Author Topic: Constant Speed Props  (Read 3481 times)

Offline moot

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Constant Speed Props
« Reply #15 on: April 16, 2004, 01:38:16 AM »
I've always noticed it since a long time.  It's not as dramatic as Il2's, might be the difference between a melted main crankshaft bearing and one that's not?
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Offline flakbait

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« Reply #16 on: April 16, 2004, 03:54:40 AM »
No game, to the best of my knowledge, models engine wear and tear to that degree. The difference between AH and IL2 is mostly one of programming, as both model this phenomenon. Neither, however, model props driving engines to any accurate degree. Aside from an RPM increase, we don't see any damaging side effects. Which is probably a good thing, since many pilots here would prefer to worry about the enemy vs. how they're handling the engine.



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Offline mars01

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« Reply #17 on: April 16, 2004, 10:05:29 AM »
Yeah, I could care less about the damage affect, although it would stop alot of people from running and force them to fight.  That would be a good thing. :D

But I didn't notice the increase in RPMs in a fast dive till I started flying IL2.  The next time I am in AHII I will pay better attention to it.  It is really dramatic in IL2 and adds to the overall immersion factor.  It reminded me of the films you see when a pilot noses over and dives in.

Offline flakbait

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« Reply #18 on: April 16, 2004, 10:40:07 AM »
Actually it wouldn't stop anyone from running. As long as the engine and prop are making enough power, the prop can't drive the engine. It takes quite a bit to get an aircraft to that point really. I haven't played Il-2 in a long time, but if they model an RPM increase just from diving then they got it wrong.



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Offline mars01

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« Reply #19 on: April 16, 2004, 10:45:32 AM »
Quote
I haven't played Il-2 in a long time, but if they model an RPM increase just from diving then they got it wrong.


OK then what are we saying in this thread.  It was stated once you dive to the point where you are up against the stops your prop basically becomes a fixed pitch prop and you would then see an increase in RPMs.  Hitech mentioned this is what happens, so what do you mean in the above quote?

Offline slimm50

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« Reply #20 on: April 16, 2004, 01:38:18 PM »
Aw Geez..answer, please. I've read this far and it's like someone ripped the last page from a book or article.:(

edit: great thread, btw.:D

Offline flakbait

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« Reply #21 on: April 16, 2004, 04:34:45 PM »
Mars, I'm saying that it takes a lot to get to the point where you've got a problem with the prop driving the engine. At very low power and low revs, diving from a great height will get the prop driving the engine becaue the prop/engine combo is putting out squat for power. The high-speed airflow over the prop starts turning it faster than the engine is, and that's where things get nasty. If Il-2 is modeling it so when you dive from 350mph to 400mph at mil power, and you see an RPM increase, then they've got it all wrong. A dive like that even at cruise power settings won't cause the prop to drive the engine. The reason why is simple; the engine is still putting out enough power to prevent it. HTC has modeled it about right: diving with low power and low revs will, eventually, cause the prop to drive the engine. Key word here being eventually. It doesn't happen all the time, only under specific circumstances with certain power/RPM settings can you cause this to happen.

Here's two examples of how to drive the engine with the prop...

1) Take the Spit driver diving from 25k to avoid getting nailed by a P-47. By 400mph TAS he's cooking at full power with his nose 25º down. By 475mph he's reached a point where more than likely he can't chop power. If he does then his engine is not producing enough kick to drive the prop. So the airflow over the prop starts back-driving the engine along the extention shaft. You can see this in action in either AH or AH2 by taking a P-51D up to 25k and diving it to 500mph. Watch for an RPM increase past 3,000 and as soon as you see that, cut power. That is a situation where the airflow is moving air faster than the prop is, and as a result, the prop is driving the engine. Airspeed alone can cause the prop to drive the engine if the airspeed is high enough.

2) Use a last minute decent procedure by chopping power completely while in a steep dive towards the airfield at a medium altitude. Use cruise power (try 40" 2,300) in any aircraft at 15k and let it settle. Now cut power and dive the aircraft while watching for the RPM to climb above 2,300. Again, airspeed alone is moving the prop faster because the prop thrust is slower than your airspeed.


