TheWobble Sez:
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You guys are hammering out such tiny detailes but are TOTALLY ignoring this obvious problem, i mean there are ALWAYS threads about people griping about bombers being to accurate. Even the bomber pilots dont like it. you drop from 5k or 35k they land exactly the same.
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For better or worse, Aces High is about field capture. Right now, it takes 3 1k bombs (direct hit) to knock down a hangar.
If you introduce bomb drift, it will be very difficult to assemble enough bombers to knock down hangars.
If we don't knock down hangars, there will be no field capture.
If your objection (bomb drift) is based on a desire for your bomber to behave realistically. However, the point of bombing enemy hangars (in the war) was not field capture -- it was resource destruction.
Maybe your carpet bombing idea would be realistic if HTC did away with the hangars and placed a certain number of aircraft at each field. The aircraft could be clearly visible and subject to attack.
If you placed 5 a/c of each type at a field and all of the La5s were destroyed, then no one could fly a La5 from that field! If you destroyed all aircraft, then yep, field capture could occur.
Now that I think about this, the more that I like it. There are certain planes I rarely fly. However, if they were the only plane available at a field (the others had been destroyed), yeah, I would be forced to fly whatever was available and I like that idea
It seems to me that a/c would be more susceptible to blast damage than hardened hangars.
So, ok, here ya go. 1) Place all a/c directly on the field and make them targets;
2) Keep the hangars, but make them more susceptible to damage; 3) Destroy a/c on the field and the a/c won't be available to fly; 4) Destroy the hangars and the a/c won't be available for an even longer period of time.
5) Increase the lethality of field ack to make the ack less susceptible to attack by a/c. 6) Now, it makes sense to introduce bomb drift.
Aces High is a hoot. It's the richest gaming environment I've seen. They don't have to change the game model to keep my attention.

However, I believe the above suggestions would improve the game model.