for the most part weather u like them or not, small maps(too small) and pizza give the best fights right now.
xcept for Pizza(cause of how u fight Pizza to win it) the big maps are a waste of base space.
Big isles, tend to boil down to 3 or 4 pockets of furballs for the
duration of the map, sometimes the Gang decides to reset but for the most part the fights stailmate around A232 area, 22 21 114 115, 171 186area, sometimes near 84 area. Generally besides
for the bases listed the rest go unused unless a gang reset is being push on 1 country. This map usually stays about the same
and not reset for the week.
Trinity:
90% of time is unreset and fights stay at 4 spots, xcept for the occational backdoor CV attacks. 5 to 219, 199 to 145, 94 to 39, and Tant town. other wise rest of bases virtually unused for the week its up.
Festerma
xcept for the semi frequent coast CV attacks, 95% of the fight for the week of the map is centered around the 10k base center section of about 10 bases or so.
Pizza
if u like or u dont, Pizza offers the best
combonation of fights available.
u get low alt fights, high alt fights, GV fights, and good CV
fights. (comon complaint) they milk Pizza, well hate to break it
to you, but every map gets milked not just pizza.
changes? color change would be fine, althought it doesnt
bother me. big change, Ring GV bases are really meaning less,
either change a couple each side to airbases OR, make spane points to land slices, heck makem LVT spawns only to simulate
nearby Amphib assualts
Small maps have thier Furball collectors too.
sfma 1 to 19, basicly because these are the 2 bases
those 2 sides are logged on to when they join the arena.
easy to fix, future maps bases 1 2 n 3 should be put next HQ, so u log in and pop up behind the lines.
Mind
1 to 43 instant 40 50 plane furball,
44 furball for all 3 sides
5 to 4 somewhat but hardness of getting
foothold on west side hurts the fight.
Biggest problem with Mind is the virtual unresettablility of
the west side because of the narrow land mass @ 5 n 6.
nisles
biggest furball sight, middle island. general fight of map would be helped hugely, if P14 was moved farther away from 10 so that the base isnt under attack every 20 mins, same with 40 to 19 area, both ports are too close, CV attack like clock work 20 to 30 mins.
when HT went from X1 size maps straight to X4(had 300 or less playing at time) i knew they would be too big, but the small maps
had gotten out grown. really needed to go X2 or 3. even with 500 to 600 online X4 is still way too big and just creates
200 or so unused bases per map.
sorry for long reply.
Whels