Is it safe to come out from behind the wall?
Pongo, I agree that 4 anti fuel bombs stopping any take off's is a mite silly but perhaps the problem lies in the fact that more smaller (Harder to hit) fuel dumps should exist at many different points around the field, each one reducing the available fuel load by a smaller percentage. Currently the fuel dumps have no strategic importance (25% fuel is plenty to strafe a few troops & if you do get airborne plenty to target a few enemies). This would mean more than 1 Buff would be needed to disable a field, or at least would have to make a lot of passes, This might encourage more of what we saw in the special events arena on Sunday night (Didn't ya just luv it)?

Or more field layouts than those currently on offer. I don't think Bombers should be available at the small fields anyway. Another possible way to protect troops from being chased around the field by enemy pilots could be to have limited access (& exit) to the runway and any plane venturing off the runway would lose it's undercart. Or if planes could not just taxi over bomb craters the opposing force could lay down a line of 250 pounders to stop the guys who want to drive not fly. I had troops mowed down by 3 enemy planes last night and if the goons didn't destroy the map room then the cannon fire should have.

What about having (Moving) Fuel trucks as well. Very difficult to hit from a bomber but just what we need to practice our ground attacks on (After the ack has been killed of course)
Bye the way fully agree with everything else you said.

Cavemanj, Thanks for the info, You have got to admire the resources of the guys spawning C47's (Exploiting loop holes, Human Endevour, Cheating, Call it what you will). But surely Taking the acks rebuild out of the loop for newly aquired fields is just providing a solution to a non existant problem. and has quite possibly contributed to this thread in the first place. Call me stupid (It wouldn't be the 1st time) but taking out the barracks reduces the troop count to zero in goon a mobile doesn't it, (End of problem). If it doesn't it should or whats the point of the barracks as a strategic target? The whole job of taking a field should not be simply a case of kill the acks and vulch away, evey structure should have a purpose. It should require strategy. I don't know how many Goons crammed themselves into a C47 in WWII but I would bet it was sometimes more than 10. Several barrack buildings at a field could allow C47's to take a suplus of bodies to allow for some carnage at the drop site but if some got damaged they would have to either take several C47's (Always thought a single C47 drop taking a field a bit unrealistic) or trust that the field was well and truly disabled. Also Leaving acks down along with everything else means that for a while the new owners are as stretched as the enemy were (Apart from of course they aleady have pilots airborne). Currently if you gain a field the enemy immediatly needs to get a bomber over to take out the acks. Without acks they could counterattack with another C47 and fighter support prepared when it was decided that the field was a lost cause. I suppose the strategy then would be to take the field just before the ack comes back up
Ammo Bunkers, These should be like fuel dumps but reduce the amount of ordinance you can carry. (Shells/Bullets). Unless I am mistaken (Probably) currently they only affect the bombers. Who is going to try and put a bomber up from a field that is being vulched? (Form an orderly queue)
The main problem here is that because no one plays this 24 hours a day (I wish) fields are not watched for long periods. Thats why this is at the end of the day just another game. Without someone based at each field able to scramble aircraft to meet incoming cons the defenders are always likely to end up combating forces with far superior "E" available. Which is why people ack hug, Just once I would like to see someone downed by friendly ack.
Apart from Pongo's alternative scenario I have heard nothing which would require a rewrite. I'm sure the guy in the B26 blowing up planes at the spawn point is just as pissed off as the rest of us when the roles are reversed. It is done because it works. We can stop it working without losing realism.
We are all on the same side (You know what I mean).
Finally a question. Can you capture a refinary for instance (Take out ack, drop goonies) and deprive a country of a resource (Until they can get it back - or take yours). Just a thought.
Just gonna duck back behind this wall to re load.
TTFN
snafu
"It's better to burn out than fade away"
[This message has been edited by snafu (edited 03-01-2000).]