Author Topic: Ballistics/gunnery in AH2  (Read 1778 times)

Offline nopoop

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Re: what about the rudder?
« Reply #30 on: May 29, 2004, 03:15:56 PM »
Quote
Originally posted by Eagler
anyone else think that "the rudder" is more sensitive now? I mean I used to be about to fish about with it and throw shots, using it to help lead. Now it seems much harder to do so, as if the arc/movement rudder input creates is now greater than before.


I agree. I changed my sliders for rudder and pitch yesterday. Made them more gradual. Fiddling with it I'm getting closer to what I want.

Before I messed with the rudder sliders I was yawing all over the place for a shot.
nopoop

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Offline ace31st

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gunnery
« Reply #31 on: May 30, 2004, 03:34:14 AM »
i dont see the point of the increments of 200. is ah to lazy to do individual numbers? it just makes it even harder to judge speed and distance.

Offline Kweassa

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Ballistics/gunnery in AH2
« Reply #32 on: May 30, 2004, 05:37:57 AM »
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it just makes it even harder to judge speed and distance.


 That's the whole point. It's not easy to judge speed and distance in real life.

Offline ace31st

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Ballistics/gunnery in AH2
« Reply #33 on: May 30, 2004, 11:26:04 AM »
kweesa, this game is supposed to be fun, and its not real life, this is just hampering it

Offline BenDover

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Ballistics/gunnery in AH2
« Reply #34 on: May 30, 2004, 11:33:55 AM »
...

Offline 214thCavalier

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Ballistics/gunnery in AH2
« Reply #35 on: May 30, 2004, 01:11:56 PM »
Its not hampering my fun and neither I suspect for the majority.
Its different to how AH1 does it but that does not make it bad.

Offline Kweassa

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Ballistics/gunnery in AH2
« Reply #36 on: May 30, 2004, 05:47:27 PM »
If being opposed to reality is fun, why not try Crimson skies?

 The charm of the simulation genre comes from how well it can imitate the reality on certain levels. If it isn't absolutely unavoidable, a 'gameplay concession' should not be used. The more crutches we balance ourselves on, the more this game loses its sole merit of being accurate and depictive of WW2 aircraft. We might as well just slap a "X-wing Turbolaser" tag on one of the 50cals or Hispanos and be done with it.

Offline BenDover

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Ballistics/gunnery in AH2
« Reply #37 on: May 30, 2004, 06:01:45 PM »
Thought we agreed .50 cals were phasers:D

Offline 214thCavalier

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Ballistics/gunnery in AH2
« Reply #38 on: May 30, 2004, 06:20:54 PM »
Dunno if its harder gunnery but my hit rate is hovering at the 5% mark and thats waaaay below my norm.

However i can live with it, just means less kills per flight i guess.

Offline ace31st

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Ballistics/gunnery in AH2
« Reply #39 on: May 31, 2004, 01:05:17 AM »
I gues your right kweassa, but still i dont see why they changed it like that.

Offline straffo

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Ballistics/gunnery in AH2
« Reply #40 on: May 31, 2004, 04:22:57 AM »
Quote
Originally posted by 214thCavalier
Dunno if its harder gunnery but my hit rate is hovering at the 5% mark and thats waaaay below my norm.

However i can live with it, just means less kills per flight i guess.


How do you check you're precentage ?
I thought stats were desactivated in the beta ???

Offline 214thCavalier

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Ballistics/gunnery in AH2
« Reply #41 on: May 31, 2004, 05:13:58 AM »
Straffo the stats are working and available in AH2 its the rankings that are disabled.

Go to roster and highlight a player name, right click on it and a menu will pop up with score, join etc listed.

Offline straffo

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Ballistics/gunnery in AH2
« Reply #42 on: May 31, 2004, 05:29:19 AM »
thank a lot !

Offline Zazen13

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Ballistics/gunnery in AH2
« Reply #43 on: June 07, 2004, 03:10:36 PM »
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Originally posted by Ghosth
Well I am adjusting, and I still like what I see.

HO's are much less common & easier to duck. Harder to hit.

Lead shots while possible are much more difficult to be sure if you hit or not.

So if I have ammo I'll try them, but once ammo gets under half I get a LOT more conservative.  This is a good thing IMO.

3 kill sorties are starting to happen for me fairly regular. & I'm seeing a lot more 4 & 5 kill sorties for other people.


One thing the changes to gunnery do, is put a greater premium on planes with terrific nose-low deflection views. Now that hit sprites cannot be seen through cockpit surfaces the better your nose-low view is, the high deflection shots you can take without having them be 'blind'.

Poor nose-low defelction view is one of the biggest reasons I avoid flying 190s,109s, and Russian crap. The P51 was famous for it's great view, and with new changes to gunnery will be an even better gunnery platform as will planes like the P38,F6f, the Hurri's, and Typhoon/Tempest.


Zazen
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Author of, "The Zen Art of Cherrypicking" and other related works.
Quote, "Cherrypicking is a state of mind & being, not only Art and Scienc

Offline Mak333

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Ballistics/gunnery in AH2
« Reply #44 on: June 07, 2004, 03:30:40 PM »
Bring on the realism :aok     I also did notice the zero and zeke are very lethal now in AH2.  A plus for base defenders and another :aok  by me.
Mak