Author Topic: umm .. map issues IMHO  (Read 1064 times)

Offline JB73

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umm .. map issues IMHO
« on: March 19, 2004, 09:13:18 PM »
<> festercitibria or whatever...

great maps and all ..

but WTF is with the vbases?!?!

just took 7 guys in to kill a VH base to capture it (in our mainland) FKNG impossible.

5 GD VH hangars?!?!?!

sorry HTC but that's lame as cht!

so the daytime gangbangers have enoug to take a vbase because there isn't enough to defend....

the rest of the day you cant get it back!??! im mean really. 5 hangars that are damn near indestructible ( i sent in 3 ju88 formations 2/3 bombs hit DIRECTLY on top of the hangars 500kg bombs) and not 1 FUKNG hangar destroyed. in the mean time 5 flaks spawn.






im mean seriously. there is no chance except 40+ Jabo's attacking a VHbase within seconds of eachother to destroy it with a possibility of capture.

why fukn bother having airfield bases on maps?!?! takes no effort to capture one in comparison.











Aces Low from now on. unstopable GV bases will run across the map during the day when few are online.. only to spawn to airfields unstoppable and capture them too.


<<>> HTC creations you put out a great product, but IMHO this recent change just destroys the game. why bother flying at all?!?!? i can spawn endless GV's with ZERO opposition.






i hope thats NOT the future of the game (though unless changed it will be without choice).
I don't know what to put here yet.

Offline Citabria

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umm .. map issues IMHO
« Reply #1 on: March 19, 2004, 09:42:59 PM »
the only places with multiple gv hangars are the tank towns. these area have no effect on airfields. they do not spawn to airfields and do not affect airfields. they are for the ground vehicle players. a place for them to fight in heavy battles

all gv bases that spawn to airfields have only 1 vehicle hangar

the multiple gv hangars at tank towns have worked exactly as intended.

any other gv base on the map can be captured by a sinlge fluffer ina ju88 and all vh hangars are default hardness

2 1k's will kill them.

the tank towns are places for intense gv actionthey are meant to be very difficult to capture because the primary area of interest is the tank town battle andcapturing the bases there ends the fight and move it to the next vbase with fewer hangars and no tank town.

it seems the oposition to multiple vh's is coming from jabos and buffs. the gv crowd has been enjoying the heavy action while the jabos and fluffs are still able to jabo and fluff at will.

bst way to take out a gv base at a tank town is either with a mission of jabos (ive used a 7 player mission, 6 p47s 1 goon) or to use he round equiped tanks to hit the vh's
« Last Edit: March 19, 2004, 09:48:24 PM by Citabria »
Fester was my in game name until September 2013

Offline JB73

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umm .. map issues IMHO
« Reply #2 on: March 19, 2004, 09:47:23 PM »
lets propose a scenario:

during USA daytime approx 180 online

mostly 5-2 fights isolated across the map, and a couple "furballs"

5-6 guys on 1 side get together and hit a Vbase. 1 maybe 2 defend.

base XXX is lost from base YYY.

base ZZZ is the "counter" base.

the rest of the daytime is an endless battle stopping the capture of ZZZ (which spawns to a strageticlly importand airfield).

USA primtime rolls around. approx 500 online. 20-20 fights everywhere.

20 guys decide to try and re-caputre base XXX (which was theirs in the first place). 15 Jabo attack planes 2 goons and 3 fighter support. 5 of the 15 hit the hangars (assuming all ord hits) they kill the hangars. 3 hit the town (assuming all ord hits) they kill the town. those 8 also have to kill the ack (like that always going to happen).

during the "attack" a call is put out on "country" that help is needed at base XXX by the enemy. 5-7 players spawn invarious vehicles minium. lets say 5 flaks and 2 tigers

now the remaining 7 of the attack have to kill 7 GV's. not a safe bet. 89% of the time i will put serious moned on the GV's (seeing as tigers are almost impossible to outright kill in 1 pass) and if 1 single vehicle is left over they can kill the troops with their pintel gun.

now you have to re-up in planes to kill the remaining GV's (assuming noone dies to flak fire) everyone augers to get a fresh plane with ordinance (fastest way).

by the time you get back all the Vhangars are back up. now there is a new contigent of vehicles up to stop you. let alone the FIVE fkng hangars you must kill again.




thats how 5-7 can stop 20+ attackers. EVERY time. no way around it that i can see.



can you write this scenario differently?!?!?!




Aces Low it is. thats what we now all play.


or i can become Lazs and "furball" withough care i guess. oto the center of each map and just "fight" at 500 feet off the deck all day.

hmmmm 2 options?!?! maybe there's a third.

Quit and not waste my money.
















maybe there's a fourth. play WWII online to live out the GV wars AH is trying to emulate.
I don't know what to put here yet.

Offline JB73

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umm .. map issues IMHO
« Reply #3 on: March 19, 2004, 09:50:19 PM »
Quote
Originally posted by Citabria
the only places with multiple gv hangars are the tank towns.

all gv bases that spawn to airfields have only 1 vehicle hangar

the multiple gv hangars at tank towns have worked exactly as intended.

any other gv base on the map can be captured by a sinlge fluffer ina ju88 and all vh hangars are default hardness

2 1k's will kill them.

so in my scenario we lose a base during the daytime (USA daytime) that spawns to a base that is EASIER to capture? that in turn spawns to a base that is even EASIER to capture?




hmm dont take a genius to figure that one out.

as i said im sorry Fester.

