Author Topic: HT: Suggestions that can SIGNIFICANTLY increase AH2 quality  (Read 2033 times)

Offline Tilt

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #15 on: May 30, 2004, 11:21:18 AM »
Good points kweassa............

plus I hope that transitions can be used to give proper beach/shoreline  effects.......... grass/nograss is not very effective.
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Offline nopoop

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #16 on: May 30, 2004, 11:31:29 AM »
As as experiment taking two screenshots and bringing them up in photoshop I did two things only ( besides making them smaller).

screenshots taken at gamma 1.4.

First I clicked "auto levels".

Then I desaturated both to -30.

This is what you get. No olive drab, brown is introduced in it's absense. The sky looks right, the colors look more natural. I like it.



« Last Edit: May 30, 2004, 03:07:00 PM by nopoop »
nopoop

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Offline GuyNoir

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #17 on: May 30, 2004, 11:48:19 AM »
Holy wow, do those two look good.

Offline Arlo

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #18 on: May 30, 2004, 11:48:40 AM »
Bestest yet, Poop!

Offline Captain Virgil Hilts

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #19 on: May 30, 2004, 11:51:02 AM »
Very nice nopoop, I like that.
"I haven't seen Berlin yet, from the ground or the air, and I plan on doing both, BEFORE the war is over."

SaVaGe


Offline nopoop

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #20 on: May 30, 2004, 12:10:02 PM »
But I have no idea what adjustments need to be done with the tiles and lighting to duplicate it.

KW is on the track, he'll figure it out. Main thing is, it can be done. Most likely tile color saturation, lightness and contrast adjustments.

IT'S ALL THERE. Just let KW mess with tiles and such..
nopoop

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Offline maddog

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #21 on: May 30, 2004, 12:10:04 PM »
Agree completely..... Would like to see reply from HTC

Offline GODO

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #22 on: May 30, 2004, 12:41:24 PM »
nopoop, these adjustments are brilliant, big for you and definitively WTG.

Offline vorticon

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #23 on: May 30, 2004, 01:29:50 PM »
dont know if it would be as easy as you say it would be...didnt hitech say something about the terrain tiles being 3d now and wouldent that make such changes slightly harder?

Offline Edbert

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #24 on: May 30, 2004, 02:11:52 PM »
Okay, time for a stoopid question...

How much of the overall brightness/darkness/contrast is determined by the designer of the map? Don't the tiles and overall color schemes get determined during creation by them? If  that is the case this post should be directed at Fester since he's got the best map-making ability.

Pizza and Infinity can just go away and however much I enjoyed them, it is clear there are too many players for the small maps anymore.

Offline Ecliptik

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #25 on: May 30, 2004, 02:39:49 PM »
Awesome reference shots, nopoop.  If HTC can make AHII look like that I'll be in heaven!

Offline Gixer

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #26 on: May 30, 2004, 03:01:05 PM »
I know it's still beta and there are updates still to come. But at this stage I can't believe how bad the terrain,water and sky looks at this stage and that it is any improvement over AH1.

I wasn't expecting AH2 to look like (or worse) AH1 in any way.




...-Gixer

Offline Mugzeee

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #27 on: May 30, 2004, 03:25:05 PM »
Quote
Originally posted by Edbert MOL
Okay, time for a stoopid question...

How much of the overall brightness/darkness/contrast is determined by the designer of the map? Don't the tiles and overall color schemes get determined during creation by them? If  that is the case this post should be directed at Fester since he's got the best map-making ability.

Pizza and Infinity can just go away and however much I enjoyed them, it is clear there are too many players for the small maps anymore.
The tiles and such are stored in a Textures folder i think. Then the different tiles are applied to a map based on the creators choice as to which tiles to apply to which Alt. Something like dat. So Once this is stored ...when a new map created it's simple to apply the tiles that the creator wishes. This is a Poor explaination. LOL  Hope someone elaborates. :D
« Last Edit: May 30, 2004, 03:27:21 PM by Mugzeee »

Offline BGBMAW

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #28 on: May 30, 2004, 03:31:59 PM »
dude..nopoop..tht sheite looks dammm good..is tht the same AH2 we play?..*** mine doesnt look tht good:(..and kwease...kik asssssss good thoughts..



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Offline Kweassa

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HT: Suggestions that can SIGNIFICANTLY increase AH2 quality
« Reply #29 on: May 30, 2004, 06:20:59 PM »
As requested, a mock-up bit toned down in brightness and contrast. The sky colors is using the recent setting I suggested but not implemented.