.


Stalls are non-existant, just a cheap little snap roll when you pull to hard.  Oh yeah, did I mention you can fly straight up with a steep aoa for about 30 seconds before slowing down?

When i bring this up i get flamed and called a noob who has never flown.









I fly planes in real life.











On the other hand, ground war is excellent.

very realistic and I like the dynamic frontlines.  The way the art is done conveys the feel and period of europe very well.  The infantry mechanics are very similar to that of America's army, with gunsights and fatigue modeled.

Vehicles are very well done, They have an excellent "feel" to them, like the way it lurches when you put it into forward gear.

Don't play it to fly, but it has an excellent ground war.


[edit] i dont want this post to turn to a argument or flamefest I just created to exagerate certain annoyances in the the wiiol flight model.[edit]
« Last Edit: March 08, 2004, 01:35:23 PM by acepilot2 »

Offline Habu

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« Reply #1 on: March 07, 2004, 01:36:25 PM »
I doubt you fly in real life.

You stats are all bogus.

Want to meet me in there for a dual? You can show me how much better you are than us WW2OL guys.

Offline acepilot2

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« Reply #2 on: March 07, 2004, 01:50:09 PM »
Quote
When i bring this up i get flamed and called a noob who has never flown.




I was exagerating:rolleyes:

but i did ask a few guys, most of them didn't know where to find the altimeter in a 110c,  what aoa means, or conserving e.

I suck at flying there due to the lack of realistic e-draining vertical climbs and turns. The real problem there is the fm; and that leads to some problems and turnfiting.

I'm not saying I'm better than anyone else. I was making the observation that flying is unrealistic and MOST of the community isn't too knowledgable on the subject.  I have met some very good pilots there, though. It just bugs me to see so many ju87s level bombing.
« Last Edit: March 07, 2004, 01:54:57 PM by acepilot2 »

Offline Habu

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« Reply #3 on: March 07, 2004, 02:25:31 PM »
The guys flying the 110 are mostly newbies as you need rank to fly the 109f.

Because the planes cannot be seen when they are more than a couple of thousand feet below you no one flys up high because you just cannot find the other guys. There is no radar or IFF vector to find your opponents so you fly low to the town that is most likely being straifed and look for tracers.

The German guys will try to b and z but it is hard due to the fact that:

The 109f is nerfed right now. It bleeds energy like a pig so if you do any kind of evasive move you find yourself slower than the spit 5 which is an uber plane extreem.

The 109f is slightly faster than the spit 5 but as I said this advantage is totally lost due to the energy modeling. It is also more unstable to aim and it has hard to see tracers so the net effect is that a plane with all the guns on the nose is much harder to shoot than the spit 5 with its wing mounted cannons.

When you see a 109f holding its own against a spit is usually because the pilot is much more skillful. It takes no skill to fly the spit 5 just yank and bank and spray and pray.

However the flight model is not that bad. You can spin and the stall is a sharp wing over. You cannot climb much at all in a zoom climb even with full power and wep. You need to use your rudders to control the plane at slow speed.

Many guys in there are fully aware what a high yo - yo is but they are usually flying the 109. It is pointless to fly the 110 that way as it is dead meat regardless of what you do against a spit so you might as well just jink like crazy and head for the nearest friendly aaa battery.
« Last Edit: March 07, 2004, 05:07:36 PM by Habu »

Offline Lizking

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« Reply #4 on: March 07, 2004, 02:27:58 PM »
Considering the numbers of WB and AH guys flying in there, your numbers are certainly off.  That said, the rest are pretty much as you say.

Don't care to debate the fidelity of the FM, but it is the only game out there where your flying actually does something besides stoke your ego.  When you kill something there, on the air or on the ground, it Means something, immediate and direct.

That, to me, is what "simulation" is about.  YMMV.

Offline acepilot2

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« Reply #5 on: March 07, 2004, 02:31:12 PM »
Quote
Originally posted by Lizking
Considering the numbers of WB and AH guys flying in there, your numbers are certainly off.  That said, the rest are pretty much as you say.

Don't care to debate the fidelity of the FM, but it is the only game out there where your flying actually does something besides stoke your ego.  When you kill something there, on the air or on the ground, it Means something, immediate and direct.

That, to me, is what "simulation" is about.  YMMV.



That is the one thing I like about the flying. Every fighter I shoot down means that there is one less to fly when an assault on a town comes.

But my point is, the fm feels funny and unrealistic. and there are alot of turnfiters there. I do unsterstand habu and don't disagree with that there are squads of very smart and good pilots.

but too me it seems the majority doesn't know alot about flying.

Offline Udie

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Re: flying in WWIIOL
« Reply #6 on: March 07, 2004, 04:22:44 PM »
Quote
Originally posted by acepilot2

My mini-review of wwiionline.
flying in wwiionline is a joke.  You want some good laughs go there.  Its kinda sad though because most of the pilots there are under the impression that it is realistic flying.  


 did you really going in there to see what's good or did you just go to see what's bad?

The 109 has the roll rate of an f22 and flies like ufo. Just imagine what the spit is like.

