Author Topic: When the Sim becomes a GAME  (Read 942 times)

Offline BigJim

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When the Sim becomes a GAME
« on: February 27, 2000, 01:40:00 AM »
I fly AH cause I like to fly simulators, but tonight the game became a dweeb game when I rook B-26 landed at one our fields and killed anyone trying to takeoff to defend the field.  As far as I am concerned this is tandamount to cheating and ruins the simulation.  Far as I am concerned ALL guns should not fire if wheels are on the ground, fighter, bombers, ANY plane.  This is just dweebry as its' highest and ruins an otherwise GREAT SIM

BigJim Out

[This message has been edited by BigJim (edited 02-27-2000).]

Offline SC-GreyBeard

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When the Sim becomes a GAME
« Reply #1 on: February 27, 2000, 04:30:00 AM »
I agree whole heartedly....
I think all planes should be NO GUNS if wheels down, on the ground....PERIOD

Would stop all that kind of horse pucky...


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GreyBeard
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[This message has been edited by SC-GreyBeard (edited 02-27-2000).]

Offline lasse

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When the Sim becomes a GAME
« Reply #2 on: February 27, 2000, 05:52:00 AM »
This is not a problem anymore when we get the halftrack  

And that aint far away either


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lasse-
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Granger

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When the Sim becomes a GAME
« Reply #3 on: February 27, 2000, 06:27:00 AM »
No way!
Bomber gunners, sure, but I cant count the number of times I have taken off a vulched field and shot some poor sob divin on me at 12:00 while rollin down the runway.

Vulch the vulchers..heh..dont take that away!


Offline Fishu

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« Reply #4 on: February 27, 2000, 06:36:00 AM »
Wasn't much more of sim either when planes did take-off unlimited times from totally leveled field....
Also, when they were able to start engine immediatly as they appear on the runway.

As long as these planes are able to respawn unlimited times without rolling to the runway or having a delay to use guns (note; you can take spitfire up in no time, making guns not available on the ground wouldnt solve that annoying problem)
so long I will keep B-26 as a fair response to this action.
It is only countermeasure against that another annoying problem which field attackers faces everyday.

Offline -duma-

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« Reply #5 on: February 27, 2000, 07:44:00 AM »
Irritatingly, I have to agree with Fishu here. What the hell are you doing taking off from a CAPed field anyway? Take off from a nearby field with a 1C, fly NoE and give that damn 26 the shock of his life...

Offline SC-GreyBeard

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When the Sim becomes a GAME
« Reply #6 on: February 27, 2000, 08:13:00 AM »
I'd luv to see limited spawning at fields...
spawn at X number of revetment sites scattered around field, if planes on all spawn points, or all points bombed out, no more can lift, etc.
Taxi to runway or take off cross-country
but then I'd also like to see friendly collisions, (but keep the killshooter)
Also re-arm and re-fuel points that don't reset yer kill counter, etc. Would make for more incentive to RTB.
Might even start making people avoid the HO's that all say they hate but sure seem to happen a lot.



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Offline AKDejaVu

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When the Sim becomes a GAME
« Reply #7 on: February 27, 2000, 08:15:00 AM »
If a 26 is at the spawn point, load up a 1000lb'r and drop it when you spawn.

Offline CptTrips

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« Reply #8 on: February 27, 2000, 09:57:00 AM »
Feel free to limit spawning right after the uber-buff's are no longer able to hit a target the size of a drinking glass from an altitude of 35k with a single bomb.

As for the parked buff (shrug...fugn buff pilots)  Just pop up in your FlakPanzer and rakem from nose to ass.  Opps, well soon anyway.

Wab

Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline ra

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When the Sim becomes a GAME
« Reply #9 on: February 27, 2000, 10:23:00 AM »
I works both ways.  Last night we flattened a field which the enemy made no effort to defend, even though they outnumbered us.  We capped the field for quite a while before the goony showed up and dropped his drunks.  Then a single Niki spawned and taxi-strafed some drunks before dying in a hail of .50 cal.  He saved the field.  So we waited for another goony and the same thing happened, only this time with a B-26.  We had 2 buffs, 4 fighters, and a goony driver tied up for 60 minutes to finally take that field.  It took 1 enemy pilot about 20 seconds of his time to foil our attack twice.  There needs to be a way to prevent planes from spawning.

I think all pilot fired guns should be able to fire from the ground, there is no historical reason why they wouldn't be able to.  As far as manned guns go, for safety reasons American gunners didn't load their guns until they were in the air.  I don't know about other countries.

AKWabbit is right about bombing accurracy, there should be a small degree of error in each bomb drop.  Even in no wind situations a bombsight could not be perfectly accurrate.


--ra--

Offline Kieren

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« Reply #10 on: February 27, 2000, 11:52:00 AM »
Make fields closable and this whole discussion is moot.  

Offline BigJim

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« Reply #11 on: February 27, 2000, 12:33:00 PM »
well there have been several opinions here and all have some points to make.  This 26 was PARKED on an ENEMY runway (I don't call this capping a field) and I doubt very much if that EVER happened in the real war.  But I do agree with Kierin lets make fields closable and with Wab lets make bombing more of an effort. As for taking off from a capped field I guess this is the pilots choice and won't happen when the flak vehicles appear, but I am sure some interprising guy will find ANOTHER loop hole and in effect game the game which I feel is inappropreate behaviour the programmers at this stage of the Sim can't cover everything and continue to improve the Big things, we need to help with some sense of self restraint with some of these issues.

BigJim

[This message has been edited by BigJim (edited 02-27-2000).]

Offline Minotaur

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« Reply #12 on: February 27, 2000, 02:28:00 PM »
The map room could be move farther away from the runway spawn point or obstacles could be placed in the way of taxiing fighters.



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Offline RAS

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« Reply #13 on: February 27, 2000, 03:53:00 PM »
What Kieren said (*_~)

RAS

Offline Gh0stFT

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When the Sim becomes a GAME
« Reply #14 on: February 27, 2000, 05:00:00 PM »
to what lasse said:
"This is not a problem anymore when we get the halftrack "

i wondering what will happen with C47 and Paras when the halftracks rollin around !?  
hmm

cheers
GhostFT
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