Author Topic: Supply & Demand  (Read 1017 times)

Offline Citabria

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Supply & Demand
« on: May 07, 2000, 12:52:00 AM »
any news on limited supply of aircraft?
I know this was being discussed a while back by HTC as a method by which to include world beater aircraft without destroying arena balance.

perhaps sorties per day limit instead of death so that all may partake and die with pleasure and less anxiety from said deaths?

thus by doing so the aces of the me262/TA152/SPITXIV are not given a ticket to ride all the time with impunity and the newbie gets the same square deal as the vet?

that way we get to fly the plane the way we find most enjoyable. we can land it or ditch it and feel good. or we can get killed in our uber ride and not suffer a migrane from loosing our beloved monster craft due to the death on top of the already annoying feeling of loosing a battle.


[This message has been edited by Citabria (edited 05-07-2000).]
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HaHa

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« Reply #1 on: May 07, 2000, 02:46:00 AM »
Ah yes attrition, spare planes on runways, lots of cool possibilities. I started a thread on this idea awhile back, from what I understood HTC is interested in attrition but right now it isn't a high priority.

Offline Exile

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« Reply #2 on: May 07, 2000, 07:27:00 AM »
Ahh .... but when does the sortie count begin? People here are from all over the world and so there are people flying in many different time zones. If the sortie count begins at 6:00 am CDT, that would be unfair to someone half way around the world who normally flies around 1 or 2 in the morning as it is likely that the sortie limit will have been reached before they even had a chance to fly.

Ex ...........................

LLv34 Nattulv

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« Reply #3 on: May 07, 2000, 07:54:00 AM »
I think that Citabria ment that EACH player get x number of sorties to use on these exotic planes each 24 hours. So when time shift dont matter that much. Some will of course be able to fly "over" the timechange line so to speak. Setting it to the time when least players is online would keep it "fair" for the majority.  
 This looks like a pretty good solution so that these kind of exotice planes can enter the planset.

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-lazs-

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« Reply #4 on: May 07, 2000, 09:43:00 AM »
Am I to understand that you guys are seriously considering giving the best pilots uber planes?   The mix of uber pilots (or any pilots) in uber planes may be "historic" but it would not be much fun for anyone not in one.   "Jet day" in Wb is fun for a few but for most it is a pain.   Some just avoid it entirely and fly in AH.

Right now, one of the reasons i am in AH is the parity.   You appear to want to take that away.    I have no idea why.
lazs

Offline Kieren

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« Reply #5 on: May 07, 2000, 09:49:00 AM »
I side with Lazs here. Unless there is some way to keep the newer guys from being goldfish food, you cannot grow. The rich get richer, the poor get poorer....

Offline Lephturn

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« Reply #6 on: May 07, 2000, 10:14:00 AM »
I don't think "earning" rides in the better planes was suggested above.  I believe the suggestion was each pilot gets X number of sorties in "uber" planes per tour, regardless of that pilot's skill level.

Ok, so the top pilots would possibly make their sorties last longer than the newbies, but that's no different than normal.    I don't see how it would un-balance things at all.  The only possible problem would be when we get the ability to re-arm and re-fuel, but even so a fellow can only play for so long in the same sortie...  I think it is a reasonable way to limit supply of uber-planes.

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Offline Pongo

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« Reply #7 on: May 07, 2000, 10:27:00 AM »
Pongo dusts off his old suggestion that he still likes...
I think it would be great if uberplanes are introduced as you get fewer and fewer fields....
So the guys that are under the gun can defend those fields with a bear cat and strike at enemy HQ with an ardo jet bomber...
If there were several uber planes modeled then it might be random which ones were released.


Greg 'wmutt' Cook

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« Reply #8 on: May 08, 2000, 03:27:00 AM »
The Idea of 'Rewarding' a high score scares me a little.  The reason I don't get caught up in games like Ultima Online and Ever Quest is because there are people that just sit day in and day out playing the game while the rest of us go about our daily lives.  Then when we pop in for a while we are faced with these "Uber Characters" that we don't ever have a chance of being even with.
If we reward players with "special" rides for attaining a higher score, the same 10% of the pilots here will be in those planes over and over, and the recreational pilots, like myself, will never get to use them.
While I am against any kind of RPS (Rolling Plane Set). I think a good use for these "Uberplanes" might be a special time frame at the end of a TOD rollever. Like maybe the last three days or so.
But limiting the availability of a plane based upon score would be very unfair to the players that only play a few hours a week.  Not to mention the fact that if you think we have a Quake-birds like enviroment now, wait untill score becomes a meaningfull part of gameplay.

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Offline Koed

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« Reply #9 on: May 08, 2000, 05:06:00 AM »
How about limiting the uber planes to certain airfields?  I think this is a good idea anyway. I mean you'd need a pretty hefty airfield to sustain B-17's and so..
You could limit these uberplanes to for example HQ. This way it would be pretty hard to get to far away from base and make the plane more valuable. Consider the effort to try and get one of those planes from HQ to one off the center airfields. Constantly landing and refueling....so you can still enjoy that ubermonster but are somewhat limited in your range etc etc... sounds good to me..

Offline Koed

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« Reply #10 on: May 08, 2000, 05:09:00 AM »
Oh and I actualy like it when there are planes in the air that are virtually unbeatable. It improves team work hopefully. I mean it's a bit like when one of those star destroyers comes in and everyone on your team hurries back to base to beat the bastard. This only works ofcourse cause there ain't too much star destroyers to go around..