Author Topic: Starting engine is too easy......  (Read 791 times)

Offline Snoopi

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Starting engine is too easy......
« Reply #15 on: August 28, 2000, 02:24:00 AM »
I'm a realism fan but I agree with every word of Rocket's and flakbait's posts.

Besides..
If you  are capturing a field, it's simple...  just flatten it, then capture it.
No hangers=no respawn.

Offline wolf37

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Starting engine is too easy......
« Reply #16 on: August 28, 2000, 02:25:00 AM »
hi all:

how are we going to do the walk around to make sure every thing is ok.



------------------
wolf37
C.O.
THUNDER BIRDS

Offline Westy

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Starting engine is too easy......
« Reply #17 on: August 28, 2000, 08:06:00 AM »
 Out of curiosity how many of you do the "walk" between the hangar, map room and the tower in real time??

Thought so.

 -Westy

Offline Jigster

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Starting engine is too easy......
« Reply #18 on: August 28, 2000, 09:21:00 AM »
 
Quote
Originally posted by Westy:
Out of curiosity how many of you do the "walk" between the hangar, map room and the tower in real time??

Thought so.

 -Westy

I still wish I could hop in my WC-21 to hop between bases. This "magical rocket man" stuff is BS  

I do use realtime, I want a small, generic starting procedure (and a mixture lever)

 

- Jig