Fester...
You might be beating the wrong horse to go faster. Trinity uses 30k of objects and does not suffer from the warp problems of Oz. It is possible that the majority of the warp problems come from Furball Island.
Putting 400+ people, in planes and gvs, into the same sector could be putting a lot of stress on the system. Add all of the map objects and I know that you greatly increase the possiblity of hardward warps (ie. the client simply can't keep up with everything).
When I first started playing AH, I had to avoid the large fights at airfields for precisely this reason. I do hope this is not the case and that the changes you are implementing will solve the problem. G'luck

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