Author Topic: let me know your opinion (Ozkansas update)  (Read 1011 times)

Offline NoBaddy

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let me know your opinion (Ozkansas update)
« Reply #15 on: April 28, 2004, 05:01:53 PM »
Fester...

You might be beating the wrong horse to go faster. Trinity uses 30k of objects and does not suffer from the warp problems of Oz. It is possible that the majority of the warp problems come from Furball Island.

Putting 400+ people, in planes and gvs, into the same sector could be putting a lot of stress on the system. Add all of the map objects and I know that you greatly increase the possiblity of hardward warps (ie. the client simply can't keep up with everything).

When I first started playing AH, I had to avoid the large fights at airfields for precisely this reason. I do hope this is not the case and that the changes you are implementing will solve the problem. G'luck :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Citabria

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let me know your opinion (Ozkansas update)
« Reply #16 on: April 28, 2004, 05:29:27 PM »
yeah hope so too nobaddy

on the 10k base i had to level to 6k I put in a really fun gv slide that if you use the m8 or m3 you will go airborne about 50 feet up then land it hehe

Fester was my in game name until September 2013

Offline Citabria

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let me know your opinion (Ozkansas update)
« Reply #17 on: April 28, 2004, 05:33:18 PM »
i suspected it may be the number of carrier fleets as well as the high number of objects but i dont think htc wants me to remove any carriers until i try this first.
Fester was my in game name until September 2013

Offline Citabria

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let me know your opinion (Ozkansas update)
« Reply #18 on: April 28, 2004, 05:40:18 PM »
i have the object count down to 24096 from i believe 29800.

nearly 5704 less things to worry about hehe.

im really wondering if for the next MA i make maybe if i should make a 512 map in a series of 256x256 maps that reset from one to the next. the 512 maps seem to always have a lot of land and bases that really dont get used much.

but before i try that im thinking about making a 512 map that is designed kind of like sfma where there is great expanse of water in the center. this type of map seems most fluid in movign the fights to different parts of the map and using all realestate.

i am pretty sure any map with a center section where all 3 countries bump into eachother the fight will stay in that spot and not move much.
Fester was my in game name until September 2013

Offline mechanic

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let me know your opinion (Ozkansas update)
« Reply #19 on: April 30, 2004, 08:35:44 AM »
Mr Fester.  i believe your map is by far the most enjoyable to play on and ultimately, the most creative map so far. now if you would just change country to knights so i didnt have to fear your 262 anymore i would be most satisfied:D
And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline WilldCrd

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let me know your opinion (Ozkansas update)
« Reply #20 on: April 30, 2004, 09:20:38 AM »
Quote
Originally posted by Citabria
yeah hope so too nobaddy

on the 10k base i had to level to 6k I put in a really fun gv slide that if you use the m8 or m3 you will go airborne about 50 feet up then land it hehe



LOL Fester u should reskin that m8 red with a dixi flag and call her the general Lee II:p ........aaaahhhhhhh catherin bach
Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline meddog

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let me know your opinion (Ozkansas update)
« Reply #21 on: April 30, 2004, 09:33:37 AM »
I prefer the 3 color country icons from AW and WB's.  It makes it alot easier to see who is fighting were and with what numbers
Yes I know I suck, other wise youuuuu would be dead so stop bragging.