Author Topic: OMG! New WW2OL foliage DREUL!!!!!  (Read 1953 times)

Offline Dowding

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #15 on: March 20, 2004, 03:40:41 AM »
I cancelled too Mickey. Just not worth my time in the current form. Will check out again in a year.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline muckmaw

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #16 on: March 20, 2004, 08:14:50 AM »
I'm sold!

How do I FINALLY try this thing out?

Offline maslo

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #17 on: March 20, 2004, 09:46:53 AM »
once they will have as good dynamic of vehicles as OPF and flyght model like AH, i will stay around AH and OPF :)

Offline OIO

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #18 on: March 20, 2004, 11:40:32 AM »
folks with MX cards already HAVE  a problem. Its the MX card. Those are not gamer cards!


As far as that pic... nice. But... who cares?

The game balance is still fugged up with tanks being the veritable untouchable l33t rides mowing down infantry who CANT see a multi-ton dark grey kraut tank just 100m from them because the object limit doesnt show the tank to the infantry guys.

Or the air war still being arcade bs, the infantry having no anti tank (no, field guns are not infantry, im talking PIAT type stuff), city infantry fight has become a fragfest reminiscent of the good ol' quake , or the famous point blank rear armor 20+ hits onto enemy tanks only to have said enemy tank turn around and blast you with one shot (read: damage model is really screwed), etc, etc.

Eye candy is fluff. when CRS decides to actually tackle the gameplay issues let me know.

Offline acepilot2

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« Reply #19 on: March 20, 2004, 12:20:20 PM »
infantry have rifle grenades and explosive charges, and ATRs being implemented soon

Offline Gixer

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« Reply #20 on: March 20, 2004, 01:33:56 PM »
Must admit I've been having a blast in WW2OL lately. They even fixed up the flight model of the spit. But the land war is so much fun I've yet to really spend much time in the air.



...-Gixer

Offline Fishu

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« Reply #21 on: March 20, 2004, 07:33:07 PM »
I'm about to unsubscribe WWIIOL myself..
Ever since allies threatened to mass unsub, the CRS has been petting them.
Out of nowhere they've managed to create halfway invulnerable panhard and daimler, then clearly overmodelling some allied equiptment and the meanwhile axis equiptment has suffered from weird bugs and lacks in modelling.

How can Panhard scout car suddenly get a gunner which has 1 minute invulnerability timer after been actually killed?
How can Daimlers gunner become completely invulnerable and only be disabled by litting up the car?
How can StuG suddenly become vulnerable to any high explosive ammunition, as if armour totally gone?
How does the CRS represent tell its only happening from the shooters own shells, while tens of player tests proves otherwise and even after been fixed, still lie up to the face of axis players?


Biggest joke are the extra armours on crusader and stuart...
the best axis tank, the PzIIIH with 50mm gun, can hardly penetrate the stuarts front armour at any range, even from as close as 30 meters.
Meanwhile Stuart is able to knock out PzIIIH even with single hit from ranges within 1km, or use its toughness against PzIIIH and hit the IIIH few times until one shot penetrates.
Just last two sorties I lost two IIIH's this way..  first had stuart come at me with full speed from 800 meters and closing, I hit him few times and with the second hit on me at 600 meters, he killed my gunner. just before that I had shot stuart from about 30 meters for ~10 times, which while he was able to hit me 4-5 times before I got his gunner by shooting 10x10cm area aside the mantlet, since the hull and mantlet shots did not penetrate - wonderfully he was unable to penetrate my armour, that really amazed me.
He still had bow gunner alive and I had to hit him still some to kill it.

The next sortie I got 5 hits on stuart at 300 to 200 meters at front, no penetrations..  stuart got my TC and loader with the first hit.
a tad later another stuart kills rest of the crew, but the driver and doesn't get a scratch from my shots.


Considering PzIIIH has 60mm front armour, it would've meant the americans could've made it just fine with stuarts.
Killing Tigers from side at ranges of 500 meters :D


So it's all good if you're an allied player, but all frustrating if you're an axis player.
Axis just doesn't have anything to stop all the allied tanks.
Pak36 is useless and IIIH's rare.. Flak36 has too many "if" parameters for its usage if you want to kill more than 0-2 ETs.
Allies has loads of MLE1937s, QF2pdrs, stuarts, A15s, Matildas.. soon daimlers..
all they kill even the best axis tank with ease.
No tungsten ammunition for axis either.... even the SdKfz 251 is an RDP item :rolleyes:  :confused:


A year ago I were still defending CRS, for their work what seemed to be unique and promising.
However from around year ago they've been showing signs of favoring allies over axis, since axis has won too many times.

