Author Topic: Spawn Point camping  (Read 760 times)

Offline RebootSequence

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Spawn Point camping
« Reply #15 on: May 29, 2001, 06:23:00 PM »
There is a solution to this y'know....

How about some sort of dynamic spawn point system where the spawn varies based on location of enemy gvs and planes?

This is going to be a lengthy explanation but give it a read if you are interested..
I'm approaching this in a technical sense as a programmer

The system as I see it would have these advantages:

You would (probably) never see an enemy gv spawn.  He would always come up from BVR and the direction of his base as one would expect from a real life ground attack.

Spawn point camping would be impossible.

You could establish a defensive line of planes and gvs near your base and all incoming gvs would have to go through that line.  This would stop you having to worry about new gvs spawning behind you when you are between your base and theirs (assuming you are reasonably close to your base)  One or a small number of gvs or planes might affect the spawn point but if there is still enough room to the left or right, gvs could still get past.

A lot of times I've found having vehicles just appear in the middle of a battle kills the immersion for me, both when in the gv and when seeing it happen.

It is somewhat more feasible when an a/c appears on a runway at a field belonging to its country, but having a vehicle come out of no where x miles from a base always looks silly if you are there to see it.

My idea is to set up the gv spawn system so enemies never see a gv spawn.  I am under the impression now that the spawn points are a fixed point in space in which a vehicle appears at a random point within a certain radius of the fixed spawn point.  What I am suggesting is to have the fixed spawn point dynamically locate itself on the server side.

The possible area that the spawn point could be placed upon would be a rectangular area of land that is parallel and centered length-wise on a line running from the origin base to the destination base.  It could be limited to > x miles from destination base and also be required to be a certain number of miles away from origin base.  

There would be a preferred spawn point set where the gv would spawn assuming there is no one else around.  If it can't spawn there the new spawn point would always be farther back to avoid having gvs come up on far side of a defensive line of enemy gvs.

The logic of how the spawn point would move from there would be determined as follows (with this priority)

1) are there one or more enemy gvs within x miles of the preferred spawn point?  If so move spawn point back and left and right (within determined rectangle) as needed so the spawned gv is just outside visual range of any enemy gvs.
2) are there any enemy planes within x miles of the preferred spawn point (or the new one determined by step 1) who are under 10k feet?  If so move spawn point farther back again, at least keeping spawned gvs outside of icon range, i'm going to say 3-4k is probably sufficient here since gvs are very hard to spot when you don't have a good idea where to look. (anyone over 10k is beyond the range in which they can effectively interact with a gv unless they want to level bomb it from a bombsight.  Most people above this altitude will not be looking for gvs.)

Also additional complexity can be added to #2 to track how long a plane has been inside the radius considered too close to current spawn point.  Only after a certain amount of time would the plane have an effect on the spawn point, this could be further weighted by checking altitude.  Very low alt on the outside edge of the radius or altitudes very close to 10k should take more time to effect the movement of the spawn point.  this would keep it from being jumpy and make it so if a bunch of you spawned at once you'd be more likely to stay more or less together.

Using these criteria the server could dynamically move the various spawn points around during game play.  When an actual request to spawn a gv is received, the server (or this part could be done client side even) would randomly pick a point inside the specified radius around the dynamically determined point, and also could check for terrain suitability.  Mainly suitability would be not in water and also it should look at height of the random point vs. the average height of the terrain in the radius around the point and limit the variance to avoid spawning at the top of a mountain.

I'd like to hear opinions of others if anyone actually got through that and understood it.  

-sequence

Offline mietla

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Spawn Point camping
« Reply #16 on: May 29, 2001, 06:32:00 PM »
 
Quote
Originally posted by funked:
I don't condone this kind of behavior and I would never do such a thing!

   

Didn't you get 76 once?


Offline Pongo

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Spawn Point camping
« Reply #17 on: May 30, 2001, 09:42:00 AM »
Yup. fight your way through an attack to their spawn point...then wack em as long as you can...
Tank heaven.

