Author Topic: Curious about the "score"...  (Read 275 times)

Offline Freelancer

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Curious about the "score"...
« on: November 13, 2000, 11:04:00 AM »
I was curious as to how I was doing, so took a look at my name under the "player vs any" category.

"Frlancer has 30 kills and has been killed 61 times"

Now, this isn't right... I told myself. Then I got to wondering how this is kept. Not too long ago I had like 15 kills and 64 deaths (might have been 61, I concede, but was in the 60's). I know I didn't get 15 kills any time soon. I got one as I was along at 20k in an isolated map grid (dunno why, but why question it?), got 1-2 on fighters, but I got shot down at least 6-8 times that night alone!

So I started checking by plane... And there were some discrepencies....

It said I had no kills no deaths in an n1k. But I did fly the plane, like twice, and was shot down both times. Maybe 3, don't remember, stopped flying it. I flew the F4uC and D, and was shot down in them both, but no record of either (again, no kills  )

Anybody else got any similar discrepencies?

On a side note, I think my 2-week trial is up. Probably won't be able to log in tonight. Don't have the cash to pay for it, but I would if I could. 'Tis a fun game HTC has here, but if I can make some comments on the gameplay and whatnot:

From my 2 weeks, I've noticed:

1) Lack of coordination in players. It is a very team-based game, but most people lone-gun it in fighters. I've done it myself. But it makes capturing anything impossible. If you have even 3 pilots coordinated, you can take a field in minutes. Rarely does this happen so well.

2) "dweeb" planes... Nothing makes them "dweeb" planes except the fact that you don't need as much skill to do it. That doesn't mean if a good pilot flies one he's a dweeb. It just means the good pilot knows how to use it better. I was still pissed when the dweebs got me, tho'  

3) Too damn far! Takes way too long to move any armor anywheres.... Some go downhill, sure, but some places just can't get armor from any nearby v-fields. And I am pretty sure that tanks in WW2 typically had a top speed of 40, NOT 24mph... Good GOD the panzer sucks in there... Not to mention Osty aim kinda sucks... Need to make spawn points from v-fields in reasonable locations where we have a flat path, or at least NOT up hill, to the base, so that we can floor it. Also, need to be LESS than 25 miles away (one full map sector) because that's just over an hour's drive time for nothing. (24mph)

4) Needs better documentation. It has none right now, but the stuff on this webpage is minimal, and not too helpful to the seasoned gamer.

5) It's not as hard as you think. Flying itself in here is easy. Actually moving from point A to point B is a breeze. I've had flight experience before in multiple sims, so that had a minimal learning curve. What really is hard is gunnery. That has the longest learning curve I've ever seen. And why is it a B17 can shoot you down at 1k while you, with the same guns, can't hit it til 500yards?

6) when I've gunned for bombers, I could never unjoin. Every time I typed ".unjoin" it would pop up a box saying ".join <userid>" like it thought I was trying to join somebody and was mis-typing it. So I could never leave a bomber pilot, even after he was done bombing. (P.S., Did the Lancaster really have such LOW ammo counts???)

7) The action itself is rather fun once you're settled in and all comfy with the flight engine, but you still wish you had wingmen dedicated to clearing your six. Or you wanna be a wingman to clear your pal's six. There's almost no formation flying. I did watch a practice of some Italian squadron (was for a scenario) and they formation flew Ju88's, which was a fresh change. But most bombers are strung out, undefended by any escort. Most large encounters devolve into huge furballs with nothing but fighters at every altitude... If there was any teamwork, they'd be cleared and the field flattened and captured. Instead, the base is repeatedly pounded by bombers, but the fighters shoot those down, and the base is never fully shut down, and, etc. While this can be fun for the die-hard fighter pilot, it sucks for gameplay. Trust me. I went in swinging, sure. I'm not without fault.   I took a pony in and killed an n1k that was rtb, sure. It felt good too, cause it was a "dweeb" plane   (and some jerk in a dweeb n1k was chute strafing me the previous day -- revenge is sweet)

8) sounds are much better than WB, which I have played HTH and offline. (WB offline cheats like hell tho, no physics involved with it, planes making 90 degree turns while nosing down into the ground at 500mph and pulling up without hitting or taking stress damage.) But, need to fix them so that you don't get 10-20 blaring-loud seconds of gunfire hitting you when you've already returned to the tower (ow! my ears!!! argh!).

The game has potential, it truly does. For me it's too expensive, however. Much like Tribes pubbing, it's uncoordinated and more lone-wolf than team-oriented. However, with a larger player-base, I think that would probably change. With more players, people would simply *have* to coordinate, or die. Right? So, with 200/300 players, we might really see squadrons being formed and playing at the same time. Bombers flying in formation to cover each other with guns. Fighters flying long escort for those bombers. That would just rule. Now, I make a disclaimer: I know it's not WITHOUT teamwork. I have seen some effective teamwork. But it may just be isolated missions/incidents/the occasional squad night. On the whole, in general, is what I mean. I dunno why, but I prefer the drilling aspect of squad-night flying, the "I know what my mission is, you know what yours is" feel.  

