I kinda agree with flaps737. Most kills in the MA are just kills of opportunity. Flying arround with a 100% fuel in p51 and picking off the stupid ones (i.e., occupied, low e, otherwise disadvantageous position) seems a good plan. There should be more targets for that type of flying since most *performance* type flyers will be out of gas. The point where no fuel begins to negate any perforance advantage will occur much sooner. You get into mesoscale forecasting (high resolution) or planning. Since the performance window is so small, for it to be effective you would have to know exactly where you would find the fight. Otherwise, you would just miss the window where performance outwieghts no lateral e
A slower burn rate would put more emphasis on performance as its useful area would be larger making predictions of fights need to be less precise.
Easy way to see this is use the extremes. With a 4x burnrate, people flying planes with short legs would forget about performance, as it would be impossible to maintain the state for any useful time (in most cases). With a burn rate of .25 people would be figuring their loadout to the gallon as they could maintain an optimum state for a long time.
Take it further to the extreme with a 15x burn rate. Fights would fall to a matter of luck or having any fuel. With a .000001 burn rate, anyone taking over a gallon (ounce?) of fuel would be a fool, as it would be all about performance.
There is a definite trend that shows the faster the burn rate, the less important matter of performance becomes, and the MORE important luck becomes.
The faster the fuel burn, the shorter the period of optimum performance and the less useful it is in strategy.
Here's a brainstorm. How about making the rate 1.
Although the idea of having fuel maintain a mnimum level of 75% seem great, does it matter if the game plays exactly as if fuel was always porked in every base? Thats what a 2x burn rate is - porked fuel all the time - a p51's dream.