Just suppose:
That at large airfields you could always select any fighter.
But at medium airfields you could only get either Axis fighters or Allied fighters (Each country would get X amount of each, depending on the map used).
At small airfields, you could only get aircraft from one country of origin: Germany, Japan, Italy, Britain, Russia, or US (Again, each country would get Y amount of each).
All bombers and ground vehicles would be available at every field (This might actually encourage the use of bombers, something AH needs IMO).
Pros:
1-Variety! Not the same old fight everywhere!
2-Small friendly bases next to small enemy bases would create mini "historical pockets".
3-You may have several different kinds of "historical pocket" fights to choose from.
4-Some of the historical pockets may be new and interesting (I.E. German Vs Japanese planes).
5-If none of the historical pockets appealed to you, there would likely be a few medium or large front line fields to get your plane of choice from.
6-Can be implemented with current maps.
7-Computer can randomly select fighter/country origin for small fields at reset so that the map is different with each reset. I.E. A-10 on the island map may be Russian now, but after reset may be assigned US. Same idea for Axis Vs Allied medium fields.
8-The main arena would still function pretty much the same way, and have almost all of the appeal that a MA should. However, those seeking a HA would at least occasionally be able to find semi-historical fights within the MA.
9-We all would be encouraged to become proficient in 5 or 6 very different fighters in order to play the "hot spots".
Cons:
1-If your country gets whittled down to its two Italian fields, your screwed. Then again, reset would only be a minute or two away.
2-Guys who fly only one ride, on occasion, may have to launch from a rear field.
3-Number of plane types available per small field would vary (including variants of type):
Germany - 9, Japan - 3, Italy - 2, Britain - 5, Russia - 4, US - 9
Perhaps Japan and Italy could be combined to help this, however.
4-We all would be encouraged to become proficient in 5 or 6 very different fighters in order to play the "hot spots", this may not be fair to those who barely have enough play time to become proficient in one.
If you like this idea, or have some input, please add to this post.
New game-play ideas from customers never get implemented without support.
Thanks,
eskimo