Author Topic: i hereby name...  (Read 1715 times)

Offline beet1e

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« Reply #30 on: March 23, 2004, 02:19:13 PM »
OK Mars - very quickly... Furball has observed that USPT is a time when all the gangbangery takes place. Why's that then? Why do you think he observed this phenomenon during USPT, and felt sufficiently strongly about it to start a thread about it? Why do you think the same thing does not happen to such a degree during Euro hours?

Offline lazs2

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« Reply #31 on: March 23, 2004, 02:43:29 PM »
I think there are a higher percentage of new guys on in prime time who are afraid to look bad so they hide in the "missunz"...

They can pretend that they are doing important work instead of hiding from good fights...  The further apart the bases the more this becomes acceptable practice... the more time to "organize" (do nothing)...  The more acceptable the suicide toolshed and gas can porking becomes..

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Offline mars01

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« Reply #32 on: March 23, 2004, 02:48:14 PM »
I Totally agree Laz.


Beet,

Hordes are a result of numbers - the more people you have on the more flying together as one country.  It doesn't matter what size the map is or how close the fields are.

EuroPT does not have the numbers to produce the hordes.  Plain and simple.  If the hordes were not a factor of the numbers and were a fator of the small maps and close bases then you would see the hordes during EuroPT since the only thing that changes are the numbers.

You stated that you dont have the hordes in EuroPT, so what has changed.  Not the maps.

Offline beet1e

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« Reply #33 on: March 23, 2004, 02:56:05 PM »
Lazs/Mars - I think we're back on common ground. :)
I agree with Lazs about the Missun Editor. When I first began in AH, I thought the M.E. was a cool idea, but quickly realised it was just a gangbang generator. I even suggested that it be turned off - along with getting rid of bardar.

So - if no hordes in EuroPT, then it must be due to numbers/density. And that's what Furball has observed. And I agree with him.

Offline mars01

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« Reply #34 on: March 23, 2004, 03:21:42 PM »
Yeah, I agree with that beet.

I don't agree that map size and field range affects the horde.

I agree the closer bases helps contain the horde better, because I can up from a field next door and hit the horde in time and without much time wasted flying a sector or more.  

When the fields are a sector or more apart, it makes no sense to up and fly into the horde for a few reasons.

1)  The base will probably be captured by the time I arrive and the horde will have moved on.  Long flight for nothing.

2) Why fly a sector, waste all that time to be completely out numbered.

...

Offline SlapShot

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« Reply #35 on: March 23, 2004, 03:28:30 PM »
Quote
Originally posted by beet1e
OK Mars - very quickly... Furball has observed that USPT is a time when all the gangbangery takes place. Why's that then? Why do you think he observed this phenomenon during USPT, and felt sufficiently strongly about it to start a thread about it? Why do you think the same thing does not happen to such a degree during Euro hours?


I beg to differ.

Many times I have left the MA at 1am EST with the Knights holding the Lion's share of the map, only to wake the next morning to see that we lost numerous bases while I got my  beauty sleep.

There will always be hordes/gangbangs ... USPT, EuroPT, APPT, whateverPT.

The size of the horde, to be effective, is in direct relationship to the amount of people on ... and they will form for the reasons that Lazs has described.

Therefore, base proximity has nothing to to with the creation of a horde, but rather how effective a horde can be.

The farther the bases are apart, the harder it is to stop the momentum and damage of the horde.

The closer the fields are, the less effect the horde has, due to the fact that the the "'ole end around" will take back what was just lost ... hopefully discouraging them from marching onward and gathering steam ... this was the intent of Fester design and this has been proven true over and over on FesterMA.
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Offline Furball

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« Reply #36 on: March 23, 2004, 04:49:18 PM »
Quote
Originally posted by MoRphEuS
How come Furbies threads always get so far off topic?
 


Usually its me that make them meander onto totally different topics, this one needed no help from me tho :)
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Offline whels

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« Reply #37 on: March 23, 2004, 05:32:26 PM »
for the most part weather u like them or not, small maps(too small) and pizza give the best fights right now.

xcept for Pizza(cause of how u fight Pizza to win it) the big maps are a waste of base space.

Big isles, tend to boil down to 3 or 4 pockets of furballs for the
duration of the map, sometimes the Gang decides to reset but for the most part  the fights stailmate around A232 area, 22 21 114 115,   171  186area,  sometimes near 84 area. Generally besides
for the bases listed the rest go unused unless a gang reset is being push on 1 country.  This map usually stays about the same
and not reset for the week.


Trinity:
90% of time is unreset and fights stay at 4 spots, xcept for the occational backdoor CV attacks.  5 to 219, 199 to 145, 94 to 39, and Tant town. other wise rest of bases virtually unused for the week its up.

Festerma

xcept for the semi frequent coast CV attacks, 95% of the fight for the week of the map is centered around the 10k base center section of about 10 bases or so.

Pizza
if u like or u dont, Pizza offers the best
combonation of fights available.
u get low alt fights, high alt fights, GV fights, and good CV
fights. (comon complaint) they milk Pizza, well hate to break it
to you, but every map gets milked not just pizza.
changes?  color change would be fine, althought it doesnt
bother me. big change, Ring GV bases are really meaning less,
either change a couple each side to airbases OR, make spane points to land slices, heck makem LVT spawns only to simulate
nearby Amphib assualts



Small maps have thier Furball collectors too.
sfma  1 to 19, basicly because these are the 2 bases
those 2 sides are logged on to when they join the arena.

easy to fix, future maps bases 1 2 n 3 should be put next HQ, so u log in and pop up behind the lines.


