exactly vulcan.
I really suggest those who dont believe me to do what I said in my last post.
1) Find big battle
2) Get a friend to tow your BOFORS/88 (or just drive a tank)
3) Park gun/tank mid/long range from the action. For 88/BOFORS long range preffered.
4) Snipe away.
The only time you will die is if an enemy airplane flies over you and sees you or if an enemy inf/tank breaks off from the main fight and goes all the way to where you are.
And it will be guesswork for whoever drives/runs to you since they wont see you nor your tracers until they are closeby..and you will see them from afar coming.
In AH, the object limit is not an issue since people HAVE to get inside d1.0 to shoot you and it will be really really rare to have 64 people within d4.0 of you at any given time. Not even big buff formations with escorts have the issue.
But in WW2OL where everyone and everything is concentrated inside a small killzone (in AH terms i'd say inside d3.0) and with people able to shoot you from much longer distance, it becomes a damn serious problem.
imo, CRS should just make the client render stuff thats in the LOS of the player. So as you scan your 45 degree cone of vision, the client shows you whats there... not this crap of having 63 friendlies behind you and 10 enemies in front and you can only see the closest enemy in front of you because your object limit is filled up
