I'm about to unsubscribe WWIIOL myself..
Ever since allies threatened to mass unsub, the CRS has been petting them.
Out of nowhere they've managed to create halfway invulnerable panhard and daimler, then clearly overmodelling some allied equiptment and the meanwhile axis equiptment has suffered from weird bugs and lacks in modelling.
How can Panhard scout car suddenly get a gunner which has 1 minute invulnerability timer after been actually killed?
How can Daimlers gunner become completely invulnerable and only be disabled by litting up the car?
How can StuG suddenly become vulnerable to any high explosive ammunition, as if armour totally gone?
How does the CRS represent tell its only happening from the shooters own shells, while tens of player tests proves otherwise and even after been fixed, still lie up to the face of axis players?
Biggest joke are the extra armours on crusader and stuart...
the best axis tank, the PzIIIH with 50mm gun, can hardly penetrate the stuarts front armour at any range, even from as close as 30 meters.
Meanwhile Stuart is able to knock out PzIIIH even with single hit from ranges within 1km, or use its toughness against PzIIIH and hit the IIIH few times until one shot penetrates.
Just last two sorties I lost two IIIH's this way.. first had stuart come at me with full speed from 800 meters and closing, I hit him few times and with the second hit on me at 600 meters, he killed my gunner. just before that I had shot stuart from about 30 meters for ~10 times, which while he was able to hit me 4-5 times before I got his gunner by shooting 10x10cm area aside the mantlet, since the hull and mantlet shots did not penetrate - wonderfully he was unable to penetrate my armour, that really amazed me.
He still had bow gunner alive and I had to hit him still some to kill it.
The next sortie I got 5 hits on stuart at 300 to 200 meters at front, no penetrations.. stuart got my TC and loader with the first hit.
a tad later another stuart kills rest of the crew, but the driver and doesn't get a scratch from my shots.
Considering PzIIIH has 60mm front armour, it would've meant the americans could've made it just fine with stuarts.
Killing Tigers from side at ranges of 500 meters

So it's all good if you're an allied player, but all frustrating if you're an axis player.
Axis just doesn't have anything to stop all the allied tanks.
Pak36 is useless and IIIH's rare.. Flak36 has too many "if" parameters for its usage if you want to kill more than 0-2 ETs.
Allies has loads of MLE1937s, QF2pdrs, stuarts, A15s, Matildas.. soon daimlers..
all they kill even the best axis tank with ease.
No tungsten ammunition for axis either.... even the SdKfz 251 is an RDP item

A year ago I were still defending CRS, for their work what seemed to be unique and promising.
However from around year ago they've been showing signs of favoring allies over axis, since axis has won too many times.
The reason is obvious, lets quote one allied player:
"I'm only in this thing to camp fbs/mole towns/and hang out with my squad""camping"... thats been the very problem of allies from the beginning.
It's been easy for them to keep down a whole FB or town with their tanks, but if you tried that as an axis, allies just spawned a matilda or char or something and killed the axis camper.
and "hang out" with the squaddies.. well.. from what I've seen it seems to be going into town with more tanks, but without any bigger tactics.
In axis 'hanging out with squad' has to be tactically organized or you might as well solo it out ... and do nothing good.
Now if ever, it's easy for allies to camp.... CRS will have a tough job stopping favoring allies, now that they've completely spoiled them.

They should've just let the arcade gamers to unsub and deal the situation otherwise than giving top of the line tanks for allies, while making RDP 251's for axis... along with the very odd bugs which seems to mostly favor allies.