I am actually happy that it just stops when hitting an object, if the physics were modeled more realistic it would either smash up the front, break the shocks, or go into a wild jump. The incline on those small bumps is just too steep. So itīs a small price to pay for the more realistic terrain. You donīt have to watch the screen every second, but can go and get a beer from the fridge while your GV rumbles on. If you hit something you will just stop. Although I mentioned to roll a GV after driving over a ridge at an oblique angle - albeit withough damage... I could drive on after I luckily fell back onto the tracks :-)
The new terrain is a huge improvement, GVs are much harder to see, and we will have many chances for ambushes and close-quarter fighting in AH2. In AH1 most GV battles are fought at unrealistically long ranges, because there is nothing to break the line of sight...
Litjan