Mind
1 to 43  instant 40 50 plane furball,
44 furball for all 3 sides
5 to 4 somewhat but hardness of getting
foothold on west side hurts the fight.
Biggest problem with Mind is the virtual unresettablility of
the west side because of the narrow land mass @ 5 n 6.


nisles
biggest furball sight, middle island.  general fight of map would be helped hugely, if  P14 was moved farther away from 10 so that the base isnt under attack every 20 mins, same with 40 to 19 area, both ports are too close, CV attack like clock work 20 to 30 mins.


when HT went from  X1 size maps straight to X4(had 300 or less playing at time) i knew they would be too big, but the small maps
had gotten out grown. really needed to go X2 or 3. even with 500 to 600 online X4 is still way too big and just creates
200 or so unused bases per map.


sorry for long reply.

Whels

Offline B17Skull12

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« Reply #38 on: March 23, 2004, 05:46:47 PM »
Quote
Originally posted by mars01
I furball is a large group of fighters, fighting without a care about capturing a base.  That is not a horde or gangbang, where the horde flies to a base completely overwhelms the base by shear numbers and captures it.  So you are wrong when you classify a furball as a gangbang horde.  You think that doing this supports your argument, but then your argument is flawed.
where did you learn how to do statistical data?  In a large Group of people statistics can "show" that there will be atleast one person who is fighting other than to have fun.  Lets say 540 people are in the MA, and 1/2 are people who care only about having fun by furballing.(540x1/2=220) Now in a small area of about 30vs30 people "furballing" there are 15 people on each side who care about furballing only, and other 15 people are there for some other reason, whether it be to pork an enemy base/win the war type thing or squad ops or mission that they "want" to accomplish.  So you can say that a furball is really 2 big hordes that have ran into each other and start fighting, and once the furballers see these 2 hordes of 2 people or so each they come thinking it is a furball.

then after that the big "Furball" turns into 2 big hordes that have fighter jock people (AKA Furballers), and the fighter jocks are so busy "furballing" that they never notice that once side's horde of furballers/ win the war people has got to the point where they are at the front steps of the base.  Now the furballers one the otherside realize it to so they start to whine on country that porkers ruined there furball, when acctually they helped by keeping the enemy fighters busy while the porkers made there way to the base.  So my point is that more than likely furballs are just horders with furballers mixed in.

(OMFG WHAT THE HELL HAVE I DONE!)
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Offline mars01

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« Reply #39 on: March 23, 2004, 06:17:21 PM »
Quote
where did you learn how to do statistical data

Who cares?

Quote
So you can say that a furball is really 2 big hordes that have ran into each other and start fighting, and once the furballers see these 2 hordes of 2 people or so each they come thinking it is a furball.

It's obviouse that you don't furball and have no idea what a furball is.

The hordes swarm a field and take it, that is not what happens in a furball.  I have never seen two hordes from different countries fighting to take each others base.  It is usually one country with overwhelming numbers where the gangbang starts.  That is what the topic is here.  If each country had equal sized groups than this would not be an issue.

On the otherhand a furball erupts where fighterjocks as you put it up to fight.  The horde peopel lol may see the furball and think o boy theres the rest of my herd moooooo.   And all the horders start to up at the same place.  Then you start to see morons porking fuel ect and yes the furballs time is near an end.  

You can go on and pretend a furball is a horde but any arguments you base on this will be flawed.

The bottom line, is that the furball is very different than a horde.  If you can't see that then so be it.:D

Offline B17Skull12

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« Reply #40 on: March 23, 2004, 06:29:35 PM »
Quote
Originally posted by mars01
The bottom line, is that the furball is very different than a horde.  If you can't see that then so be it.:D
wrong yet again.

horde-n. troops of nomads; gang[/i], rabble

AH Defination of Furball from my POV
Furball-2 groups of people fighting.

now aren't gangs just a bunch of people who love fighting:)
II/JG3 DGS II

Offline Roscoroo

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« Reply #41 on: March 24, 2004, 01:35:08 AM »
think I need a dictionary for this thread ... Or just do the ole ignore the psycobabble and carry on with the sheep herding .
Roscoroo ,
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Offline Furball

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« Reply #42 on: March 24, 2004, 04:25:12 AM »
i like to furball, bet you didnt know that one?  But i do not like getting ganged.

There is a fine line between a nice furball where you have people slugging it out from each team...

...and getting pounced on by 4 or 5 people at once.  Or getting into a 1 vs 1 or 1 vs 2, and then the 4 high cherrypickers pounce.

Cant explain the difference but there is.  People that do it can tell, but to those that do not it - it all looks the same.
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Offline beet1e

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« Reply #43 on: March 24, 2004, 06:24:46 AM »
Quote
Originally posted by Furball
i like to furball, bet you didnt know that one?  But i do not like getting ganged.
One of the things I like about the pizza map apart from what WT says in my sig. and what Whels said above is that ganging occurs much less, probably because it's less obvious to the stangbangers where to start. When the fields are too close together, and a base comes under attack, the ganging scoremongers will up their stangbang planes and come in with a 10K alt advantage. It's less viable on pizza with a spread out front line, especially given how little co-operation exists between the individual pilots of the largest online squadron of all: The It's-My-$14.95 squadron. :lol And the pilots of the second largest online squadron - Attention Deficit - can't be arsed to fly 6 minutes.

Hey Furball, your sig. mentions Arsenal. Are you a fan? Can you describe the Offside Trap as spoken of in "The Full Monte"?

Offline lazs2

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« Reply #44 on: March 24, 2004, 08:02:20 AM »
whels... I find exactly the oppossite of what you find.. I rfind no variety of fights at all on pizza for instance.  

It really does have to do with numbers to a certain extent... in the CT there are few people but... no matter how big the map... the guys fight each other at 2 or 3 bases.   probly the same for the euros... with few people you have to make your own fun... somebody porking stuff at undefended bases is noticed for the twerp he is.

lazs