Author Topic: side balancing (again)  (Read 2177 times)

Offline AKcurly

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side balancing (again)
« on: April 19, 2004, 05:52:25 AM »
I'm not sure I understand the mechanism which causes players to change sides in significant numbers.  

I think most of the squads are fairly stable -- they stay with one country or perhaps rotate on a monthly basis.

So Hitech/Pyro, how about drastically altering the perk equation?  Tonight at one time, there were approximately 260 rooks, 150 bishops and 110 knights.

Under extreme circumstances such as those, the knights should have been flying 262/F4U4s/Tempests for free!  

An similar modification should be made for perk points earned.  

If you switched sides simply to create an imbalance and you're seeing nothing but enemy 262s and Tempests, maybe they'll switch back when possible, or even better, think twice before  they create an imbalance.

curly

Offline lasersailor184

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side balancing (again)
« Reply #1 on: April 19, 2004, 06:37:51 AM »
110 knights?  That's an awfully generous estimation...
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Offline lazs2

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side balancing (again)
« Reply #2 on: April 19, 2004, 07:58:45 AM »
been a knit for quite a while... don't mind the numbers but when the radar is down and the fuel is porked I just go to the CT or log..   allmost as bad is if there are no fights except with rooks... very close to.... no fights.   There humge numbers have given them a horde mindset..  they don't feel comfortable coming down unless there is onlyu one low con or... three of their buddies are allready on him.

That I really can't figure out... It would seem to be boring as hell to me fighting over scraps and never fighting enough to get or stay sharp.

lazs

Offline lasersailor184

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side balancing (again)
« Reply #3 on: April 19, 2004, 08:16:12 AM »
Yeah Lazs is right.  There are a few decent rook pilots out there.  Is it really frustrating when your country mates act the way they do?
Punishr - N.D.M. Back in the air.
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Offline 1K0N

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side balancing (again)
« Reply #4 on: April 19, 2004, 08:36:23 AM »
Limit arena size to 450  and offer a second arena for the overflow. It has already proven to work.  But without knowing Server structure at AH may not be possible. Two arenas will allow differnt maps at the same time..

IKON

Offline Overlag

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side balancing (again)
« Reply #5 on: April 19, 2004, 09:27:54 AM »
Quote
Originally posted by 1K0N
Limit arena size to 450  and offer a second arena for the overflow. It has already proven to work.  But without knowing Server structure at AH may not be possible. Two arenas will allow differnt maps at the same time..

IKON


this could solve many issues in one.

1: 150 per side max
2: Less lag
3: small maps will "still work" at prime time.
4: many more.....

but what it does do is split people up from there squads etc and id be bloody annoyed if i cant get in for squad night etc.....
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline 68DevilM

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side balancing (again)
« Reply #6 on: April 19, 2004, 10:30:47 AM »
my squad prohibits us from country jumping

Offline 1K0N

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side balancing (again)
« Reply #7 on: April 19, 2004, 10:33:22 AM »
Quote
Originally posted by Overlag
this could solve many issues in one.

1: 150 per side max
2: Less lag
3: small maps will "still work" at prime time.
4: many more.....

but what it does do is split people up from there squads etc and id be bloody annoyed if i cant get in for squad night etc.....


Valid point, its exactly what happened when done before...you would have to wait for awhile for users to log to get on to squad night..

IKON

Offline Steve

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side balancing (again)
« Reply #8 on: April 19, 2004, 11:41:26 AM »
I switch to the smallest country under these circumstances. I switched to nits but one guy switching isn't going to make a difference.

It would be nice if the game wouldn't allow a person to switch to a country that had say.... 50 more logged in people than the second most populated country.
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Offline kj714

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side balancing (again)
« Reply #9 on: April 19, 2004, 11:57:35 AM »
I think HT could tinker with it until the sheep come home and still not make people happy. Fixing the Rook numbers situation would then just throw something else out of whack.

A few months ago, my old squad switched to Rooks from Bish. I didn't dig it because of the hordes and competition for a kill.

Anyway, I always assume Sunday is going to be like that, let them roll, we'll get them back the rest of the week. If the Bish and the Knits would get smart and work together on Sundays against Rooks, it would correct the situation as well and benefit both Knits and Bish.

Offline AKcurly

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side balancing (again)
« Reply #10 on: April 19, 2004, 01:44:37 PM »
Quote
Originally posted by 1K0N
Limit arena size to 450  and offer a second arena for the overflow. It has already proven to work.  But without knowing Server structure at AH may not be possible. Two arenas will allow differnt maps at the same time..

IKON


Not going to happen.  It unreasonably restricts the choices of a participant.  For example, all members of a squad possibly couldn't fly together.

curly

Offline A_Clown

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Horde Rhymes with BORED
« Reply #11 on: April 19, 2004, 02:11:36 PM »
IMO the emphasis of the game has been placed on acquiring points rather than having realy cool battles. Sure its ideal to live & land after a great fight. But dying in a great fight is more enjoyable than flying in a horde & never risking death at all, for me anyway.

I didnt start playing the game so I could "earn points" or "take bases" I started playing so I could have the most stimulating air combat simulation I could find. For me 20-50 players taking a base from 5-10 players is not at all stimulating.

Horde rhymes with Bored. Nuff said


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Offline AKcurly

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side balancing (again)
« Reply #12 on: April 19, 2004, 02:39:04 PM »
Well, the kind of formula I had in mind would be something like this.  Let
avg=(rook# + knight# + bish#)/3

Perk Mult = e^((1/10)*(country# - avg))

With 250 rooks, 150 bish, 110 knights, the Perk Mult would be
   e^((1/10)*(250-170))=2980
   e^((1/10)*(150-170))=0.135
   e^((1/10)*(110-170))=0.002

Assuming a base cost of 260 perk points for a me-262, it would cost
rook 260*2980 = 775049 perk points
bish 260*0.135 = 35
knight 260*0.002 = 0.64

Maybe the country switching bastiges would think twice before facing everyone one flying tempests.

curly

Offline lasersailor184

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side balancing (again)
« Reply #13 on: April 19, 2004, 02:47:36 PM »
LMAO Curly, i'm all for it.


Though I think that number of bases owned should factor in somewhere.
Punishr - N.D.M. Back in the air.
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Offline SKurj

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side balancing (again)
« Reply #14 on: April 19, 2004, 03:03:37 PM »
Damn whats happened to this game...

When I left it was rooks in the bucket.. now its someone else??!!  

Shame its not the bish.

Oh well, nice to have some #'s for a change +)


SKurj