 Roll rates seem to match the other flight sims I play and I don't use any more/less stick input than I do in say IL2.

85% of the pilots are turnfiting dweebs that don't even know what a yo-yo or scissor is.

 That's what I call a target rich environment ;)  It is also not true.  There are plenty of organised squads, many from WB and even a couple from AH I believe.  These guys have been doing this for 10+ years now and are definitely not dweebs or noobs.  Ok some of them may be dweebs :D


90% of the pilots there don't know what "conserving e" means.  See my comment above...

50% don't know where or how to read the altimeter.

 same as above...

99% don't know what angle of attack means.

 ditto...

Stalls are non-existant, just a cheap little snap roll when you pull to hard.  Oh yeah, did I mention you can fly straight up with a steep aoa for about 30 seconds before slowing down?

 Don't know how you can make this statement, it is simply not true.

When i bring this up i get flamed and called a noob who has never flown.

 hehe nobody has never flamed anybody over here for bashing AH that's for sure! :D



I fly planes in real life.

 I may have to start shaving my back :(

On the other hand, ground war is excellent.

very realistic and I like the dynamic frontlines.  The way the art is done conveys the feel and period of europe very well.  The infantry mechanics are very similar to that of America's army, with gunsights and fatigue modeled.

Vehicles are very well done, They have an excellent "feel" to them, like the way it lurches when you put it into forward gear.

Don't play it to fly, but it has an excellent ground war.



 Yeah the ground war is awesome, but CAS is my gig in WW2Ol.  Yeah the game still definitely has it's issues and they stop me from playing sometimes out of anger.  But there is NOTHING to me like the feeling of helping out some ground pounders who were under fire from the ground target I just waxxed. :)  That or the sight of my gunfire landing at convergence in the back of that opel truck full of infantry.  SQUISHY RED PUFFS!!!! :D  Or dropping 500 lb bomb on that panzer that's been camping the army base.  Not a lone wolf environment by any stretch of the imagination!

Offline thrila

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« Reply #7 on: March 07, 2004, 04:34:12 PM »
Shame ww2ol has no customer support, if it did i would be able to find all this out by myself.
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline Replicant

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« Reply #8 on: March 07, 2004, 04:42:27 PM »
In some respects I found flying in WW2OL more difficult than AH because of:

No radar
You have to have really good SA
You have to try and shoot the pilot rather than shoot the plane down (no snapshots like in AH, although the Blenheim always goes down really easy for some reason)
Taking off/landing more difficult than AH
Limited icon visibility

FM is a bit mushy but not half as bad as it used to be.

I think what really helps WW2OL is the terrain; everything feels like it has depth, especially when you're flying, it looks and feels right.  It seems very proportional, it's difficult to spot GVs but you can navigate using the roads and coast, and other land marks.
NEXX

Offline acepilot2

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« Reply #9 on: March 07, 2004, 05:43:23 PM »
True. ONe thing I noticed is the SA. Thers really no good check 6 view. you have to always look around.

and guys, I was exagerating on those stats:rolleyes:


on stalls: I tried but it didn't seem like there were any "realistic" stalls or spins. Just kinda a snap roll and thats it.

Offline Habu

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« Reply #10 on: March 07, 2004, 05:49:57 PM »
Quote
Originally posted by acepilot2
True. ONe thing I noticed is the SA. Thers really no good check 6 view. you have to always look around.

and guys, I was exagerating on those stats:rolleyes:


on stalls: I tried but it didn't seem like there were any "realistic" stalls or spins. Just kinda a snap roll and thats it.


To spin just pull up in a stall and keep the aircraft at 45 degrees until you lose your speed. Then when it stalls it will drop a wing just try to correct without using rudders or throttle. Keep pulling the stick back. It will go into a spin.

The stall can be felt also by pulling real hard in a low speed turn. You lose lift and roll. And die if you are too low. Just like in real life.

Offline acepilot2

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« Reply #11 on: March 07, 2004, 07:23:56 PM »
just tried that, it works! maybe the wwiiol fm isnt as bad. but still, ah outdoes it;)

Offline Vulcan

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« Reply #12 on: March 07, 2004, 08:01:26 PM »
acepilot I'll beat down any fanboys from WW2OL that spread lies about AH. And likewise I'll beat down anyone who spreads lies about WW2OL. Your statements look to me like you've never played the game they are so wrong (in regards to the air/109).

WW2OL has lots of issues, but what you are saying is so far out of line it only servers to inflame that community.

Offline hawker238

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« Reply #13 on: March 07, 2004, 08:10:38 PM »
Beat down?

Offline Lizking

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« Reply #14 on: March 07, 2004, 09:56:26 PM »
Here are the bugs that I see daily:

Tow bug-annoying as hell.
Jumping Jack bug-Funny, for the first couple of Kilometers, no game play effect.
Running into things that shouldn't hurt you bug-Once you learn the parameters, it is just a matter of avoiding those things.
Fire bug-annoying, but easy to fix.

None of them are game stoppers, although the tow bug is a biotch.