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« Last Edit: April 16, 2004, 04:42:27 PM by flakbait »

Offline moot

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« Reply #22 on: April 16, 2004, 05:37:03 PM »
flakbait, someone who plays FB on a regular basis will have more accurate anecdotes, but I can tell you the first times I played I was often burning and braking Hurricane engines.
It started with strong dives where I must've forgot to use the right throttle and pitch procedures, the engine would quickly over rev.
Afterwards if it hadn't caught fire, the RPMs would overreact  (don't remember by how much, i never bothered to look and just remember by ear, it was real spiky) to any throttle imputs, independent of plane speed and orientation.  
The engine RPM had very elastic reactions.
« Last Edit: April 16, 2004, 05:42:21 PM by moot »
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Offline Straiga

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« Reply #23 on: April 16, 2004, 08:14:50 PM »
Gentalmen, your points are well taken and have some vilidty.

 A fixed pitch prop is a solid piece of metal or wood set to for a climb, cruise or combo of both to get the performance you want.
RPM is what you read in the cockpit not manifold pressure this is  the only gauge showing power.
When you enter a dive with a high RPM setting your prop will over speed past red line and severly damage your engine. Power reduction is required for desent or any nose low attitude to keep RPM below red line. In a climb you will never be able to over rev a fixed pitch prop. RPM will decrease with increase of angle of attack to the max power output from the engine.

 Constant speed props is a variable pitch prop that you can vary prop pitch with the prop handle, full forward is high RPM low Blade pitch, move the handle back this changes the prop govener (either electric, oil pressure or what ever) to a desired higher  pitch low RPM setting. Move the handel all the way back this will feather the prop on some airplanes . Some radial or inline engines have prop reverse, this is were the prop angel of attack goes to a neg angle or beta range.
Blade stops range from high RPM to feather, some have no blade stops at all (Prop reversing ) So airplanes have many different configurations of a constant speed system, and the prop blade angles vary dramaticly depending on how big the blade is.
 When you take a fighter and dog fight with it your in a low airspeed range but never in the never exceed airspeed range of the airframe, unless your trying to beat the other guy to the deck. I have noticed in AH that you could be going about 150 then nose over to 300 and watch the prop rpm climb Im sorry this is not possible a constant speed prop system will prevent this from happening. I can see this if you got the airframe up to close to red line, when some props hit the blade stops yes RPM will increase but the angle of the prop blade at its stops, takes a while to spool up you will have probably rip your wings off about the same time you have over sped the eng who knows or reduce power and still watch your wings fall off. Excessive I mean excessive airspeed yes you can over speed. But in a wide envelope range normally, RPMs can be managed by setting the prop RPM. Some Airplanes can go to feather no over speed and this is not a normal practice.

 But what im saying in AH when your dog fighting and you want to maintain a set RPM it wont do this, the prop rpm will rise or fall depending on nose attitude. Constant speed props were designed to maintain a set RPM or why have them?

Accelerated stalls are just as I decribe. No rudder at all.

Using aileron to counter torge it is still wrong Im sorry. If your were to use right aileron to counter a left torgue tendancey the left aileron would be deflected down increasing chord length
increasing angle of attack, there for increasing lift which increases drag slowing that wing up yawing the airplane in the same direction of the torge. Now you have to add rudder to counter this motion, and all you had to do in the begining is to add rudder in the first place to counter torgue, ailerons only bank an airplane then horizontal componant of lift turns the airplane. The right wing is also set at an higher angle of incidence then the left to counter torge (fix angle of attack of the wing mounted to the fuselage). The vertical stab is not centered to the airplane centerline either , the leading edge is moved to the left of center to counter torge along with rudder.
Aileron trim should is used for fuel weight inbalance meaning more fuel in the fight fuel tank then the left, or you dropped one bomb and still are carring one. Losing one engine on a multi you could use it to roll the dead engine into the good engine about 5 degrees this is counter drag not torgue. All the flying that I have done I have used airleron trim very little most of the time 99.9 percent its set to 0 and I dont use airleron to counter torge thats unheard of. In a real airplanes they fly so easy. In AH I have to laugh Im sorry that every time you have to trim the airlerons to make it fly straight wings lvl at different airspeeds because of torgue effect. I dont do that in a King Air 200 or B-767, MU-2, PC-12, Senaca, Piper Arrow or any other airplane get the point. Remember I teach student Pilots to FAA standards so they can get there certified pilots licences. Every two years I have to recertifie my CFI to keep current.

