Author Topic: Starting engine is too easy......  (Read 788 times)

coyote

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Starting engine is too easy......
« on: August 27, 2000, 10:49:00 AM »
 
Quote
Originally posted by Pyro:
OTOH, we really don't care about trying to model or make people learn a 20 step sequence just to start their engine.

why not? When trying to capture a field, players can die/repawn/and be airborn(or tax around with breaks on strafing troops)again in under 15 seconds! Realistic engine start would fix that  

Offline Rebel

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Starting engine is too easy......
« Reply #1 on: August 27, 2000, 10:56:00 AM »
Be glad for the 15 seconds  

In some OTHER "sim", they just press e, and start rolling down the runway.  The spit can get airborne in a 1/4 of the time.
"You rebel scum"

Offline Sharky

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Starting engine is too easy......
« Reply #2 on: August 27, 2000, 11:15:00 AM »
Coyote,

While I agree that I'd like to see more engine management come into play, that isn't going to happen.  What would help though is if everyone had to start in the hanger and taxi to the runway.

Thanks,
Sharky

Offline texace

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Starting engine is too easy......
« Reply #3 on: August 27, 2000, 12:44:00 PM »
That sounds like a better idea, Sharky. They also need to work on the temp and oil pressure gauges.

------------------
Lt. Col. Aaron "txace-" Giles of the 457th BG
    "Fait Accompli"

Offline Jigster

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Starting engine is too easy......
« Reply #4 on: August 27, 2000, 01:12:00 PM »
I wish my truck ran at 95F normal and 120F when I ran it hard.

- Jig

Offline -ammo-

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Starting engine is too easy......
« Reply #5 on: August 27, 2000, 01:33:00 PM »
You should buy a chevy Jig  
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline Duckwing6

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Starting engine is too easy......
« Reply #6 on: August 27, 2000, 02:02:00 PM »
heheh and i'm looking forward to see tons of fighters on the runway cranking their engines over and over....

Ahhwwww man i love flooded engines  

Offline Sharky

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Starting engine is too easy......
« Reply #7 on: August 27, 2000, 04:39:00 PM »
Duckwing,

 
Quote
heheh and i'm looking forward to see tons of fighters on the runway cranking their engines over and over....
Ahhwwww man i love flooded engines

Actually I wish that were possible.  I understand HTC's stance on things like that.  Most people would find that tedious.  I'm the kind of guys that likes all the elements of the flight.  Engine starting, management etc I think only add to the immersion.  I would love to see a reason to actually operate the engine IAW the pilots manual instead or WOT all the time.  Oh and yes I almost always start in the hanger and taxi  

Thanks,
Sharky


Renfield

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Starting engine is too easy......
« Reply #8 on: August 27, 2000, 04:57:00 PM »
I also would like more of that sort of detail. Already I occasionally run out of gas when a little engine management would have helped out. Though frustrating at times, it adds to the sim for me.

OTOH, we are already barraged online with questions by newbies that either don't realize they have a readme file in the AH directory or they simply refuse to take the time. Making it hard to start the engine would just make it more frustating for them and more painful for the rest of us.

I think it would add to the sim, cure the instant respawn, and with appropriate backfire and engine start sounds and smoke be really really cool. But I doubt we'll see it just because of the complexity factor. Other considerations would be getting more planes and sea ops before more realistic starts.

But it could also be made a toggle. Get the neat-o smoke and sounds with a realistic start or have it as it is now for the "simple" start.

Offline JoeMud

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Starting engine is too easy......
« Reply #9 on: August 27, 2000, 05:19:00 PM »
<opens MS CFS and hops in a pony and plays with the engine a little> yup that would get me to be a paying player again

Offline snafu

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Starting engine is too easy......
« Reply #10 on: August 27, 2000, 06:03:00 PM »
I agree it sounds a good idea on paper but who would want to learn how to start each & every plane in AH. I'm not saying I'm against it but each plane might have it's own start up sequence. The Pilot's notes for the Typhoon for instance recommend after the initial start. "Run up the engine to clear out the cylinders. Stop engine and get a member of the ground crew to wipe the oil off the windshield" Yea right.

Like I said I'm not knocking the idea I just think there are more important things to look at first.

TTFN
snafu

Offline Trell

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Starting engine is too easy......
« Reply #11 on: August 27, 2000, 06:38:00 PM »

Offline Snoopi

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Starting engine is too easy......
« Reply #12 on: August 27, 2000, 07:48:00 PM »
Slightly off topic but....

I'd just be happy if the engine sound implementation was more like MS CFS.
Trying to make a truly realistic eng.wav file that transitions to the others is almost impossible. Sound=Immersion !

Without even discussing arena setups..
Before that please..please...

next version: tuned FM's, more planes
1.05: carriers, pac planes and shoreline
1.06: more vehicles (air 'n ground campaigns)
1.07: early war planes

and somewhere..new sound setup


Offline flakbait

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Starting engine is too easy......
« Reply #13 on: August 27, 2000, 09:07:00 PM »
Sierra Pro Pilot: Starting engine(s) checklist:

1. Activate battery
2. Select fuel tank(s)
3. Set magnetos
4. Set pitch and mixture to takeoff
5. Set fuel boost pump to active
6. Start engines

Personally I don't mind going through all that just to get off the ground. The reason I don't mind is because it's a realistic flight sim, not a combat sim with our MA. For the MA near instant starts are just fine. For historical battles, I can see having a longer start procedure as normal. One catch: doing the code to have both available as arena options. That alone will cause a huge delay in getting any version out.

Plus, you'd have to re-do every cockpit to equip every plane with those switches and gauges. If (when?) actual historical cockpits are put into place, it could be done then. I don't see any reason for it in the MA, unless you want the whiners to get VERY loud. Enough people are whining about BUFF guns, Charlie-model Hawgs, and the Hispano cannons.

I'm just going to sit back and wait for 1.04. When it's released I'll have fun with it just like you will. Then I'll wait for 1.05, 1.06, and any other version release. If I've got input on anything, I'll post it here just as normal.

I don't mind having a few things set-up just because of game-play. But if you're going to do something accurately, try to do it right. Forget the whines, the complaints, and the flames. If you did it right, and got it right, then there's nothing to cry Wolf about.


Flakbait
Delta 6's Flight School

Offline Rocket

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Starting engine is too easy......
« Reply #14 on: August 27, 2000, 09:25:00 PM »
Ok I am thinking this
I have 2 hours to play tonite.  I am looking for a close field up front to get some multi sorties in.  Wait HTC has implemented full start up procedures.  Hang on gotta go download the full manual for each plane I am going to fly today.  Hmmm on modem this could take some time in .pdf format.  Ok got 1 plane downloaded to fly.  Ok the warmup procedure says it takes 20 mins to get the engine temp up to operating range.  I can't find the keystroke to get the mech to add some diesel fuel to thin the oil out to make warmup procedure down to 10 mins.  Wow look there are only 5 people flying.  Ok going to grab a sandwich to eat only 15 mins of warmup left.  Come back in .. WTF I am in the tower again.  Ask what happened.. someone bombed me on the ground.  Geeze I don't have the time to fly now won't even get the plane partially warmed up.

I am a realism freak too.  I would love to have a sim on my machine that is a WWII prop plane that is 100% full realism for flying offline.  That would rock.  But to fly online in a game it would be self defeating IMHO.  I would like some more engine controls myself.  Maybe after this sim fills out a little more some of the scenerios could have an option for the server to enable your FE to have full engine management. But in the MA setting I don't think it is a viable solution.


S!
Rocket