Author Topic: An Unbiased Opinion of WWIIOL  (Read 1886 times)

Offline Lizking

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« Reply #30 on: March 23, 2004, 09:21:32 AM »
The getting killed by invisible people is not an issue for me either, nor anyone I play with, BUT, we make it a habit of not spawning into the middle of a camped base or a city/FB under heavy attack.  It is all in how you play the game, I guess.

Offline muckmaw

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« Reply #31 on: March 23, 2004, 09:49:36 AM »
I really need to link up with a squad.

banana, I appreciate the invite but your squad night is the same as the MAW squadnight in AH, which I cannot give up.

Thanks, anyway.

Offline Wanker

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« Reply #32 on: March 23, 2004, 10:23:03 AM »
Quote
other games like AH don't have it




AH does indeed have a limit like this. In AH's version, though, the solution that they use is to represent the other planes that are affected by the plane limit as dots, not complete planes with full data. That's how Pyro explained it to me one time.

Offline Maniac

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« Reply #33 on: March 23, 2004, 12:36:00 PM »
Ya, its fun the first two weeks and then it djust stagnates...
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Udie

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« Reply #34 on: March 23, 2004, 12:38:27 PM »
Quote
Originally posted by bpti
why the 64 object limit? other games like AH don't have it, and they work fine (at least on DSL)?



 I thought in AH you only see like 32 planes and then 32 dots?

Offline Russian

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« Reply #35 on: March 23, 2004, 01:29:14 PM »
Quote
Originally posted by banana

I have to comment on the difference being a part of a squad can make. The other night, my squad, the 332nd Fighting Mongrels(sister squad of our AH squad) managed to surround a panzer that had parked on top of a hill. But we were all infantry, and had no means to kill it. Since it was dark, we were able to move around it his gunner being able to track us with his turret, since he had to remain buttoned up. What we did to kill this panzer was to use our small arms to distract the panzer long enough to allow one of my squaddies, who was a sapper, to sneak into position to plant his satchel charge. At the last moment as he approached the panzer, we popped off a couple of smoke grenades around the panzer, giving cover for our sapper. A few seconds after the charge was placed....*BOOM!* no more panzer.

:)

 


Here's that panzer on fire.
http://pages.sbcglobal.net/simfreak/pics/SShot37.jpg

I like my panzers rosted :aok

Offline acepilot2

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« Reply #36 on: March 23, 2004, 01:40:10 PM »
Quote
Originally posted by muckmaw
I've been playing Axis here...figured the bad guys could use a hand.


come on channel 61 sometime muck the we the 2nd gebirgs and 82nd squad (channel is shared by 2 squads) will gladly organize an assault with you.

Offline muckmaw

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« Reply #37 on: March 23, 2004, 02:10:31 PM »
I'll be there tonight, about 9pm EST.

Offline OIO

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« Reply #38 on: March 23, 2004, 07:31:21 PM »
not rubbish bud, its an acknowledged issue by crs themselves. The problem is they havent done anything to address it. Aside from them ignoring the infantry vs tank play imbalance, the 64 limit is the biggest game stopper there is imo.

If you dont experiencec the 64 limit then perhaps you dont participate in city defense or high player concentration areas.

Find the closest city under attack, dont spawn IN the town, do the good ol' drive to the city with your squaddies. Ask a few people for locations of enemy tanks and go and see if you can see them where they are reported. Ill guarantee you that more than half the time you wont see those tanks due to 64 object limit.

And thats because their enemy/friendly object filter shows you enemy with priority 1 and friends with priority2 .. with other modifiers as to air/ground unit and distance from you coming into play.

The result? Your client will load an enemy infantry behind 2 houses (thats absoluletly no threat at all to you) 80m away and remove the tank thats in plain view 100m. And you get shot and killed by the tank which sees YOU but you cant see him.

Easily exploitable as well. When you hear in radio reports of large numbers of enemy inf/tanks coming into an area, just get a scout vehicle or light tank (of if you got a friend to tow, a BOFORS/88 (my fave) ) and park under a tree cover (so air units dont spot you) at mid/long range away from the action. And ZOOM in those great optics and just shoot people.. they will never be able to SEE you until one of them breaks off from the town and gets far away enough from the town so YOU go to the top of their client's display list filter.

But by then its usually too late, if they get that far at all.. for you see them waaay before they see you since whatever enemy approaches your position jumps to #1 spot in your client filter because its the ONLY enemy unit close to you.

Im not denying the game is fun, its just got a crapload of really dumb stuff the devs should give #1 priority to addressing rather than add more buggy crap to the game.

Offline Batz

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« Reply #39 on: March 23, 2004, 08:08:53 PM »
Quote
Originally posted by Udie
I thought in AH you only see like 32 planes and then 32 dots?


