i am curious though if HT can use the basic mesh that can be converted to 3DS format which is usable by any version of 3dsmax. I think HTC uses an older version of 3dsmax
could it read the 3ds format?
if so then i would love to help build higher detail meshes of planes in the game with low res meshes that superfly and natedog are not working on and turn that basic frame over to them. it would be a win win for both parties because its somthing I enjoy and seem to do pretty well given i just started tinkering with the program last week and never touched the stuff before except for the terrain editor and building a starwars ywing in truespace like 9 ears ago.
it would seem logical that providing the polygon mesh only could be somthing useful for sf and nate as they have over 50 models to redo in high res and though they would still have to make the guts of the model having the frame done already in exact proportions with all the research and planning that goes along with getting the frame to that level. and in my limited experience thus far its been evident to me that the better the plans and the more photoreferences gathered, the better the final polygon mesh will be.
I know I can do a basic mesh to any specifications required, and you know i would really like to try.
and damn natedog superfly would you really want to pass up the chance to tell me ive got some detail 2 inches out of place after ive been doing that to you guys for 4 years?