Also when you shoot the tail off an airplane the nose of the airplane will pitch down, not up. Because a resultant tail down force is produced by the horizontal stab to balanced airplane. The airplane first of all has a very heavy engine in front this makes for a nose down situation, second  the center of pressure on the main wing moves aft at higher airspeeds this still makes a nose heavy situation you now need the horizontal stab to do its thing in the opposite direction to balance every thing out in flight, so when you shoot the tail off the nose pitches down not up. Just threw that in.

I would like to know if you guys have pilot licences? I not I would like to know were you get your aviation experinces from Im very interested.

 I hold a Airline Pilot Certificate & Airplane Single & Multi Eng Land Rotor Craft Helicopter Instrument certified flight instructor rating, and also a Flight engineer Jet Rating. If you would like, I could send you copies of my certificates to showyou that  im not blowing wind, send me your fax number.
 Im presently with Hawaiian Airlines were I started as a flight engineer on the L-1011 then went to the first officer position, I then flew Md-83 for the inter-island side then went to the Boeing 717 after the company sold of the Md-83s. Another bid came out and start flying first officer for the DC-10 after those where retired and  I now fly the Boeing 767-300 ER. Its great fun, till I reach 60.

Later see you on the Map
« Last Edit: April 16, 2004, 09:22:58 PM by Straiga »

Offline Badboy

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« Reply #24 on: April 16, 2004, 10:59:06 PM »
Quote
Originally posted by Straiga
Also when you shoot the tail off an airplane the nose of the airplane will pitch down, not up. Because a resultant tail down force is produced by the horizontal stab to balanced airplane. The airplane first of all has a very heavy engine in front this makes for a nose down situation, second  the center of pressure on the main wing moves aft at higher airspeeds this still makes a nose heavy situation you now need the horizontal stab to do its thing in the opposite direction to balance every thing out in flight, so when you shoot the tail off the nose pitches down not up. Just threw that in.


Hi Straiga,

I believe the behaviour of the aircraft in AcesHigh in that respect is correct. I think there may be some confusion in this discussion regarding the system of forces involved for the stability of an aircraft, particularly when you try to apply that to explain what happens when the tail has been shot away.

Allow me to explain what happens… Let's assume that you are flying along, minding your own business, in level flight at constant speed. Further assume that the forces on your aircraft are balanced. The prop’ thrust is balanced with drag, the lift with weight and so on. All the moments are balanced too, the pitching yawing and rolling moments are all in equilibrium. The nose down pitching moment caused by the weight and lift couple is balanced at the tail, and so on.

Now, since you raised the question about what direction the nose points when the tail goes away, let’s just think about those longitudinal pitching moments. Most folk, including you, think like this… During flight the weight and lift couple was trying to rotate the nose downwards, and the tail was preventing this from happening by providing a downward force. So, if we remove the tail, there will be nothing to prevent that rotation, and the nose will drop… Not so fast! That’s not what happens, you might not see this right away, so bear with me, I’m going to go slowly… But first, the flaw in that reasoning is that it overlooks the fact that the nose down pitching moment that existed during controlled flight, also goes away with the tail. You see, the tail wasn’t only responsible for the balancing moment, it was also indirectly responsible for the lift that produced the nose down pitching moment in the first place. Once the tail has gone, the forces normally associated with static/dynamic stability no longer apply… So what does happen?

Firstly, the wings are only producing lift when they are forced to do so by the control surfaces at the tail. Those surfaces (using a small force but long lever arm) rotate the wings against the airflow, forcing the wings to fly at an angle to the free air stream, thereby causing downwash, circulation, and thus lift. When the elevators go away with the tail, the lift goes away with it, and the wings weather vane, and no longer produce a nose down pitching moment. That all happens very quickly and only leaves an engine, with the wings and forward/mid fuselage acting as little more than dead weight that simply wants to fall downwards, with a propeller attached to it that is still producing thrust.

Now, all you really need to consider at this point is how a heavy lump of metal with a propeller attached to it would fall. I think most people can see intuitively, that the heavy lump would fall first, dragging the propeller behind it. An admittedly weak analogy would be the stable condition that arises with a man hanging beneath a parachute. The aircraft falls, dragging the prop behind it, and falls more slowly because the prop is producing thrust and slowing it down.

