Thanks for your time and info humble.
I do have a number of your fims on file and have watch them a ton of times. I've also read Drex's comments, but at the time most of the info just flew over my head
I did print them out and save them, and now having revisted them, understand what he is saying. To my mind it is almost the same move as WldThing, but both his maneuver and Wldthing's count on a large differance in speed.
When in my 38, or any other of the faster planes, if there is a big differance in speed between me and the enemy...meaning I've been caught with my pants down and have burned alot of "E" and and didn't see the enemy in time..... I can do a version of Drex's or Wldthing's maneuver. I say "version" because I don't have the timing down well enough yet to be doing it right, but for the most part I get get "out of plane" enough to spoil the enemy shot. After doing this for 3 or 4 passes, I can equllize the "E" states and start an attack of my own.
My problem is when I'm doing say 300, at 15k, and I have a bogie closing form my 6. I notice him at 3k out, and at the rate of closure he will be in guns range in 5 or 10 seconds.... closing fast enought that Im not going to out run him, but with not such a big differance in speed that I can force an over shot type maneuver as he'll be able to pretty much do what I can at that speed.
In a 190, I could snap roll, yank, repeat untill the enemy gets out of sync because nothing can keep up with a 190's roll rate. This will get me an angle to pull some seperation
What Im looking for is something like that for a P38, or P51, or P47. Whats some of the maneuvers you guys use to break an enemy off your tail, and turn the tables on him in a high speed setting?
Thanks again Humble, and keep those films coming !