I think by far the most annoying aspect of present (beta 33) game play is when my system (screen and sound)goes thru a mini freeze.............
This is particularly relevent when first firing guns in combat.......... during this split second you are disseminating data, as you take your shot,and make your next move, and trying to do this during a frame freeze adds an unexpected and very unwelcome aspect to gameplay.
In furball situations its worse and on some occasions these interruptions are measured in periods of more than a second.
During one of these longer interrupts it seemed that my stick in puts were still valid as I was able to pull out of a dive by re trimming during the interrupt. (I was close enough to the ground that js alone would not have been successfull)
The duration of interrupt does to lessen during the same flight but returns to full initial duration on the next flight. (but never as long as that sufferred during the first trigger pull of the session)
Similarly when in a GV I noted that a whilst under rocket attack from a P38 a similar stutter occurred as (presumably) the rockets were fired. Such that whilst firing and local impact were missed the residual smoke trials alone told me what had occurred. (i was firing from the pintle at the time)
When flying alone everything seems great except that a similar micro interrupt gives warning of another player entering the vicinity. Particularly relevent during vehicle play.
I would urge that QC works to totally eliminate this or at least advises us so we may enhance our systems to eliminate it.
I do not think my system spec is in any way so low as to expect it.
My game vid settings are set to max distance with size and detail set between 50% and 75%. Max FR is set to 60 and it stays pretty solid at 59.
dx.diag settings below