That's exactly what happens in AcesHigh... Kudos HT!

Hope that helps.

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Offline HoHun

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Constant Speed Props
« Reply #25 on: April 17, 2004, 04:20:48 AM »
Hi Straiga,

>I have noticed in AH that you could be going about 150 then nose over to 300 and watch the prop rpm climb Im sorry this is not possible a constant speed prop system will prevent this from happening.

Funny the Spitfire manual should advise to reduce boost to 1/3 to avoid excessive rpm then. I guess they didn't know any better because they lacked the Piper Arrow flight experience.

Regards,

Henning (HoHun)

Offline Straiga

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« Reply #26 on: April 18, 2004, 03:18:50 PM »
Hey Badboy,

 I see your point, BUT here we are flying fat dumb and happy and one of the LTARDS shoots your tail off, the center pressure on the main wing moves aft at high airspeed or moves forward in low speed high angle of attacks. Im talking cruise flight COP is aft we have a big engine on the nose and the tail goes away, at that instance with the center of pressure aft on the wing pitches nose down because you lost your balance from the tail plus with the big engine on the nose dose'nt help either. After this later I can see a wing pitch up and vaining. But not on the onset of losing the tail.

Hey Ho Hun,
 If your implying that a piper arrow can go as fast as a spit II in a dive the arrow would probably win the race since it wouldnt have any wings anyway and prop over speed cituations would no longer be a factor!

Offline HoHun

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« Reply #27 on: April 18, 2004, 03:31:39 PM »
Hi Straiga,

>If your implying that a piper arrow can go as fast as a spit II in a dive the arrow would probably win the race since it wouldnt have any wings anyway and prop over speed cituations would no longer be a factor!

Well, actually it was a failed attempt at irony.

If a WW2 fighter manual says that you should pull back the throttle to 1/3 in a dive, it's obvious that propeller overspeed was a factor even though the aircraft was fitted with a constant speed governor.

I don't think that it's possible to invalidate the WW2 fighter manual based on Piper Arrow (or modern turboprop) experience.

Regards,

Henning (HoHun)

Offline hitech

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« Reply #28 on: April 18, 2004, 04:15:13 PM »
It's realy simple if you understand stops on the prop. Infact had to have mine adjusted on my RV becase past 175 knots it started to change. I could no longer hold 2400 rpm it would start to creep up.

With the debate which way would an aircraft pitch when tail feathers are gone, the answere is they could pitch both ways. It just depends where the CG / CP releationship  is prior to loosing the tail. And please don't sight that the CG is always head of the CP, because that is incorect. The CG must be head of the combined CP of the tail and wing only to create a stable aircraft.

Also if your going to debate torque, please be specific, because by strick definition roll is the only thing that counteracts engine torque. Other wise you probably refering to PFactor or slip stream effects.

As to which way a plane rolles when stalled in a turn, life is not so simple. It can go both wayes, because I can assue that I have done 4 g accelerated stalls in real dog fights and had the plane snap both ways, including in a p51. It realy depends on the specific air craft, and where the, ball is along with bank angle when max aoa is reached.


HiTech

Offline Badboy

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« Reply #29 on: April 18, 2004, 04:43:12 PM »
Quote
Originally posted by Straiga
I see your point, BUT here we are flying fat dumb and happy and one of the LTARDS shoots your tail off, the center pressure on the main wing moves aft at high airspeed or moves forward in low speed high angle of attacks. Im talking cruise flight COP is aft we have a big engine on the nose and the tail goes away, at that instance with the center of pressure aft on the wing pitches nose down because you lost your balance from the tail plus with the big engine on the nose dose'nt help either. After this later I can see a wing pitch up and vaining. But not on the onset of losing the tail.


The location of the COP doesn't matter once the tail is gone, because when the tail goes away, the lift on the wings goes away as well. Of course in reality it doesn't go away instantly, so at the moment the tail is lost, the nose down tendency does exist, as you point out, but the lift decays very rapidly, so it would only be momentary (and damped by the nose up moment from the vertical component of thrust at the prop') and insignificant compared to the more massive, long term and stable motion we see correctly depicted by the flight model in AcesHigh.

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