Well, that's all I have to say for now. Really wish I could stay, get to learn gunnery better, maybe some decent ACM (mine suck)


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-Freelancer

Offline Rickenbacker

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Curious about the "score"...
« Reply #1 on: November 13, 2000, 11:41:00 AM »
I thought I'd answer the parts I have a (highly biased) opinion on  .

1 and 7. Yes, that is a huge problem, but it's not a gameplay problem, IMO, but rather that most people fly to get kills and/or put bombs on target and don't have the patience to wait 5 minutes for a  raid to form up, or wait for a field to come back up before you crush it instead of taking it down piecemeal, only to have an ack come up at the last moment and kill one of your grunts. The solution to this is to join a good squad, if you fly organized you'll crush most any opposition with ease.

2. While some planes might be percieved to have a "porked" flight model, I think most are now actually pretty close. Net lag and real life physics seem less understood than ever in the arenas, though. I hate when that low spit/nik comes up to get me after I do a guns pass, but maybe I should have noticed that he was doing 300 mph and had ample energy to pull up with.

3. No, this is about right. You can still take down an entire field with a single Flakpanzer (which is just one more reason to remove the damn thing, I think), and in the previous terrain, where the spawn points were about 5 minutes drive from the fields, this led to almost no one actually _flying_. At least I had some easy 10-kill missions when the NME kept spawning over and over without air support...

4. No arguments here, some kind of manual needs to be included in the download, before we _all_ squelch channel 1  .


5. The gunner in AH is reportedly much too easy compared to the real thing, and I believe that. If you approach a B17 from behind he'll have the advantage of relative wind, so his bullets will go further than yours (that have to fight the wind). You're also a much shakier gun platform than a huge bomber. You can hit a bomber at 500 yards, but not easily, and the gunner will have killed you by then anyway, but that's when you learn not to attack from behind  .

8. If you continue to play, get fscotts' sounds. They're linked to somewhere in this forum, and they're much better than the default.


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        Rickenbacker (Ricken)

                -ISAF-
the Independent Swedish Air Force

Offline SKurj

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Curious about the "score"...
« Reply #2 on: November 13, 2000, 11:53:00 AM »
Frlancer about your # of kills/deaths

You started flyin Aces in October. If thats when you flew the Nik and Hogs they will show up in tour 9, not the current tour

I notice you had 1 kill and 8 deaths in tour 9

SKurj

Offline Freelancer

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Curious about the "score"...
« Reply #3 on: November 13, 2000, 11:54:00 AM »
Skurj - good answer, but I coulda swore I checked my scores *this* tour. I coulda swore I did!

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-Freelancer

Offline StSanta

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Curious about the "score"...
« Reply #4 on: November 13, 2000, 02:50:00 PM »
Free: also, you'll notice that when you take kill stats, it only count deaths. While in your K/D on the pilot score page, it counts K/D by kills/(deaths +discos +bails +ditches +captures +1)

As a consequence of this, I never bail - I want MY kill stats to be accurate.

About organised strikes - 9./JG 54 does it. When we have four or more online, we do it at least once every night. When we're not trying to capture fields, we stick around in the same vicinity (not necessarily taking off at the same time though) and clear each other as much as we can.

Since I am lucky enough to be in this wondrous squad, I think team play is quite good  . I know there are other squads out there that also emphazises squad tactics, so the answer to your problem is: join a good squad!  .

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StSanta
9./JG 54 "Grünherz"
while(!bishRookQueue.isEmpty() && loggedOn()){
30mmDeathDIEDIEDIE(bishRookQueue.removeFront());
System.out.println("LW pilots are superior");
myPlane.performVictoryRoll();
}

Offline LLv34_Snefens

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Curious about the "score"...
« Reply #5 on: November 13, 2000, 03:47:00 PM »
Not true StSanta.

Kill stats WILL show you as dead if you bail out, in the case that SOMEONE get the kill. If you die, bail or get captured and noone is close (or they died before you) and so no kill is recorded it won't show up in the kill stats.

So, the kill stats don't show your "Kills - deaths", but instead "Kills - #times other were given a kill message on you".
So even tho you never bail your K/D will still show different than your killstat.

Hypothetic example: You HO an enemy and you shoot him down and get the kill message. He mortally wounds you tho and you sit in your plane till yor crash. Thats 1 kill and 1 death for you for the K/D, but in the killstats you will show a 1-0 stat over that plane.
(The enemy will in this incidence have 0 kills and one death for the K/D, and 0-1 in the killstats.)

Your equation of the K/D is faulty too btw      

It should be:

K/D = Kills / (deaths + bails + captures + [½*disco] + 1)

Ditches are not counted in the K/D statistic.

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Ltn. Snefens
RO, Lentolaivue 34
My own homepage

[This message has been edited by LLv34_Snefens (edited 11-20-2000).]
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Freelancer

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Curious about the "score"...
« Reply #6 on: November 15, 2000, 09:36:00 AM »
Well, in regards to joniing a squadron:

A) I suck too bad   Nobody would want me

B) My evaluation's up. I got on Monday, which was a surprise, and played for a few hours, but wasn't able to try Tuesday or today. So I'm pretty much done with this game, as sad as that sounds.

Maybe I'll see y'all around later sometime.


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-Freelancer