<> the maps are beautiful in composition.

the "gameplay" considerations have a ton to be desired IMHO.
I don't know what to put here yet.

Offline Citabria

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umm .. map issues IMHO
« Reply #4 on: March 19, 2004, 09:51:32 PM »
did you read what i typed?

the larger vbases have no spawns to airfields AT ALL

NONE
THEY HAVE NO EFFECT ON AIRFIELDS OR ON THE AIR WAR
Fester was my in game name until September 2013

Offline Citabria

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umm .. map issues IMHO
« Reply #5 on: March 19, 2004, 09:54:50 PM »
you want easier to capture vehicle bases that dont effect airfields but are upset that they are easier to capture while the bases at tank towns are tougher to capture and recapture.

you are upset that you cant shut down a vbase with 1 jabo?
what exactly is the problem. spell it out for me im not that smart nor intuitive about nonspecific gripes.

clarify in 2 sentences what the concise problem is and in that way i can comprehend and do somthing about it.
Fester was my in game name until September 2013

Offline zmeg

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umm .. map issues IMHO
« Reply #6 on: March 19, 2004, 09:56:39 PM »
Good work fester, Tanktown lives.

Offline Citabria

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umm .. map issues IMHO
« Reply #7 on: March 19, 2004, 09:57:35 PM »
add to that..

it took 7 people you just admited to take this tuff vbase
you did capture it

but i was difficult and you found the only way to do it was to work together and coordinate your attack?

is this really so awful a thing?
Fester was my in game name until September 2013

Offline JB73

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umm .. map issues IMHO
« Reply #8 on: March 19, 2004, 10:08:40 PM »
Quote
Originally posted by Citabria
it took 7 people you just admited to take this tuff vbase
you did capture it
umm we didnt come close to taking it.... not a single hangar destroyed.

im sorry fester for my angered comments. i am upset.

please read my above scenario with zero perjudise.

the "step easier to take" just doesnt make sence to me. there is no way to "make" players during a certian time play they way you want. that being said... bases will be lost during non-primetime (USA that is).


how do you re-gain that territory?

how do you stop that from defeating you in the long run?

there is no easy solution that i have seen.... it's all "gameplay" considerations. in my HUMBLE opinion the most recent development is a step towards a ground war sim.

not a flight sim.

<<> and i will abstain from further comments on this for now.
you are an incredible player Fester, and i admire your skills in flying, and map making. i just disagree with your choice in design.
I don't know what to put here yet.

Offline Citabria

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umm .. map issues IMHO
« Reply #9 on: March 19, 2004, 10:22:18 PM »
all hangars are default hardness.

2 1k bombs will kill any vhangar on a vbase
Fester was my in game name until September 2013

Offline MetaTron

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umm .. map issues IMHO
« Reply #10 on: March 19, 2004, 10:24:52 PM »
Hate to say it Cit, but the game play just vanished. Aside from mid map the fights are gone, or at least they were tonight.

Makes for a pretty good pizza map, though, if they'd just change the textures.

...and, default hardness on vbases has traditionally been 1k.

Offline Citabria

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umm .. map issues IMHO
« Reply #11 on: March 19, 2004, 10:29:09 PM »
bummer.
« Last Edit: March 19, 2004, 10:45:34 PM by Citabria »
Fester was my in game name until September 2013

Offline Sway

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umm .. map issues IMHO
« Reply #12 on: March 19, 2004, 11:16:11 PM »
I like it... keep the GV dweebs isolated :D

Offline MadMan

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umm .. map issues IMHO
« Reply #13 on: March 19, 2004, 11:34:46 PM »
the base thing sucks.... millions of acks and too many VH's...   but if that makes you GV guys playing a flight sim happy, so be it.

But the base stacking is odd...
Looking at the map overall, it seems the bases are closely spaced.  But once you take out all those GV guys bases, the Airfields are actually spread out farther  than many on big isles.

I know it takes hardwork to make a map, but this one has it's flaws like every map does.

OzKansas looks good, havn't examnined the base layout yet though.  I'll save judgement until it makes the rotation, in two weeks :)

Offline Morpheus

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umm .. map issues IMHO
« Reply #14 on: March 19, 2004, 11:45:07 PM »
Im not going to get too teknikal here but I see this grip being this...

Some are upset because they cant Jabo and put a VH out of commision with 1 Jabo and quickly take it. Seems to me that the VH capture thing was always too easy to start with anyways.

Even so, as Fester stated, these VH's in question have no impact on any air fields.

What sucks is when you are having a great GV battle and one dummy with his D9 comes ripping in and kills the VH thus ending the ground battle... Kinda cheap really...

I like the way Fester layed out the Tank town things. I dont do the GV thing all that often. But this map makes it a whole lot more fun that I have to admit.

EDIT: Oh yeah. Good work Fester and Thanks

« Last Edit: March 19, 2004, 11:48:55 PM by Morpheus »
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