That’s wrong as well. I have film from the Big week scenario with 50 + plus icons visible and dots into the 80s. What happens is the closest 64 render after that the rest are dots. You can see these dots “warp” as your fe updates but you never have a guy blink out right in front you. Despite banana’s comparing AH’s “version” to wwiiol there’s very little to compare. WWIIOL’s version sucks arse.

What rationalization the fan bois try to use wwiiol biasing is complete joke. It’s been a problem since the game came out and its still a problem. Brady and I played quite often together. We mostly defend and against large attacks what OIO stated is exactly what happens. There were times when Brady was right next to me but invisible. I only knew he was there because he told me over vox. The same happened vice versa. It’s especially bad while flying.

AH's "version" is nowhere near as crappy as wwiiol’s.

Laz,

You are correct. Most of those great and "fun" wwiiol air missions you hear about are hordes of folks flying around avoiding combat to blow up some undefended building. The same "strat" guy in AH is the same "strat" guy in wwiiol, suicide tactic and all.  If you like a2a combat wwiiol does not come close to filling that fix. New guys don’t even get to fly a fighter. I was bored to death earning "rank" while flying a stuka.

"How about a 45 min boring flight to suicide some factory"...

Muckmaw ought to love it :p

But as OIO said the game can be "fun" but there is also a lot of dishonesty that gets pushed by the fan bois.
« Last Edit: March 23, 2004, 08:45:33 PM by Batz »

Offline Udie

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« Reply #40 on: March 23, 2004, 08:31:09 PM »
Quote
Originally posted by Batz
That’s wrong as well. I have film from the Big week scenario with 50 + plus icons visible and dots into the 80s. What happens is the closest 64 render after that the rest are dots. You can see these dots “warp” as your fe updates but you never have a guy blink out right in front you. Despite banana’s comparing AH’s “version” to wwiiol there’s very little to compare. WWIIOL’s version sucks arse.

What rationalization the fan bois try to use wwiiol biasing is complete joke. It’s been a problem since the game came out and its still a problem. Brady and I played quite often together. We mostly defend and against large attacks what OIO stated is exactly what happens. There were times when Brady was right next to me but invisible. I only knew he was there because he told me over vox. The same happened vice versa. It’s especially bad while flying.

AH's "version" is nowhere near as crappy as wwiiol’s.



 You'll get no argument from me!  This is the biggest problem in WW2OL for me, though it has gotten MUCH MUCH better over the years than it was at the beginning.  I thought I might be wrong about the ammout of icons in AH.    HT has definitely done the best in that regard!

Offline Vulcan

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« Reply #41 on: March 23, 2004, 08:48:23 PM »
Also worth noting, the WW2OL netcode seems to have predefined amounts of types of objects.

IE out of that 32 you can only see X number of friendlies and X number of enemies, of those Y number tanks, Z number infantry,etc. I think each vehicle type adjusts the numbers to 'balance' its roll (ie AA guns see more air than ground).

A good example of this is when we form up Panzer columns, we may have 20-30 odd guys, yet we can only see 12 tanks (the rest just blink out). This is from rear towns where theres no battle, no enemy around etc.

Whats worse is whether you can see another play or not has absolutely no bearing on whether he can see you.

Sucks doesn't describe it, blows goats would be more apt.

Offline Jerraye

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« Reply #42 on: March 28, 2004, 05:46:30 AM »
Hello, Muckmaw. Haven't seen you at the game after our first meeting.

Offline OIO

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« Reply #43 on: March 28, 2004, 08:19:04 AM »
exactly vulcan.

I really suggest those who dont believe me to do what I said in my last post.

1) Find big battle
2) Get a friend to tow your BOFORS/88 (or just drive a tank)
3)  Park gun/tank mid/long range from the action. For 88/BOFORS long range preffered.
4) Snipe away.


The only time you will die is if an enemy airplane flies over you and sees you or if an enemy inf/tank breaks off from the main fight and goes all the way to where you are.

And it will be guesswork for whoever drives/runs to you since they wont see you nor your tracers until they are closeby..and you will see them from afar coming.


In AH, the object limit is not an issue since people HAVE to get inside d1.0 to shoot you and it will be really really rare to have 64 people within d4.0 of you at any given time. Not even big buff formations with escorts have the issue.

But in WW2OL where everyone and everything is concentrated inside a small killzone (in AH terms i'd say inside d3.0) and with people able to shoot you from much longer distance, it becomes a damn serious problem.

imo, CRS should just make the client render stuff thats in the LOS of the player. So as you scan your 45 degree cone of vision, the client shows you whats there... not this crap of having 63 friendlies behind you and 10 enemies in front and you can only see the closest enemy in front of you because your object limit is filled up :P
« Last Edit: March 28, 2004, 08:25:43 AM by OIO »

Offline lazs2

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« Reply #44 on: March 28, 2004, 09:06:22 AM »
sounds boring and frustrating... I guess it is a game for people who are unemployed or playing hooky from school and have no friends or girlfriends or hobbies or... are afraid of the outdoors.

lazs