Author Topic: umm .. map issues IMHO  (Read 1078 times)

Offline sax

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umm .. map issues IMHO
« Reply #15 on: March 19, 2004, 11:53:49 PM »
As has been said in the past---theres a fight out there somewhere , just gotta find it.
Don't know about the GV thing JB , you could be right there but the air battles are constant and for the most part even on Festers map.
Actually had a couple even ups and 2v1's tonite--been awhile.
Fun Map Cit

Offline Steve

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umm .. map issues IMHO
« Reply #16 on: March 20, 2004, 12:04:15 AM »
Pretty good whine thread here, all the traditional stuff... quitting is mentioned, vulgarity used.. really not spectacular... not bad either... very journeyman like whine.
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Offline MadMan

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umm .. map issues IMHO
« Reply #17 on: March 20, 2004, 12:11:20 AM »
steve making a comment about a whine thread.  I think I;ve seen everything now.

Offline JB73

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umm .. map issues IMHO
« Reply #18 on: March 20, 2004, 01:11:44 AM »
Quote
Originally posted by MoRphEuS
Some are upset because they cant Jabo and put a VH out of commision with 1 Jabo and quickly take it.
umm ... please read the whole post and replies befor you make hastily formed bullcht comments like that

only makes you look like an arse

just want to help you keep from looking stoopid.
I don't know what to put here yet.

Offline JB73

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umm .. map issues IMHO
« Reply #19 on: March 20, 2004, 01:27:01 AM »
Quote
Originally posted by sax
[B[Don't know about the GV thing JB , you could be right there but the air battles are constant and for the most part even on Festers map.[/B]
yes that they are...

for us "building battlers" "winning the war" is something we attempt to do.

yeah it's all about the perks

i can't say for my entire squad, but for me it's about supressing the enemy in these inferior LW planes.

about my post... along comes 2 panzers and a flak... VH dead, Ammo dead,

now all of a sudden while having a decent fight oer a piece of virtual land, we get killed while landing by a flak on the airfield.

lets stop him.

 oops we cant.



we dont have enough guys to kill the 3 VH hangars.

ok we'll go somewhere else.

oops base is captured.

oops that base was 2 sectors from HQ.


JB's i thought you were there "defending"

sorry nothing we could ahve done.

well for letting our contry lose DAR.

well back we cant do everything.






now everyone is pissed.

just a mess IMHO.
aces HIGH instead of "ground war central" is what i have been attempting to play.


im not at all a good stick, or capable pilot. just trying to learn to "fly"

i have to sit in a panzer and stop the "horde" none the less or i cannot fly with radar like my enemies.






















i know i have exagerated some points for effect, but only o give thide of what i have seen happen.

yes i have seen happen and you have too if you have played for over a year. like i said previously, the answer is NOT simple. it is an ongoing process.

i posted to have my viewpoint looked at and in my hope somone else agree. if not i guess im a major Minority and i apologize.
I don't know what to put here yet.

Offline Steve

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umm .. map issues IMHO
« Reply #20 on: March 20, 2004, 01:41:02 AM »
73,   don't apologize for havin an opinion bro.
:)

Madman, I don't know you.  Are you one of those hangers on stalker types?  Do you even play AH?
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Offline Citabria

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umm .. map issues IMHO
« Reply #21 on: March 20, 2004, 06:39:33 AM »
73 your argument is not valid because you are complaining about gv fields with multiple hangars affecting airfields.

they do not.

gv fields that spanw to airfields hav ony 1 or 2 hangars max. no more. not a single gv base on the festerma that spawns to airfields has 3 vehicle hangars.

you are making asumptions which are not true.

so let me put it in all caps big type maybe this will get through your jaded viewscreen...


NO GV BASE THAT SPAWNS TO AN AIRFIELD HAS MORE THAN 2 HANGARS. ALMOST ALL GV BASES THAT SPAWN TO AIRFIELDS HAVE 1 HANGAR ONLY!

your poor feeble german jabos can deal with 2 vh's of this i have no doubts. if you cant you need some more practice.
Fester was my in game name until September 2013

Offline Citabria

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umm .. map issues IMHO
« Reply #22 on: March 20, 2004, 06:43:40 AM »
so far every whine about the new vbases has been from those in aircraft trying to bomb them and end the ground war with minimal effort
Fester was my in game name until September 2013

Offline Citabria

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umm .. map issues IMHO
« Reply #23 on: March 20, 2004, 06:45:54 AM »
" can't say for my entire squad, but for me it's about supressing the enemy in these inferior LW planes"


the whole point of the tuffer vhs was to shift emphasis to the actual ground vehicle battle and allow them to fight eachother without the fight being stopped by 1 person with some eggs.
Fester was my in game name until September 2013

Offline ET

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umm .. map issues IMHO
« Reply #24 on: March 20, 2004, 07:02:07 AM »
Fester,
V50 and V51 on Festermap have two VHs.
Is this planned ?

Offline Overlag

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umm .. map issues IMHO
« Reply #25 on: March 20, 2004, 07:19:22 AM »
JB... the idea of tank towns is just that... Use TANKS?

if one side is using the tank "line" to advance, use there airfeild line to attack (along the shore for instance)

VH's have always been too weak........
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Citabria

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umm .. map issues IMHO
« Reply #26 on: March 20, 2004, 07:46:46 AM »
yes those bases have 2 vhs to be less vulnerable to cv attack since they are along the coastline
Fester was my in game name until September 2013

Offline Horn

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umm .. map issues IMHO
« Reply #27 on: March 20, 2004, 08:14:48 AM »
I hadn't played on the map with the 3 VH's and the bldgs between bases before. I like it. We had some intense gv battles yesterday, 10 vs 10 and more. Was great fun and nice because one tank couldn't spawn camp the whole place and one loser inna p-38 couldn't stop the battle.

Only comment on the map seems like the Ports might be too close together in the NE (P5, etc)--or more precisely, the carriers spawn very close to each other it seemed.

Thanks for the fun.

h

Offline WilldCrd

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umm .. map issues IMHO
« Reply #28 on: March 20, 2004, 08:56:05 AM »
There is an "easier "way of taking the Vh's down at tank town but i aint upping the info sorry mucho classified specially since i like to jump into a tigger or panzer and mix it up and I dont like some jabbo dweeb killing my VH in one pass Fester like the map not as much as ozkansas but it's still good:aok
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline DREDIOCK

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umm .. map issues IMHO
« Reply #29 on: March 20, 2004, 04:20:39 PM »
Quote
Originally posted by MadMan
the base thing sucks.... millions of acks and too many VH's...   but if that makes you GV guys playing a flight sim happy, so be it.

But the base stacking is odd...
Looking at the map overall, it seems the bases are closely spaced.  But once you take out all those GV guys bases, the Airfields are actually spread out farther  than many on big isles.

I know it takes hardwork to make a map, but this one has it's flaws like every map does.

OzKansas looks good, havn't examnined the base layout yet though.  I'll save judgement until it makes the rotation, in two weeks :)


The ack you see in this "flight sim" doesnt even come close to what the aircrews had to endure during the war even with the added ack. If it were to be close you could take that added ack and quadruple it then mayybe you might be getting close.

Seems to me too many people just want to be able to have the easy base capture which in my opinion is half the problem. that is bases both airfeild and GV are way too easy to capture. The added defences are a much needed improvement. and similar improvments should be added to the airbases as well. this would make them both harder to pork and capture
Then the hoard dweebs will  actually haveta work a little bit instead of just showing up by the billions.
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