Author Topic: B-24D 3dsmax  (Read 4308 times)

Offline lasersailor184

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« Reply #30 on: April 17, 2004, 09:37:08 AM »
So, is HT implying that they are already modeling and putting in a B24?
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Offline Furball

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« Reply #31 on: April 17, 2004, 01:38:38 PM »
no he is implying they have gone one better and making the b-29!

we all want teh nooke1!!!1111111111!!!1111oneenoone
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Offline straffo

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« Reply #32 on: April 17, 2004, 02:06:06 PM »
Quote
Originally posted by hitech
Not realy cit .

HiTech


Do you prefer document instead ?

Like for the D520 , MS406 ,Amiot 351 LéO 45(1)  VG33 ?

Offline Morpheus

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« Reply #33 on: April 17, 2004, 07:03:49 PM »
Quote
no he is implying they have gone one better and making the b-29!


That would be sweet... But I say the more the marrier... Even tho it makes no difference what I say:D

Seeing, shooting at, and flying the B24 in Aces High would be a real treat... Anything new would be a real treat...
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Offline United

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« Reply #34 on: April 17, 2004, 11:18:33 PM »
Cit, Ive been a lifelong fan of the B24 and I say, thats one sweet start to a B24.  Great work!!! :D :D

Offline Citabria

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« Reply #35 on: April 17, 2004, 11:25:45 PM »
thanks united!

liberators my favorite airplane too.

its so ugly and cool looking and on top of that every plastic model ive evr seen of it does awful inaccuracies to the cockpit canopy. they get everything else close but for some reason everything goes wrong in this area. the good plastic model companies havent touched it or the b17g in 1/48 scale and the only model around is the monogram kit from the 70's and its got the worst canopy ive seen.

Ive got the canopy and green house nose on this one pretty close but even i dont have it just right its so damned deceptive on the real airplane. no wonder it throws everyone that tries to create it for a loop.
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Offline Citabria

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« Reply #36 on: April 17, 2004, 11:39:49 PM »
i am curious though if HT can use the basic mesh that can be converted to 3DS format which is usable by any version of 3dsmax. I think HTC uses an older version of 3dsmax
could it read the 3ds format?

if so then i would love to help build higher detail meshes of planes in the game with low res meshes that superfly and natedog are  not working on and turn that basic frame over to them. it would be a win win for both parties because its somthing I enjoy and seem to do pretty well given i just started tinkering with the program last week and never touched the stuff before except for the terrain editor and building a starwars ywing in truespace like 9 ears ago.

it would seem logical that providing the polygon mesh only could be somthing useful for sf and nate as they have over 50 models to redo in high res and though they would still have to make the guts of the model having the frame done already in exact proportions with all the research and planning that goes along with getting the frame to that level. and in my limited experience thus far its been evident to me that the better the plans and the more photoreferences gathered, the better the final polygon mesh will be.


I know I can do a basic mesh to any specifications required,  and you know i would really like to try.

and damn natedog superfly would you really want to pass up the chance to tell me ive got some detail 2 inches out of place after ive been doing that to you guys for 4 years? :D
« Last Edit: April 18, 2004, 03:14:57 AM by Citabria »
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Offline Rafe35

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« Reply #37 on: April 17, 2004, 11:43:58 PM »
Quote
Originally posted by Citabria
i am curious though if HT can use the basic mesh that can be converted to 3DS format which is usable by any version of 3dsmax. I think HTC uses an older version of 3dsmax which could surely read the 3ds format.

if so then i would love to help build higher detail meshes of planes in the game with low res that superfly and natedog are  not working on and turn the basic frame over to them.

to me it would seem logical that providing the polygon mesh only could be somthing useful for sf and nate as they have over 50 models to redo in high res and though they would still have to make the guts of the model.


I know I can do a basic mesh to any specifications required,  and you know i would really like to try.

and damn natedog superfly would you really want to pass up the chance to tell me ive got some detail 2 inches out of place after ive been doing that to you guys for 4 years? :D
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Offline ramzey

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« Reply #38 on: April 18, 2004, 01:19:21 AM »
Quote
Originally posted by Citabria
i am curious though if HT can use the basic mesh that can be converted to 3DS format which is usable by any version of 3dsmax. I think HTC uses an older version of 3dsmax which could surely read the 3ds format.

if so then i would love to help build higher detail meshes of planes in the game with low res meshes that superfly and natedog are  not working on and turn that basic frame over to them. it would be a win win for both parties because its somthing I enjoy and seem to do pretty well given i just started tinkering with the program last week and never touched the stuff before except for the terrain editor and building a starwars ywing in truespace like 9 ears ago.

it would seem logical that providing the polygon mesh only could be somthing useful for sf and nate as they have over 50 models to redo in high res and though they would still have to make the guts of the model having the frame done already in exact proportions with all the research and planning that goes along with getting the frame to that level. and in my limited experience thus far its been evident to me that the better the plans and the more photoreferences gathered, the better the final polygon mesh will be.