The reason is obvious, lets quote one allied player:
"I'm only in this thing to camp fbs/mole towns/and hang out with my squad"

"camping"... thats been the very problem of allies from the beginning.
It's been easy for them to keep down a whole FB or town with their tanks, but if you tried that as an axis, allies just spawned a matilda or char or something and killed the axis camper.
and "hang out" with the squaddies.. well.. from what I've seen it seems to be going into town with more tanks, but without any bigger tactics.
In axis 'hanging out with squad' has to be tactically organized or you might as well solo it out ... and do nothing good.


Now if ever, it's easy for allies to camp....  CRS will have a tough job stopping favoring allies, now that they've completely spoiled them. :rolleyes:
They should've just let the arcade gamers to unsub and deal the situation otherwise than giving top of the line tanks for allies, while making RDP 251's for axis... along with the very odd bugs which seems to mostly favor allies.
« Last Edit: March 20, 2004, 07:42:11 PM by Fishu »

Offline SunKing

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #22 on: March 20, 2004, 08:09:11 PM »
Think I found "Where's waldo" in that video.

Offline Gixer

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #23 on: March 20, 2004, 10:12:34 PM »
Fishu,

I disagree with every point you made, have you posted that on WW2OL Message Boards?

I've played both Axis,BEF and French and don't find one side is favoured or seriously under developed or bugged more then the other in any way. Also equipment is fairly balanced.

I think the camping does ruin the tactical side of the game a little but it goes both ways, axis camp just as much as allied and vice versa. Only aspect I've found to need further development is the infantry side of the game.

Though CRS are working on it and the next round of updates should hopefully address some of the issues.



...-Gixer

Offline Delirium

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« Reply #24 on: March 21, 2004, 01:55:46 AM »
Sorry, WAY too many problems have come out of WWII OL. If this new version is like the old one they'll have 500 patches, go bankrupt 7 times, and still require a super computer to run.
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Gixer

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #25 on: March 21, 2004, 06:01:28 AM »
Quote
Originally posted by Delirium
Sorry, WAY too many problems have come out of WWII OL. If this new version is like the old one they'll have 500 patches, go bankrupt 7 times, and still require a super computer to run.


True there were problems at the begining but overall it's come along way. Especially in the last few months. Which was the last version you played?

As for taking a super computer, given the cost of components these days it dosn't take much at all to run WW2OL, infact less then the current crop of flight sims etc.  I guess if you have a fairly old system and low/average spec graphics card AH is all you can run at a suitable frame rate.

AH is still the better (flight modeling, variety of aircraft) as far as air war, but WW2OL is starting to catch up and in some aspects better. As far as ground war it's a no contest WW2OL is far superior in every regard.

I have alot of hope for AH2 and look forward to it's release though looking at the current Beta's it still looks along way off.


...-Gixer

Offline Cabby44

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #26 on: March 21, 2004, 08:17:57 AM »
Fishu,  that's got to be the biggest load of crap posted about WWIIOL i'ver ever heard.  If you can't do well with German Armor/ATG's you need help....

C.

Offline acepilot2

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« Reply #27 on: March 21, 2004, 08:37:52 AM »
Quote
Originally posted by Gixer
Must admit I've been having a blast in WW2OL lately. They even fixed up the flight model of the spit. But the land war is so much fun I've yet to really spend much time in the air.



...-Gixer


same deal here.

Offline Russian

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #28 on: March 21, 2004, 09:45:49 AM »



visual damage might be added to 1.13. :aok

Offline Fishu

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OMG! New WW2OL foliage DREUL!!!!!
« Reply #29 on: March 21, 2004, 01:03:16 PM »
Quote
Originally posted by Cabby44
Fishu,  that's got to be the biggest load of crap posted about WWIIOL i'ver ever heard.  If you can't do well with German Armor/ATG's you need help....

C.


Well whats your game name? let's take a look at your axis stats.
I bet you know nothing of playing as axis, which makes me wonder how can you say that...

I warmly recommend playing on axis side for few days and then come back to tell me who sucks.
« Last Edit: March 21, 2004, 01:06:28 PM by Fishu »