1. no more radar in planes, radar is only available in the tower BEFORE you take off. So look good and remember. In the plane all you get is the map.
2. no more icons, period! No red, no green, maybe the call sine of your friendlys at close range <2K, nothing else. How do you tell friend from foe? let me continue.
3. Two sides. The American, British and Russians vs. the Germans, Italians, and Japanese. (with some sharing of aircraft like bombers) those AC that are shared have a red or green dot at close range, <2k. Now you know who the enemy is. once you ID the AC that is. obviously this part of the plan would have a lot of kinks to work out, but it is workable.
4. One life per 24 hour period, per type of aircraft. This makes people fly like it is REAL. once shot down in a fighter, you can move to buffs, then to Gvs and so on. and when your done, your done for the day. WOW that would make things change!
SLED, I've tried exactly that in IL2/FB/AEP. As per the result, it sucks.
Now, it does hold
SOME immersive qualities. Bascially, in that environment, what happens to you is exactly what happened in real life. A long long long long long long flight into the void, and them WAMMO! Suddenly, you're dead.
Obviously, that kind of setting will be valid for gameplay standards only when other factors of aircombat is also implemented:
1) always fly in squads
2) immediate communications and radio transmissions upon enemy contact
3) extremely organized manner of flying
Which.. obviously IMO, is impossible unless you want to draft everyone playing in the MA into a virtual military and train them, along with a chain of command and threats of reprimandation when orders are not followed.
...
Some of what you mention, may be viable to use in the upcoming ToD mode where people are required to fly as a squad, received basic training, maintain a very basic chain of command and etc etc.. and still, some other aspects should be left out.
The more practical alternative, like Karnak and Batz have suggested, is to tinker with how the icon system works. Things like:
1. Fade-in/Fade-out according to distance (no instant icon popup as soon as bogey hits a certain range..)
2. range indicator limited, or, an alternative in the form of closure/departure indicator
3. plane-type indicator coming ON/OFF according to distances...
and etc etc.
Obviously, AH2 tries method #2, Batz and Karnak suggests a mix of #1 and #2. My personal preference is with 1+2+3.
* icon fade-in upon entering 5.0k yards, fade-out as going outside of 5.0k
* range indicator turned off when target is within 1.0k yards
* plane-type indicator turned on when target is within 2.0k yards