I know I can do a basic mesh to any specifications required,  and you know i would really like to try.

and damn natedog superfly would you really want to pass up the chance to tell me ive got some detail 2 inches out of place after ive been doing that to you guys for 4 years? :D



you are wrong, mail me at ramzeyca@op.pl
im working tommorow so you can get answer at monday

btw nice pice of work

Offline Citabria

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« Reply #39 on: April 18, 2004, 02:16:01 AM »
what do you mean?
is there nothing i can do to help?
is there no way i can provide some piece of 3d work
that will assist in seeing a new aircraft or old low polycount
 aircraft to ah2?

theres a lot of crap i can be wrong about in my post and I
 wouldn't be surprised if I'm wrong about everything, its not
 uncommon for me to be that wrong but your criptic reply is quite
 confusing

i thought the old 3ds file is a standard thing that can contain
 mesh polygon information but not texturemapping or more
complex information? that this file can be exported and imported
 say from 3dsmax6 to 3dsmax51. etc?


i thought 3ds file was able to be imported to any 3dsmax
software??!!?

im confused.

isnt their some basic language to 3d modelling similar to texture
 modelling?

is there no equivelant transferable universal file type like a 3d
bitmap file?
« Last Edit: April 18, 2004, 02:34:57 AM by Citabria »
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Offline Citabria

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« Reply #40 on: April 18, 2004, 03:09:52 AM »
heres the basic situation and its likely technical problems that make it nonworkable.

you have an outsider (me) wanting to help build a complex piece
 of art that requires insider(HTC) information and techniques to
realize and deliver in finished form to the community (Aces High)
for my part I am willing to learn whatever system, specifications,
limits or details that will make this possible within the contraints
of the problems I just mentioned.


so the question really is what would be HTC's reasons for making
 it possible for an outsider to help build a part of a 3d aircraft.

the possible reasons for allowing such a thing would be:


- the recent work done by the players in skinning the aircraft and
tanks. several players have done fantastic work on this small part
of the game and made it more enjoyable for themselves and for
 others bringing a level of detail to the work they did that is very
 high quality.

- with 50 aircraft to remodel, the backlog for superfly and
 natedog can be measured in years.

- the level of reasearch and fanatical attention to detail in the
work done by a player (me) in other areas such as terrain making
 and texture skinning along with currently posted pics of 3d work
 started days ago would put to rest any worries about the model
 not being accurate. especially given the fact thatthe player
 looked at plan view drawings of the actual liberator and judged
 them to be inaccurate and modified the model accordingly from
photo references.



some possible reasons for not allowing such a thing:

- the software is incompatible and trying to get two different
pieces of  software to interact when not designed to do so is
more trouble than its worth. (most likely)

-as a strict matter of professionalism it is good practice to keep all
complex artwork such as 3d modelling in house to maintain
uniformity and quality intact.

-we want to do it ourselves and do not want any help.


- we dont want models made with nonlicensed software
(btw my 3dsmax6 is paid for and its not a student copy and it
was not cheap)



---------------------------------------------------------------------------

no matter the outcome of this I have found a great new hobby
that I am certain has replaced my former interest in building
plastic models.  building these airplanes in 3d is thoroughly
enjoyable. I would like to be able to share my work with the
Aces High community because I think the level of accuracy of the
 models is second to none and its more gratifying building it when
 you know that others will be able to not just enjoy seeing it but
will actually get to fly in it. thats cool stuff.
« Last Edit: April 18, 2004, 07:32:56 AM by Citabria »
Fester was my in game name until September 2013

Offline odie202

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« Reply #41 on: April 18, 2004, 03:20:19 AM »
Fester, you found any bugs in the 3dmax program? I have been dabbling with the program, but its pretty complex. And by the way, excellent job on the bomber and your input


P.S. Stay away from hitechs bribe link, he's way too expensive:eek: :eek:

Offline Citabria

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« Reply #42 on: April 18, 2004, 03:29:53 AM »
it crashes sometimes when using a lot of splines so i just make sure to save my work a lot other than that its really cool program :)

what version 3dsmax you have?
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Offline Rolex

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« Reply #43 on: April 18, 2004, 05:05:55 AM »
I hope you don't get yourself too worked up about Ramzey's post. He's not being rude or curt, but rather trying to be helpful to you via private email.

I also think you should examine Targetware for yourself and see the level of detail and attention to detail in modeling (both flight and visual). It is still just a public beta and what someone sees now is not what the final engine is destined to be. There are also many talented folks who will eagerly help you reduce the learning curve to your new-found hobby. I have no doubt that you are capable of producing some quality aircraft.

While AH is certainly the king of hill in its field (which is a 'game' that makes sensible sacrifices to reality for the enjoyment of many), TW is more of a 'sim' with less sacrifices in flight and aircraft modeling/piloting/navigation etc. for those with more of a 'sim' mentality. It certainly is more of a 'thinking man's' sim and that seems like something you might appreciate as a complement to your AH experience - not a replacement.

Offline F1Bomber

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« Reply #44 on: April 18, 2004, 12:23:58 PM »
Damn i should go to sleep, but what the hell read this post and I got to add my 1 cent into the bucket.

Hitech has said in many posts to users that hitechcreations will not accept any 3D models of aircraft. This is mainly the same with all game development companys.

The reason for this and other companys, is that. If it was easy to import a 3D model into there game engine, at no cost of developing the Model, do you think they would re-fuse the offer?

The true nature is that Game programing is a very complex art, there are huge amouts of detail that all users dont know about. Even with hitech current crew of 2 guys working on 1 single model, it would take them weeks or months just to get 1 single model working correctly with the code. This is a pretty good example that there is alot going on behind the scene that we dont even know about.

Its just not a easy step to importing a model from the public into a game engine.