Nice start, Cit. I've been using 3DMax for about 6 months now, creating models for a game project currently under construction, and know how much work goes into these things. At some point, I might be looking for some volunteer help...if you're interested. I know also the amount of time and effort involved in taking an imported file format into a modeling program and cleaning it up. I started with Milkshape3D for my early efforts, before moving to Max. I spent hours cleaning up the mesh (pun intended). Then of course there's the skinning (can take almost as long, if not longer than the 3D model). Have you worked with Chiliskinner? It's a Max script that aids in the generating of mapping coordinates, and in creating a base bitmap of the flattened/unfolded model. That base map is then "painted" in an art program like The Gimp or photoshop, then loaded back into Max as a texture map, with all the mapping coordinates exactly laid over the base map. Great little utility.