Author Topic: Explosion blast radius from iron bombs and shells  (Read 954 times)

Offline Mister Fork

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Explosion blast radius from iron bombs and shells
« on: May 02, 2004, 12:18:32 PM »
I'm sitting in my plane on a runway and three shells from a CV land 200 feet to my left.  In real life, not only would my plane be destroyed, but I can asure you 1/4 of the base would suffer damage.  In real life, three shells from a 16" gun could take out a city block.  Instead in Aces High, it might take out a AAA gun.  There is no modelled blast radius damage from bombs or shells.

Same goes for Iron bombs. Most 500-1000lb bombs could cause a whole lot of hurt. However most 1000lb bombs cause little residual damage to other items outside 20-50 feet. Drop a 500lb bomb next to a tank, it keeps on trucking, but in real life, 99.99% of the time it would knock them over like a dinky.

Being x-military, I know what kind of damage shelling can do. It's not from the main shell, but the dirt and crap it throws out hundreds of miles an hour.   A 5lb rock from blast debris travelling at 200mph can penetrate 5" of steel.   I've experienced personally concussions from a small enemy motar shell landing 100 feet away.

Blast radius of most items is not really modelled.  Pyro/HT - I'm not asking to change the way bombs work by making them more lethal, but it seems that the blast radius is way too small.  

But the question is, how hard is it to model blast radius damage?  I know in most games, a percentage would apply depending how far out items are from the blast.  Is this something that can be coded into the product with ease, or is it a bandwidth hog?  I know you guys are planning to introduce towable arty, but could this be incorporated into a future release?  

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Offline BenDover

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Re: Explosion blast radius from iron bombs and shells
« Reply #1 on: May 02, 2004, 12:25:08 PM »
Quote
Originally posted by Mister Fork
I know you guys are planning to introduce towable arty, but could this be incorporated into a future release?

When did they say that?

Sounds interesting...

Offline flakbait

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Explosion blast radius from iron bombs and shells
« Reply #2 on: May 02, 2004, 03:23:33 PM »
The idea of manable arty has been kicked around before, especially with manned 88's and the M7 Priest (m3 w/ 105mm). Run a search in the Aircraft/Vehicle board for this and you'll find many a thread on the subject. The chief problem is without a spotter you can't get accurate hits in any long distance shot. CavemanJ had an excellent idea a few years back of designating another player as your spotter and letting him see a special tracer line or hit color to spot the impact and adjust the shot.


BTW: They aren't 16" guns, they are 8" guns. It's a Baltimore class cruiser, not an Iowa class BB.



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Offline Orig

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Explosion blast radius from iron bombs and shells
« Reply #3 on: May 02, 2004, 04:59:08 PM »
Dawn of Aces had an artillery spotting mission type and planes where you could call in an AI artillery strike if you were close enough to the front lines or artillery site.

Offline GScholz

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Re: Explosion blast radius from iron bombs and shells
« Reply #4 on: May 02, 2004, 09:53:46 PM »
Quote
Originally posted by Mister Fork
Being x-military, I know what kind of damage shelling can do. It's not from the main shell, but the dirt and crap it throws out hundreds of miles an hour.   A 5lb rock from blast debris travelling at 200mph can penetrate 5" of steel.   I've experienced personally concussions from a small enemy motar shell landing 100 feet away.


A 5lb rock travelling at 200 mph will NOT penetrate 5" of steel. It will shatter on impact. Even a 5lb steel ball will NOT penetrate 5" of steel if it is only travelling at 200 mph.

Being X-military myself I also know what kind of damage shelling can do. A 130mm artillery shell impacted 30-50 meters away from me. The shrapnel killed one of us, but other than that it was just a really loud bang.
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Offline Drunky

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Explosion blast radius from iron bombs and shells
« Reply #5 on: May 03, 2004, 12:02:14 AM »
Being ex-military myself I know that a case of good beer and cheap prostitutes will keep me out in town all night.

There, that is my definative expert opinion.
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Offline Mister Fork

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Explosion blast radius from iron bombs and shells
« Reply #6 on: May 03, 2004, 12:14:12 AM »
RFOL Drunky.

8" on the cruisers? Really? Hmm, 8" shells can pack a walop.

A 5lb 200mph rock will rip through your plane like hot knife on butter.  A 1000lb bomb exploding 50-80m next to your aircraft will throw around a foot of dirt over your plane...which would be upside down and 10-20 feet to the other side.

Still, blast radius damage is not modelled well in AHII...
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Offline GScholz

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Explosion blast radius from iron bombs and shells
« Reply #7 on: May 03, 2004, 01:39:45 AM »
Now that we can agree on. (But JFYI planes do not have 5" steel armor ;))
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Offline BenDover

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Explosion blast radius from iron bombs and shells
« Reply #8 on: May 03, 2004, 08:06:06 AM »
What about 5mm?
Or 5 cm?

Offline GScholz

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Explosion blast radius from iron bombs and shells
« Reply #9 on: May 03, 2004, 09:07:40 AM »
A rock? 5 mm maybe, 5 cm no way.
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Offline BenDover

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Explosion blast radius from iron bombs and shells
« Reply #10 on: May 03, 2004, 09:13:26 AM »
i was asking how thick plane armour usually was

Offline straffo

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Explosion blast radius from iron bombs and shells
« Reply #11 on: May 03, 2004, 10:18:37 AM »
It depend of the place and the location Ben, it can be up to 8mm (perhaps more)  or Zero !

Offline Kweassa

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Explosion blast radius from iron bombs and shells
« Reply #12 on: May 03, 2004, 11:30:24 AM »
Maybe actual blast effects in the form of damage is not acceptable.

 But what about visual effects? Earth and dirt thrown up in the air... shaking views.. and etc etc?

 Seeing how the gunfire vibrations were added into the game some time ago, I don't think it'd be too hard to add a "bomb blast shake".

Offline BenDover

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Explosion blast radius from iron bombs and shells
« Reply #13 on: May 03, 2004, 11:54:02 AM »
And bombs throwing tanks and half-tracks about shouldn't be too much of a problem either as the physics are pretty much there.

Offline Pyro

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Re: Explosion blast radius from iron bombs and shells
« Reply #14 on: May 03, 2004, 01:05:51 PM »
Quote
Originally posted by Mister Fork
There is no modelled blast radius damage from bombs or shells.

A 5lb rock from blast debris travelling at 200mph can penetrate 5" of steel.  



Blast radius is modeled per weapon.  I don't disagree that they shouldn't be larger as I erred on the restrictive side when I did them and only considered blast range out to where 1/8th inch mild steel could be penetrated at 1 hit per 10 square feet.  They are based on real numbers but I do have to modify them for the shape since we use a circular blast and real blasts have all kinds of odds shapes.

It is something I've been wanting to redo and will get to it pretty soon in AH2.  However, I think your expectations are completely out of whack given your above example of a 5lb rock at 200 mph (293 fps).  To put that into perspective, a 7.3 lb 57mm armor piercing round at a muzzle velocity of 2700 fps (1840 mph) will only penetrate 4.4 inches of homogeneous plate at 0 degrees obliquity and a range of 0.