Offline Montezuma

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Spawn Point camping
« Reply #18 on: May 30, 2001, 10:00:00 PM »
 
Quote
Originally posted by Baddawg:
I wont berate those who partake in it but then I wonder if this activity enhances the total experience of this Sim. I personally think ..not.[/B]

BRING ON THE BLOODPIG!

Offline Yeager

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Spawn Point camping
« Reply #19 on: May 30, 2001, 10:52:00 PM »
I thought I heard Hitech say earlier today that he was thinking about building for the player the ability to manually insert the spawn point along a given axis for that particular sortie.

I may have misunderstood....

Y
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Offline bloom25

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Spawn Point camping
« Reply #20 on: May 30, 2001, 11:33:00 PM »
Geez Funked, that bloom25 guy ruined your fun with that Typhoon of his.  

(LOL, I still remember that, before you I had 15 kills or so, but I had to fight my way through the first 5 or so to get near the spawn pt. )



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Offline Hangtime

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Spawn Point camping
« Reply #21 on: May 30, 2001, 11:35:00 PM »
I wanted to feel the thrill of pumping round after round into spawning sleezeball scurvy rooks at point blank range as thew spewed forth like Heinleins ants, so when the bastidges attempted to overrun 24 earlier this evening I upped a panzer and clanked on over to the eastern enemy armor spawn point.. I tagged a panzer and an m16 while on the way, and after being divebombed back to the tent about 40 times finally managed to make it all the way there...

...only to sit there fer 45 minutes with my thumb up my butt.

I came to the probably incorrect conclusion that Spawn Point Camping ain't all it's cracked up to be.. sittin in that tank fer almost an hour with myself and a stinky thumb was more than I can stand.

Hang

The price of Freedom is the willingness to do sudden battle, anywhere, any time and with utter recklessness...

...at home, or abroad.

funked

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Spawn Point camping
« Reply #22 on: May 31, 2001, 01:05:00 AM »
Yep I remember Bloom, and I fought my way out there too, but got killed and came back to take over for you.  I should also mention that Pongo would have had about half of mine if not for my uber-ping.  

Offline BBGunn

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Spawn Point camping
« Reply #23 on: May 31, 2001, 02:15:00 PM »
Why not make the spawned vehicle non-killable until it clears the hangar/spawn area?  

Offline Eagler

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Spawn Point camping
« Reply #24 on: May 31, 2001, 02:19:00 PM »
Has anyone taking the time to map out the spawn points for the various maps?

I would like to have one as I need all the help I can get in GV's.

Eagler
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Offline Ripsnort

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Spawn Point camping
« Reply #25 on: May 31, 2001, 02:59:00 PM »
 
Quote
Originally posted by Eagler:
Has anyone taking the time to map out the spawn points for the various maps?

I would like to have one as I need all the help I can get in GV's.

Eagler

Yes, I have, but...its all done with 60's technology (Pen, pencil and ruler)


Offline wolf37

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Spawn Point camping
« Reply #26 on: May 31, 2001, 05:32:00 PM »
hiya all:

well I agree with camping at the spawn point, makes it hard for ostwinds to park at the end of the runway racking up kills. but I geuss those ostwind jockys might see it differant.

wolf37

Offline Dangerous Game

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Spawn Point camping
« Reply #27 on: June 01, 2001, 08:59:00 PM »
Nope I agree Wolf.
 And sitting on a Spawn point Is not in My opinion vulching, Face it the GV's spawning aren't out on a Sunday dive, If a guy has the patince to drive out to one and sit until something pops up "have a blast" The Guy that keeps spawning over and over and over is responsible for how many kills he gives the defensive tank, Not the other way around.
 One GA fighter will dispatch a parked panzer asap. If one is having trouble getting up he should radio for SP cover, There's allot of GA pilots that would love to frag that tank for You.

 

Sandman_SBM

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Spawn Point camping
« Reply #28 on: June 01, 2001, 11:50:00 PM »
 
Quote
Originally posted by RebootSequence:
There is a solution to this y'know....

How about some sort of dynamic spawn point system where the spawn varies based on location of enemy gvs and planes?
-sequence

Don't think this "problem" requires a software solution. Call in the Schturms... they'll fix it.



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sand
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